Category: Education reform
3 Apps Disguised as Games to Help Bolster Learning
Education has changed. Teachers don’t lecture from the front of the classroom. Work isn’t an individual effort. Drills no longer hold pride of place in lesson plans. Now, teachers expect students to engage: be part of the solution, not a passive recipient of the process.
Does this sound boring? Not if you’re a kid. Then, you call it ‘games’ and choose it for free time, as a study break, and with friends. Look at Minecraft where millions of kids voluntarily learn geology, work in virtual groups, and seek out knowledge to build a virtual world.
Here are three apps that gamify education:
Kahoot
Kahoot is a response system that has taken over classrooms all over the country to assess student learning. Using a gameshow format, students compete against classmates, themselves (in Ghost Mode), or any student group around the world, to answer questions based on a specific theme. It is fast-paced, energetic, with scintillating music and a real-time scoreboard that shows student progress. It’s more like the games students love than the tests and quizzes traditionally taken at school.
Kahoot is simple to use. The teacher creates a quiz or survey on the Kahoot website. S/he invites students to join with a game pin, which they enter into pretty much any digital device used in the classroom (smart phones, Chromebooks, iPads, or another). They read the questions off the class screen and answer on their device. Points are earned not only for right answers, but speed of play.
Pros
Kahoot works on any device with an internet connection. The learning curve is negligible: no player accounts, no set-up, just the join code.
Share this:
How Teachers Learn About New Edtech Products (Round-up)
How do teachers filter out all the social media noise to find the tech products that will transform their classrooms? I’d like to think we troll the online tech-in-ed ezines, review what the experts say and draw conclusions that fit our class environment. Truth is, most teachers I know don’t have time for that. They’re busy teaching, mentoring, chatting with parents, and grading papers.
The folks at SnapLearning! (read my review of their wonderful close reading product here) did a fascinating anecdotal survey on how teachers find their new tech toys. They got input from some of the top names in the tech-in-ed group, such as Vicki Davis, Dave Stuart, Kelley Tinkley–and me–I’m honored to be included. For me–I love hearing about new tech ed products, but I only dig into those that are scalable, rigorous, and transformative:
“I want tools that teach a concept better, differentiate for student learning more, or improve classroom grit. I’m so past the ‘fun’ of word clouds and talking avatars. Give me something purpose-built that transforms my classroom from work to wonder.”
Here’s a taste of what SnapLearning shared, and then click the link and go read the entire article. It’s quick. You can consume it with a cuppa.
Share this:
Listen to Ask a Tech Teacher on EduTalk Radio
Many thanks to Larry Jacobs for inviting me to join him on EduTalk Radio, to talk about my recent Editor’s Choice Award from SmartBrief Education. We had a great time talking about technology in education, blending games like Minecraft into curriculum, and using technology to meet students where they want to learn.
Here’s the link:
http://www.blogtalkradio.com/edutalk/2015/12/22/the-power-of-minecraft-ed-tech-with-your-students
…and here’s a summary of some of the conversation:
Kids are baptized in technology. To move education to the next level, we need to meet them where they’re ready to learn.
But, like any food that tastes good must be bad for you—same with MC. If kids love it, it must be a waste of time. But it isn’t.
- Minecraft can be used for any topic
- Kids inspire it. Teachers probably wouldn’t even be aware of Minecraft if not for student interest. That makes it authentic.
- Minecraft teaches critical thinking, problem solving , collaboration, many of the 8 Habits of Mind—authentically (persist, remain open to continuous learning), writing (pre-post game writing), history (build an ancient city and have kids explore)
Preparing students for end-of-year testing?
Share this:
5 Best Practices for Digital Portfolios
Digital portfolios have become a critical part of today’s classroom. Why collate student work into clunky 3-ring binders that can only be one place at a time, are subject to damage and page loss, and are difficult to update when there are so many easy-to-use, intuitive digital versions:
- Blogs–Kidblogs, WordPress, Edublogs
- Digication
- Dropr
- Edusight–pictures of student work for a digital portfolio; free, app; online comprehensive picture
- Flipboard–a magazine format (iOS only)
- Google Drive
- Live Binders
- Three Ring--mini digital portfolio. Easy to use, quick, syncs with app–not as robust as others
- Wikispaces–or another wiki concept (PBWorks)
- WordPress–use blogs for e-porfolios
Each offers a unique collection of tools, differentiating for the diverse needs of today’s learners. How do you decide which is best for you? Start with the list of Best Practices for selecting and using digital portfolios. Consider the following:
Share this:
13 Changes in Tech-in-Ed in Just Three Years
School’s back and it’s more important than ever to integrate technology into your curriculum. Why? Consider these thirteen changes to technology-in-education since 2013:
- Windows has updated their platform—again.
- IPads have been joined by Chromebooks as a common classroom digital device.
- There is a greater reliance on internet-based tools than software. This underscores the importance of teaching digital citizenship to even the youngest learners.
- Student work is often collaborative and shared.
- Student work is done anywhere, not just the classroom and home, meaning it must be synced and available across multiple platforms, multiple devices.
- Keyboarding skills are more important than ever, often critical to summative year-end testing for PARC, SB, and other formats.
- Technology in the classroom is the norm, but teacher training isn’t.
- Education is focused on college and career with tech an organic, transformative tool.
- Teachers have moved from ‘sage on the stage’ to ‘guide on the side’.
- Students have been raised on digital devices. They want to use them as learning tools.
