Tagged With: website review
Zap Zap Math is a free gamified way to teach math skills that’s tied to many national and international standards (like Common Core). Its format is colorful and engaging, music lively, and layout intuitive. The over 150 games are fast-paced and interactive, and cover over 180 math topics. Students direct their learning with a unique space-themed avatar (called a ‘mathling’) that identifies their work and keeps them engaged.
My favorite characteristics of Zap Zap Math include:
- Math topics are delivered in a module-oriented manner. Topics include:
– Pre-school Math
- Each math topic is divided into four skills: Training, Accuracy, Speed and Mission, with appropriate games to support each goal.
- Games advance as the child progresses.
- Games are more than rote drills, intended to train critical thinking, problem-solving, and promote logic in decisions.
- Games can be played offline, in multiple languages (with more planned before the end of the year).
- Teachers can add quizzes that assess student math knowledge by selecting the grade, the topic, one of the suggested Zap Zap Math games, and the duration.
- Teachers (or homeschooling parents) can track the progress of up to thirty students organized into a class where they are able to gauge learning outcomes via a web-based Learning Analytics Dashboard. Each child’s progress can be viewed remotely as they play Zap Zap Math.
- The Education account includes a student report card so all stakeholders can track student progress.
- Zap Zap Math can be played as an app or on a PC via a download.
About a year ago, I reviewed Zap Zap Math, but a lot has changed! These folks constantly respond to customer inquiries and the evolving math education environment. Here are four of their most recent updates:
Origo Education’s award-winning Stepping Stones 2.0 K-6 math program (with a separate program for pre-K) is versatile, easy-to-use, and nicely differentiated for varied learning and teaching strategies. It is available in English and Spanish with versions aligned with Common Core Standards or the Texas Essential Knowledge and Skills. Its unique system of scaffolding lesson-to-lesson and circling back on important concepts not only reinforces learning but enhances student higher order thinking skills. Teaching materials include an abundance of resources, professional development, videos, and help. Lesson plans are delivered via a granular combination of rigorous critical thinking activities, real-world problems, and interactive digital games that make implementing the program easy and flexible for any type of classroom and fully supportive of a schoolwide goal of college and career readiness.
How to use Stepping Stones
Moodle is an open source free cloud-based learning platform used by over 96 million people to create over 11 million courses. These can be a simple activity or a fully-featured course. The platform offers a plethora of tools to customize courses as pretty much whatever teachers need, including:
- Upload video, audio, and links
- Engage students in a discussion forum or a survey
- Create, conduct and grade quizzes
- Assign, collect, review and grade assignments
The problem with Moodle and what stops many educators from using it has nothing to do with its flexible and scalable platform. It’s just not intuitive enough. Australia-based VerveEd’s goal is to fix that. Using an experiential, self-paced environment, VerveEd walks teachers through all the steps needed to create and use the Moodle platform in a clear, organized fashion and then provides nine hands-on ‘challenges’ that users complete to assess their knowledge in a real-world (albeit sandbox) Moodle environment. Challenges include topics such as:
The popularity of standards-based grading and instruction is growing. Why? It’s because the one-size-fits-all concept of a single grade representing the fullness of the students’ work is flawed. Today, teachers want to call out student strengths and weaknesses, accomplishments and areas of improvement, as aligned with the standards that their school mission is built on. That requires a detailed picture of what students have learned.
The problem is: This is time-consuming. Teachers must itemize tasks and work, attach them to relevant standards, monitor each student’s progress toward the goal of achieving the standards, and remediate when they need help. For many teachers, this is overwhelming. The ideal would be to have all assignments, assessment, and submittals for each student curated in one spot that automatically updates as the year progresses–and provides actionable reports.
Happily, there is such a program. It’s called Kiddom.
Kiddom is a free standards-based platform designed to help teachers curate individual learning experiences. Its pages are visual and easy-to-understand, enabling teachers to quickly determine how students are doing and where remediation is needed–all without spending a lot of time analyzing data. Many of the details are linked, allowing you to dig deeper on any subject from a variety of pages rather than one specific spot.
Here are details you’ll like:
I read recently that 70% of millennials get their news from Facebook. Really? Isn’t Facebook a place to share personal information, stay in touch with friends and families, post pictures of weddings and birthdays? So why do students turn to it for news? And then, not two days later, I heard Twitter has reclassified their app as a news purveyor rather than a social media device. Once again: Who gets news from Twitter? Apparently a lot of adults. No surprise news shows are littered with references to listener’s tweets and presidential candidates break stories via their Twitter stream.
One more stat — which may explain the whole social-media-as-news-trend — and then I’ll connect these dots: 60% of people don’t trust traditional news sources. That’s newspapers, evening news, and anything considered ‘mainstream media’. They prefer blogs, Twitter, and Facebook.
So when it comes to research, are you still directing kids toward your grandmother’s resources — encyclopedias, reference books, and museums? No doubt, these are excellent sources, but if students aren’t motivated by them, they won’t get a lot out of them. I have a list of eight research sites that walk the line between stodgy (textbooks) and out-there (Twitter and Facebook), designed by their developers with an eye toward enticing students in and then keeping their interest. It’s notable that most are free, but include advertising. The exception is BrainPOP — there are no ads, but it requires a hefty annual fee:
- Brain Pop Learn about Money
- Cash Out
- Coin Counting
- Coin games—from US Mint
- Count Money
- Counting Money
- Face on money
- Face on money–from Lunapic; lots of options
- Make change
- Money Flashcards–APlus Math
- Mr. Bouncy’s Money collection–lots of websites
- US Mint virtual tour (a slideshow)
If you have iPads, here are two you’ll love:
C-STEM Studio is a California A-G approved curriculum and turn-key solution for teaching science, technology, engineering and mathematics through computing and robotics. This web-based scalable program is available for elementary through high school students and can last anywhere from four weeks to a year. As Professor Harry Cheng, Director of the UC Davis Center for Computing and STEM Education who offers this program, states simply: “Our goal is to get kids interested in math and robotics through hands-on computing and robotics.” In fact, the C-STEM Studio algebra curriculum is fully aligned with Common Core state standards in mathematics.
