Augmented Reality takes students into bold new worlds where they become part of the learning, not passive viewers. They follow their passion by exploring with their senses. Ask a Tech Teacher sponsor, PleIQ is launching its Kickstarter campaign, offering a revolutionary tool that blends the physical and digital world into one that is irresistible for kids. Curious? Here’s an overview:
PleIQ (Play-Q) is the best new educational toy that beautifully merges the physical and digital worlds to provide our children with an immersive learning experience. PleIQ is the perfect complement to high-quality classroom instruction—a hands-on, 21st Century, augmented reality toy that appeals to all learning styles.
PleIQ is designed with every early learner in mind. Eight beautifully tangible cubes displaying each letter, number, and a handful of special symbols come to life before your eyes through the accompanying mobile app for smartphones and tablets. Together, the cubes and app provide 48 discovery-based AR learning experiences that naturally evolve and adapt to support each child’s unique intelligences. All activities are carefully designed to foster a child’s curiosity and creativity.
One of the most difficult skills to teach in school is problem solving. I can’t tell you how many kids–and parents–ask me, “How do I get an A.” My answer: “By thinking,” which oddly confuses them. We talk about what that means–problem solving, critical analysis, logical thinking–but often, that sounds hard to them–too hard. They want an easier way.
Why is that?
Basically, it’s because there aren’t enough education opportunities that require that sort of skill and those there are, usually rhyme with ‘math’ or ‘science’ which to many kids are “just too complicated”.
Enter STEM–Science, Technology, Engineering, and Mathematics.
“I don’t think schools can manage without coding and STEM. In Finland, we have had coding in the curriculum starting in the first grade; it is not taught separately, but through the thinking of various subjects.” –Anneli Rautiainen, Head of Innovation Unit at Finnish National Agency for Education
Coding, robotics, and experimentation–integral pieces of STEM–give students the best start possible to the rest of their lives. They are a toolkit of life skills such as problem-solving, coding and thinking. 93% of teachers (in America) believe these sorts of thinking skills in K-12 are critical.
Nothing promotes these better than STEM. Done right, STEM turns the confusing part of ‘thinking’ into fun. I found a partner in my STEM projects. It’s called Ward’s Science.
Who is Ward’s Science
Even after 144 years, Ward’s Science continues to be a leading provider of a full range of science products, kits, and resources for AP Science, Biology, Chemistry, Digital Science, Earth Science, Physics, and more for elementary-age students through High School (and beyond)–including Makerspace environments. Ward’s Science is known to its customers and the industry as the complete solution for materials supporting classroom science subjects. They not only offer project supplies but lesson plans, curricula, how-to videos, tips and tricks, personalized help, and podcasts. They even offer interesting extras like “How to choose a 3D printer”, “Connecting your Makerspace to your curriculum”, and “How to get funding for a robotics program”. Curricula are aligned with NGSS, TEKS, and other states and many of the kits are officially licensed by Science Olympiad. They even offer grant services to support school science programs.
What I really like about Ward’s Science
Ward’s Science makes it easy to find engaging, age-appropriate STEM resources, even if you aren’t quite sure what you want. The website is clean, simple to maneuver, and easy to understand. You type in what you’re looking for and get options. No ads. No animations. Just content.
Some services I didn’t expect and that would be difficult to find in other stores–virtual or physical–are:
Actively Learn is a freemium online education platform that allows students to read a book (or some other document), make comments, answer questions posed by the teacher, and even collaborate with others. Quickly, it is becoming the close reading tool of choice for teachers because of its ease of use, differentiation of needs, depth of tools, and variety of resources.
Actively Learn is a high-functioning ereader for ELA, social studies, and science students in grades 2-12. It provides reading resources either uploaded by the teacher or selected from the platform’s library of thousands of fiction and nonfiction books (some free; some through Prime plans), Common Core-aligned lesson plans, videos, or simulations. These are filtered by topic, grade, length, reading level, keyword, or standards (i.e., CCSS) and can include embedded questions, scaffolded notes, and topical media. These can be targeted to select groups, individuals, or the entire class, providing scaffolding for some and enrichment for others.
While reading the ebooks, students can take notes, highlight, jot down questions, share ideas with each other, and respond to the comments of classmates. They can look up words they don’t understand and translate the text into a long list of languages that may be their native or a secondary language they are learning.
Actively Learn is becoming recognized as an effective inclusive tool that involves all students–from gregarious to shy–in student-centered, student-led discussions.
