Author: Jacqui

Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, an Amazon Vine Voice, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.

Here’s the Easiest Way to Check for Plagiarism

plagiarism checkOne of the biggest problems facing digital natives as they grow into adults is understanding how to maneuver the vastness of the Internet ethically, safely, and to serve their needs. It sounds simple–log on, search, enjoy–but let’s equate this to a shopping mall. You enter the wide, inviting front doors, find the store with the product you need, and then must pay for it. If you don’t have money, you can’t get the product. Even if you could sneak it into your purse, you don’t because that’s stealing (and besides, someone might see you).

The concept of ‘buy’ and ‘money’ are often blurry on the Internet but the idea is the same: If you can’t follow the website’s rules to acquire the online product, you can’t have it. If you take it, that’s plagiarism and–like stealing from a store–carries drastic penalties.

Me, I don’t want to cheat anyone so when I acquire resources from the Internet, I want to do it legally. That’s why plagiarism checkers are important to me. There are many to choose from but one I recently discovered is PlagairismCheck.org. It requires no installation, is quick and intuitive to use, and covers everything I need at a fair price.

What is PlagiarismCheck.org

PlagiarismCheck.org is an online plagiarism checker that uses a sophisticated algorithm to check content for different types of plagiarism. It can operate as a stand-alone web-based tool or be integrated into an LMS like Google Classroom or Moodle. When you set up an account, you tell it whether you want to access it as a teacher, a student, or an individual owner. Each provides different tools. For example, teachers can collect assignments through PlagiarismCheck.org and track student submittals while checking for the authenticity of assignments. Once you have your account set up, you get one page for free, to see how PlagiarismCheck.org works. From there, you purchase packages depending upon how many pages you’d like to check. If you are purchasing a school subscription with roles like students, teacher and owner, you won’t need to purchase packages as individuals. You’ll pick from two subscription models:

  1. per page. School purchases pages for all its members, and members are using pages to run checks.
  2. per user. School purchases licenses for users, giving users unlimited access to the software (no page restrictions apply).

The goal of PlagiarismCheck.org is not to catch students plagiarizing (though it does) but to help them succeed in their academic ventures. It’s a subtle difference in interpretation but a big difference in attitude and results.

One more note: PlagiarismCheck.org is an excellent tool not only for students but for writers, entrepreneurial businesses, and teacher-authors. For the purposes of this post, I’ll concentrate on teacher-student uses.

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Kid-created Games That Teach

gamification of learning

It’s discouraging to all stakeholders that annually, about 1.2 million students fail to graduate from high school. And “Pathways to Prosperity” reports that just 56% of college attendees complete a degree. Fingers point all directions but nothing changes the stark truth: Something causes kids to hate learning so much that they’d rather face their future without the knowledge or skills to do so successfully.

Solutions to this problem abound but one of the most popular with K-16 educators — because it works — is to gamify learning. Wikipedia defines “gamification” as:

“an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.”

Games remind kids of days when they chose their own seats, worked at their own pace, and responded to their own interests. Through childhood games, they learned social skills, problem-solving, sequencing, and a whole bunch more while they thought they were doing a puzzle, building blocks, or playing dodgeball.

Fast forward to formal schooling. As early as Kindergarten, kids are stuck into classrooms where play is replaced with rote drills, repetition, and growing boredom. It’s taken the experts decades but finally, the value of applying gameplaying characteristics to learning is being recognized as a formidable approach. I’ve written much about the use of games and simulations but today, I want to focus on the student as maker, where they create the game, troubleshoot problems, and refine the end result — exactly the traits valued by coding and programming.

Here are some of my favorite game creation tools for students:

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metaverse

Easily Manage Class AR with Metaverse Collections

metaverseMetaverse is one of the most popular AR apps in schools. It blends a website for the creation of AR experiences with an app for their display, nimbly allowing users to create, share, and interact with their AR ‘experiences’ (or projects). It’s easy to use and requires no coding. Users can access a wide variety of AR games, lesson plans, and other experiences created by others and shared in the Metaverse ecosystem via the free app (reminder: Always preview these to be sure they fit your student group). For those looking for greater personalization, they can create their own on the website.