- Using technology is no longer what ‘geeky’ students do. It’s what all students want to do.
- Printing is being replaced with sharing and publishing.
- More teachers are willing to try technology when used authentically.
Share this:
How to Prepare Students for PARCC/SBACC Tests
This is a reprint of an article I posted last Spring. By starting these tasks in Fall, you’ll be ready when yearly assessments arrive in April-May:
Between March and June, 2015, nearly five million students in 11 states and the District of Columbia completed the PARCC and Smarter Balanced testing to measure student accomplishment of Common Core State Standards in the areas of mathematics and English/language arts. Tests were administered via digital devices (though there are options for paper-and-pencil). Besides measuring student achievement, they also were an indicator of school facility to administer green digital tests instead of the traditional paper-and-pencil versions. Lots of schools discovered that, though student knew the material, they were unable to adequately communicate their knowledge using unfamiliar digital tools as basic as keyboard familiarity.
I polled my PLN to find specific tech areas students needed help with in preparing for the Assessments. It boils down to five tech areas. Pay attention to these and your students will be much more prepared for this Spring’s Common Core assessments:
Keyboarding
Students need to have enough familiarity with the keyboard that they know where keys are, where the number pad is, where the F row is, how keys are laid out. They don’t need to be touch typists or even facilely use all fingers. Just have them comfortable enough they have a good understanding of where all the pieces are. Have students type fifteen minutes a week in a class setting and 45 minutes a week using keyboarding for class activities (homework, projects–that sort). That’ll do it.
Basic computer skills
Skills that were listed by teachers as difficult for students included:
- Drag-drop
- Compare-contrast
- Write a letter
- Watch a video
- Fill in boxes on table
- Mouse manipulation
- Keyboarding
- Know keyboard layout—delete, arrows, space bar
- Drop-down menus
- Highlighting
- Unselect
- Scroll
- Use calculator, protractor, ruler
- Use video player
- Use multiple windows/tabs
- Use online dictionaries, thesauruses
- Plot points
- Read and comprehend online
Share this:
17 Take-aways from Summer PD
Summer PD 2015 just ended. A couple dozen of us–teachers, library media specialists, tech integrationists, lab teachers–gathered virtually for three weeks to experiment with some of the hottest tech tools available for the classroom–Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, backchannels, digital citizenship, assessment, and more (12 topics in all). It was run like a flipped classroom where class members picked 60% of daily topics, then they read, tested and experimented. Failed and tried again. Asked questions. They shared with colleagues on discussion boards, blogs, Tweets. Once a week we got together virtually (via Google Hangout or a TweetUp) to share ideas, answer questions, and discuss nuances.
The class awarded a Certificate based on effort, not end product. Here are my takeaways as moderator of this amazing group:
- They are risk takers. They kept trying long beyond the recommended hour a day in some cases.
- They were curious. They wanted to get it right, see how it worked.
- They are life long learners. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education.
- They were problem solvers. I often heard, ‘if I tweak it here, I can solve this problem’.
Share this:
Tech Tip #106: Auto-add a Period, Caps Lock, When Typing on an IPad
As a working technology teacher, I get hundreds of questions from parents about their home computers, how to do stuff, how to solve problems. Each Tuesday, I’ll share one of those with you. They’re always brief and always focused. Enjoy!
Q: Typing on the iPad keyboard is slow. You have to access two different screens to type most messages. How do I speed that up without buying (and installing) a separate QWERTY keyboard?
A: Here’s one time-saving tip: IPads and most Smartphones will add a period (which inconveniently is on the second screen) if you double-space.
Cool.
Double-tapping seems to be a secret shortkey for many tools. For example, if you double-click the shift key, it turns the CAPS LOCK on.
Share this:
Let’s Talk About Habits of Mind
Pedagogic experts have spent an enormous amount of time attempting to unravel the definition of ‘educated’. It used to be the 3 R’s–reading, writing, and ‘rithmetic. The problem with that metric is that, in the fullness of time, those who excelled in the three areas weren’t necessarily the ones who succeeded. As long ago as the early 1900’s, Teddy Roosevelt warned:
“C students rule the world.”
It’s the kids without their nose in a book that notice the world around them, make connections, and learn natively. They excel at activities that aren’t the result of a GPA and an Ivy League college. Their motivation is often failure, and taking the wrong path again and again. As Thomas Edison said:
“I have not failed. I’ve just found 10,000 ways that won’t work.”
Microsoft founder, Bill Gates, and Albert Einstein are poster children for that approach. Both became change agents in their fields despite following a non-traditional path.
Share this:
The Maker Movement In Education
Eduporium‘s Andy Larmand is the newest contributor to Ask a Tech Teacher. He graduated from Suffolk University with a Bachelor’s degree in Print Journalism. His knowledge of and interest in both the EdTech world and the importance of a STEM education highlight the importance of inquiry-based education, DIY cultures and technology for enhanced learning as crucial 21st century activities. Here are his thoughts on ‘the Maker Movement’:
With so much of the emphasis in today’s education world focusing on the need for education reform, it can be easy to forget just what this means. True, it has long since been time to transform the classroom from a boring place of black and white textbooks to a virtual experience filled with 21st century tools and projects. Education used to be thought of as the 8-2 in a child’s day with maybe an hour or so of homework. Now, because of modern educational technology and the emergence of afterschool clubs and supplemental activities, the demand for acquiring a full-circle education is able to be met for students everywhere.