How do you get started
Once teachers create an account, they set up their classrooms either by importing student lists from Google Classroom, Microsoft, Clever, or Edmodo, or by providing the class join code to students. Assignments are created and made available to individuals, groups, or the entire class and teachers can monitor progress, check the gradebook, respond to student questions, review student input, and view class data through their teacher dashboard.
Students, too, have their own dashboard where they access teacher-assigned materials and more. If this is the first time they’ve logged in, they can start with a quick how-to on using Actively Learn.
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
K-8 Digital Citizenship Curriculum—9 grade levels. 17 topics. 46 lessons. 46 projects. A year-long digital citizenship curriculum that covers everything you need to discuss on internet safety and efficiency, delivered in the time you have in the classroom.
Digital Citizenship–probably one of the most important topics students will learn between kindergarten and 8th and too often, teachers are thrown into it without a roadmap. This book is your guide to what children must know at what age to thrive in the community called the internet. It blends all pieces into a cohesive, effective student-directed cyber-learning experience that accomplishes ISTE’s general goals to:
- Advocate and practice safe, legal, and responsible use of information and technology
- Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
- Demonstrate personal responsibility for lifelong learning
- Exhibit leadership for digital citizenship
If you’ve heard the buzz about eSpark this summer at conferences or training sessions, you already know it’s more than “just another math and reading learning platform”. Sure, it is that but what sets it apart is eSpark’s clever blend of learning tools that encourage students to progress at their own pace in their own way, to review when needed and move ahead when they get it. Each targeted quest curates a collection of third-party apps, webtools, videos, games, and other resources that focus on particular math or reading skills identified by the teacher or from the student’s earlier work as an area of academic need.
eSpark works on all devices–desktops, Chromebooks, iPads (with the free app)–pretty much whatever digital device you use in your classroom. In fact, some students can be working on Chromebooks while others use iPads. Because students log in, the program syncs between devices, starting students where they ended on their last visit.
What is eSpark?
Let me dig deeper. eSpark is a student-centered series of self-guided, self-paced PK-5 math and reading lessons that are based on class goals, teacher input, and individual academic need Students work independently, taking the time they need. Teachers monitor individual progress, see what each student completed on their last visit as well as when that was and how long it lasted, view students’ self-described moods, assess their pre- and post-quiz scores, and view their summative synthesis videos that provide evidence of their knowledge as they teach others what they just learned.
Right now, eSpark is only available for schools, not individual sign-ups (such as homeschoolers).
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found, are well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
The K-8 Technology Curriculum is Common Core and ISTE aligned, and outlines what technology should be taught when so students have the necessary scaffolding to use tech in the pursuit of grade level state standards and school curriculum.
Each book is between 212 and 252 pages and includes lesson plans, assessments, domain-specific vocabulary, problem-solving tips, Big Idea, Essential Question, options if primary tech tools not available, posters, reproducibles, samples, tips, enrichments, entry and exit tickets, and teacher preparation. Lessons build on each other, kindergarten through 5th grade. For Middle School, they are designed for the grading period time frame typical of those grade levels, with topics like programming, robotics, and community service with tech.
Most (all?) grade levels include base topics of keyboarding, digital citizenship, problem solving, digital tools for the classroom, and coding.
Included are optional student workbooks (sold separately) that allow students to be self-paced, responsible for their own learning. They include required weblinks, rubrics, exemplars, weekly lessons, full-color images, and more.
The curriculum is used worldwide by public and private schools and homeschoolers.
Who needs this
Tech teachers, tech coordinators, library media specialists, curriculum specialists
Classroom grade level teachers if your tech teacher doesn’t cover basic tech skills.
There are a lot of options if you want to bring programmable robots to your classroom. One I discovered this summer and have fallen in love with is Sunburst’s Robo Wunderkind. It is a build-a-robot kit designed to introduce children ages six and up to coding and robotics as well as the fun of problem-solving and creative thinking. The robot starts in about thirty pieces (there are so many, I didn’t really count them). You don’t use all of them in one robot, just pick those that will make your robot do what you want. The completed robot can move around on wheels, make sounds, light up like a flashlight, sense distance and movement, twist and turn, follow a maze, or whatever else your imagination can conjure up.
But don’t be confused. The goal of this kit is as much about building the robot as having fun exploring, experimenting, and tinkering.