The top four education uses for Metaverse are Breakouts (here’s a spreadsheet with a long list of Metaverse Breakouts by topic), Scavenger hunts, timed quizzes, and Choose your own adventure stories. Other popular uses are interactive stories, AR field trips, student-led learning, and programming (like the popular Hour of Code).

If you aren’t familiar with Metaverse (and realize you should be), check out my review of Metaverse. If you already use Metaverse in your classroom, you’re going to want to know about their newest classroom management tool:

Metaverse Collections

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This is Classroom Management Made Simple ?

  • View all of your students’ Experiences in one place
  • Edit your students’ Experiences and view Experience Storyboards
  • Share your students’ Experiences as a group

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Best-in-Category Winners for 2018

During the last month, Ask a Tech Teacher readers voted on which tech tools had the greatest impact on their teaching. For this Best in Category award, we asked them to look for the ones that made them say Wow and rush to share with colleagues everywhere.

Then we looked for the following qualities:

  • how dependable is it
  • how versatile is it for time-strapped teachers
  • does it differentiate for the varied needs of students and teacher
  • do educators like it (fairly subjective, but there you have it)
  • how did it work when exposed to your students
  • was it easy to use and intuitive to learn
  • did it fulfill promises and expectations
  • has it become a beloved tool in your classes or a failed experiment

Here are the 2018 Best-in-Category and Honorable Mentions for the following Categories: (more…)

pdl

Purpose Driven Learning: Myths, Problems, and Education Applications

purpose driven learningPurpose Driven Learning (or PDL) is a concept coined by Michael Matera and Adam Moreno to summarize the philosophy that each learner’s inner strengths can be unlocked by focusing with purpose and drive. By following the guidelines for Purpose Driven Learning, teachers avoid the biggest pitfall in many lesson plans  — that they are theoretic without meaning in the real world. With PDL, resources are relevant, lessons are personalized, and real-life connections are placed under a bright light. In the end, learning is changed from pedantic to powerful and students learn to reliably connect academic studies to the world outside the schoolhouse.

The Goal of PDL

In a phrase:

the goal of Purpose Driven Learning is NOT about a curriculum that lasts a year. It’s about creating life-long learners who fuel their future passionately with knowledge.

This applies to both 1) education pursued with the goal of college or career, and 2) the critical preparation of students to succeed in life. Purpose Driven Learning, faithfully delivered with buy-in from students, will result in students willingly participating in even the boring lesson pieces (like worksheets or podcasts) as well as exciting applications like simulations and student-devised projects.

Problems implementing Purpose Driven Learning

Engaging PDL in your classroom is seen by some as teaching students what they want to learn at the expense of what they need to learn but this isn’t true. Done right, students come to understand that real knowledge relies on a solid foundation of data upon which they build their personal interests. For example, students who want to join America’s proposed Space Force must first be grounded in the basics of science and math.

Educators who wish to use PDL often run into three roadblocks:

School Standards. Because state and national standards are often devised to serve the majority of students, they may not well-serve your students. But they do provide a necessary foundation without which the goals of your particular group can’t be met. That means that standards are taught first and additional learning is scaffolded afterward. Standards are in fact the foundation that underpins your students’ ability to achieve their PDL goals.

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Engineers Week — A Must for High School

Next week, February 17-23, 2019, is DiscoverE’s Engineers Week. Their tagline:

“A week-long event, a year-long commitment”

Do you wonder why anyone would be passionate about engineering? Forbes published three good reasons:

  • The U.S. has approximately 1.6 million engineering jobs that pay $42 per hour in median.
  • Job growth from 2010 to 2014 was in the double digits in several engineering occupations.
  • Since 2007, the number of engineering grads nationwide has shot up 33%.

What is Engineers Week?

For those not familiar with DiscoverE, sponsors of Engineers Week, they are a volunteer-driven online coalition of over one-hundred organizations committed to promoting engineering to the K-16 community. This includes the provision of resources, programs, in-person presentations, classroom assistance, training, activities, videos, books, technology programs, and more. The purpose of Engineers Week is as much to celebrate engineers as to increase public dialogue, in that way bringing them to life for kids, educators, and parents. With the national call for STEM resources and the popularity of programs such as Hour of Code, the talented professionals of DiscoverE are more in-demand than ever.

“93% of DiscoverE educators think an engineer’s presence helps STEM students.”

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The Easy Way to Teach Internet Skills

internetEducation used to focus on the 3 R’s — reading, writing, and ‘rithmetic. Without a doubt, those remain critical subjects but these days, they are just the beginning. What about history (because those who don’t understand history are forced to repeat it) and civics (so we understand how government works)? And the STEAM subjects — science, technology, engineering, arts, and math? No wonder it takes eight hours a day — and more — to learn what is required to thrive in the 21st-century world.

I need to add another topic to this list, one that is used daily and misunderstood just as often, one that intimidates some and confuses many, one where an introduction feels like drinking from a fire hose. If you haven’t guessed it yet, it’s the Internet. Let’s be honest: The Internet is a monster. You felt that way — probably called it worse — the last time you were hacked. Having your personal information stolen feels like your life swirling down the drain. In your lifetime, you will spend more time on the Internet than sleeping. It doesn’t care about your career, your favorite subject, or life goal. If we are defined by the choices we make, the Internet provides the biggest chance for an oops with the most devastating consequences.

Teenagers spend average nine hours a day on the Internet. It seems irresponsible to adopt the SODTI attitude — Some Other Dude Teaches It.

That’s the bad news: Internet safety must be taught and if not by you, by whom? The good news is, teaching about the Internet is easily blended into almost any subject, any topic. Let’s start with the biggest Internet topics most schools want to cover and I’ll show you how to do that.

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15 President’s Day Activities

lincoln washingtonPresidents’ Day is an American holiday celebrated on the third Monday in February–this year, February 19, 2018. Originally established in 1885 in recognition of President George Washington, it is still unofficially called “Washington’s Birthday” by many. The holiday became known as Presidents’ Day after it was moved as part of 1971’s Uniform Monday Holiday Act, an attempt to create more three-day weekends for the nation’s workers. Several states still have individual holidays honoring the birthdays of Washington, Abraham Lincoln, and other figures.

Here are fifteen ways to celebrate in your classroom including websites, games, activities, printables, quizzes, audios, songs, interactive maps,  crafts, flashcards, videos, webquests, books, posters, trading cards, lesson plans, word searches, puzzles, speeches, articles, animations, biographies, and more:

1. Activities

From Apples 4 the Teacher, a well-known resource site for teachers and homeschoolers, this site provides links to President-themed coloring pages, stories, biographies, word searches, word jumbles, puzzles, and book reviews that can be used to reinforce learning about all of America’s presidents.

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How Wearable Technology is Changing Education and Easing Disabilities

Here’s an interesting piece from Ask a Tech Teacher contributor, Jane Sandwood, on the explosion of wearable technology and its place in the education ecosystem:

wearable technologyHow Wearable Technology is Changing Education and Easing Disabilities

As of 2015, 94% of K-12 students had a computer in their home, with 61% of the same demographic having internet access as well. With the rapid and constant growth of technology combined with the myriad of ways that it’s permeated the lives of all of society, especially youth, there’s no place where technology is wholly absent. As a result of this, wearable technology has advanced farther than phones in pockets and can include things as advanced as virtual reality headsets that allow students to experience a completely different atmosphere.

Though it can feel easy to become overwhelmed by technology, the reality is that technology of all sorts and types is here to help us, and nowhere is this more true than in the field of education. The vast majority of students are inseparable from the technology that they carry with them daily. Because of this, education must look at ways to coexist and thrive with the technology rather than shun it.

Helping to Hear

Education doesn’t stop outside of the classroom. Utilizing modern audio technology allows an incredible amount of versatility to when lectures can be accessed. Oftentimes, lectures will be entirely delivered in audio, causing there to be little to no loss in learning from the loss of the visual aspect.

Audio technology is especially portable and non-intrusive to in-classroom lessons as well. Headphones can be used to hear the lesson more clearly if students are far from the instructor or hard of hearing. There are also countless well-made translator apps that can help students that don’t natively speak the language of the lesson to understand what they’re being taught.

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