- Linkbot–students write a simple program to complete a function that is then uploaded to a robot–in this case, a Linkbot. One feature I found in this program which I rarely saw in others: It’ll point out syntax errors in programming. This is well-suited to younger students.
- RoboSim–students program a virtual robot of their choice (by picking from among Lego Mindstorm and others) in a virtual environment.
- RoboBlockly–a web-based robot simulation using a drag-and-drop interface to program virtual Linkbot and Lego robots. The RoboBlockly curriculum includes a student self-guided Hour of Code activity as well as teacher-led math activities that meet Common Core state standards for fourth to ninth grade.
- ChArduino–students use Ch programming (kind of a simplified, easier-to-learn C+) and an Arduino board.
To assist teachers, UC Davis offers professional development that lasts between two days and a week on how to roll out the lessons and/or curriculum in their classrooms as well as a C-STEM Conference to share ideas and stories with other educators. For students, there are CSTEM camps and competitions to showcase the robot wizardry of programmers from elementary through high school.
To evaluate C-STEM Studio, let’s look at three questions:
- so what
- who cares
- why bother
One of the most pressing and timely issues facing the education community nationally is how we can address teaching math, science, and engineering concepts to the K-12 population. C-STEM Studio does that with a compelling and thorough software program which trains both students and teachers to use robotics as a superior vehicle for learning math.
A question I get a lot from readers is where to go for free, classroom-safe images. Photo sites are either too sparse or poorly vetted. And–while we’re on the subject of online images–it needs to be easier to add citations because otherwise, students will just skip that step.
Photos for Class, brought to you by the folks at Storyboard That (a premier digital storytelling site that quickly and easily enables students to mix avatars, backgrounds, and talk bubbles to tell a story) does all of these. It uses proprietary filters to search millions of Creative Commons-licensed photos from the Library of Congress, the British Royal Archives, and Flikr’s safe-search setting to curate a classroom-safe collection of topical photos in seconds. There is no log-in, no registration, no fee or premium plan, and a zero learning curve. All students need to know is how to use a search bar and a download button.
Here’s how it works: Go to the Photos for Class website (no registration or log-in required), search your topic:
…and then download the selected photo. Each downloaded photo includes an attribution and license detail.
There is no charge, no delay, and lots of choices.
In addition to photos, the site offers suggestions on citing and filtering photos, and a list of the top 250 searches.
Map skills borrow concepts from many different disciplines, including Math, Art, Language and of course Geography. Map skills should be basic to student education early in their journey and then used often to measure distances, calculate routes, preview field trip locations, explore historic sites, and more.
For many of you, I’m not saying anything you don’t already know — but have you tried to personalize a map? Draw a spotlight exactly where you want students to look, or sketch the route to a field trip? With most maps, it’s difficult, time-consuming, and non-intuitive, but Scribble Maps make all of these chores possible and more by letting you first, select the map best suited to your purpose (for example, a topographic one for a hike — under ESRI-Topography), and second, write directly onto the maps with a freehand drawing tool or by typing, add placemarks, draw shapes, calculate distance and area, and add image overlays. You can even add video and audio files. Maps can be saved as images, PDFs, or native files, and shared via email, blogs, a direct link, or embedded into online locations. It’s intuitive, easily learned by doing for students who hate reading directions, and is compatible with desktops, laptops, Chromebooks, iPads, and Android tablets. Because it uses Google Maps as its foundation, it will instantly feel familiar. Plus, it requires no log-in, so no email address for students.
Teaching kids keyboarding isn’t about finding the perfect online website or downloaded software and setting students lose on a year-long self-directed journey of progressive lessons hoping their speed and accuracy improves. That might work for adults, but it’s a prescription for boredom and failure with K-8 students. They require a mixture of activities, only one of which is drill. I’ve discussed my eclectic mixture in earlier posts.
When you select the varied keyboarding activities, pick sites students will have fun with and look forward to playing. After all, the goal is to teach good keyboarding habits which only happens if students are engaged, committed, and connected. Here are three of my favorites, one for each level of the student’s typing development:
Big Brown Bear has two free parts:
- Learn to Type — focuses on typing skills
- the Keyboard Game — focuses on key placement and speed
Here, I’ll talk about the Keyboard Game. It is designed for pre-typists and includes no discussion of keyboarding habits or hand placement. The goal is for pre-keyboarders to learn where keys are in a fun, non-threatening, unintimidating way. The program starts with a big keyboard that fills the screen. Students type the key outlined in red as fast as possible while a timer in the lower right corner counts down from thirty seconds. When done, students see their score.
In my classes, I mention hands on the keyboard and elbows at their sides (mostly to get them used to thinking about these), but want their focus on key placement. I set a goal of ’22 in 30 seconds’. and let them move on to something else when they meet that goal. Every few minutes, I drop the goal–‘Now I’m looking for 15!’ They love this game approach.
This game prepares students to learn good keyboarding habits (like posture) and then practice their skills.