What is Robo Wunderkind
Robo Wunderkind is an award-winning robotics kit that lets young children build an interactive robot and then program it to do what they want. It can be used at home, in school, or as an extracurricular tool for teaching STEAM disciplines (science, technology, engineering, art, and math). The box includes a bunch of color-coded parts, a few instructions, and a whole lot of excitement. The builder’s job is to connect the pieces into the robot of their dreams, program it to do what they need, and then start over.
Fair warning: This robot doesn’t look like the famous humanoid robots of literature–C3PO or Marvin the Paranoid Android (from The Hitchhiker’s Guide to the Galaxy), with arms, legs, and a head. It’s more like something you might construct from Lego Mindstorm though easier to set up, build, program, operate, and decode. I’ve used both and hands down would start my younger students with Robo Wunderkind. I agree with Tech Crunch when they say:
“You won’t build a robot as sophisticated as a robot built using Lego Mindstorms. But Robo Wunderkind seems more accessible and a good way to try robotics before switching to Arduino and Raspberry Pi when your kid grows up.
How to get started
If I were to rate myself with robotics, I might be closer to a 5 than a 10. I approach the task of building my own with a small degree of trepidation. I tell you this because, if I can build a robot with this system, any six-year-old (and up) can.
Education has many disruptors–3D Printing, AR and VR, 1:1 technology, STEM, and STEAM–but a recent and wildly popular one is robotics. These automated humanoid bots often interact with users, require critical thinking and problem-solving, and grab the imagination of students in ways that makes everyone want to learn. One I discovered this summer is Wonder Workshop’s collection of three robots — Cue, Dash, and Dot. I’d love to review all of them but that post would be way too long so today, I’ll focus on my current favorite: Dash.
Before I dig into Dash, let me tell you about his creator, Wonder Workshop.
What is Wonder Workshop?
Wonder Workshop is a STEM-based interactive early learning experience that introduces coding to K-5 learners and provides everything teachers require to teach coding and robotics (see below under How to Use Dash in Your Classroom). Every day, classrooms around the world demonstrate the collaboration and hands-on learning that the Wonder Workshop robots–Dash, Dot, and Cue–inspire in students. Through these robots, students learn what to many is intimidating and abstract and impossible to learn: coding,
What is Dash?
Dash is a squatty, friendly critter designed for ages six and up. It is a pyramid of spheres on wheels with a head that turns, a voice that responds to you, lights that flash, and sensors that interact with the environment. He is charged via USB and programmed via an app (iOS or Android) to move, spin circles, dance, sing, draw, or any number of other actions. It all depends upon what its child handler wants it to do.
Reading is defined as “the action or skill of absorbing written or printed matter silently or aloud.” Sounds dry, maybe even boring, but the ability to read has been credited with exercising the mind, saving lives, bringing people together, and predicting success in school. It alleviates boredom in the bits of free time that pop up between soccer and dinner and it can be done alone or in a group.
“Books are the quietest and most constant of friends…”
― Charles William Eliot
So when I find an app that organically encourages reading, I get excited. But I’m fussy. Here’s what I look for–the red answers are how this mystery ready app sized up:
- Does it have advertising? No
- Is it intuitive? Yes
- is it user-friendly? Yes
- Does the web tool differentiate for types of students and their unique needs? Yes
- Is the web tool compatible with most browsers? Yes
- Is the web tool free? No–but it’s affordable ($1.99 at the time this was printed).
- Does the web tool encourage higher-order thinking? Yes
- Is the web tool or app error-free? Yes
- Does the web tool have educational applications? Yes
- Is the app private? Yes
When preteen kids see parents and older siblings thumbing away at social media accounts, they want to do it. They don’t understand when told they are too young. There have been a few efforts to extend social communication tools to younger kids but mostly, kids don’t like them so end up on apps designed for teens or adults, like Snapchat or Instagram.
Until the iconic Facebook platform came up with what they call Messenger Kids.
What is Messenger Kids
Messenger Kids is a free video calling and messaging app designed for kids under thirteen to connect with others from their tablet or smartphone. These are the kids who love digitally chatting on parent cellphones (or other digital devices) but aren’t old enough for the nuances and maturity required of popular 13+ messaging platforms. Messenger Kids provides them with a safe, free environment to chat with friends who have moved away, stay in touch with family who doesn’t live nearby, and get questions answered by parents they aren’t with at the moment.
Here’s what it’s not. First and foremost:
Messenger Kids is not a social media app. It is a messaging app.
Here’s a peak into the app: