Category: 6th grade
MS Career Planning: Moving in the Right Direction
I really like the recent trend away from presenting college as the goal for all graduating seniors, opening that up to include a wide variety of careers. Our job as educators is to encourage students in whatever their choice of post-school employment is, be it more education, a technical school, or a job. If we try to force students into a future not of their own choice, they disengage from learning. Ask a Tech Teacher contributor, Bryce Welker, has some ideas on that I think you’ll find interesting:
As an educator, you want to help your students excel now and in the future. This means you have to do everything possible to prepare them for their careers.
One way school districts are ensuring this is by introducing career topics and studies to middle school students. According to the Association for Career and Technical Education, middle school is the time when students are the most likely to become disengaged from learning.
This is in part due to them going through puberty, trying to form their own personal identity, and overcoming other challenges that come with navigating new environments. So this is a vital time to introduce courses that teach students about various career opportunities.
Let’s take a look at how educators around the country are helping middle school students plan and direct their future careers.
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Hour of Code Lesson Plans by Grade
This December will again host the Hour of Code, a one-hour introduction to programming designed to demystify the subject and show that anyone can be a maker, a creator, and an innovator. Last year, almost 300,000 students (age 4-104) participated from over 180 countries and wrote almost 20 billion lines of code. The 200,000+ teachers involved came away believing that, of all their education tools, coding was the best at teaching children to think. It’s easy to see why when you look at fundamental programming concepts:
- abstraction and symbolism – variables are common in math, but also in education. Tools, toolbars, icons, images all represent something bigger
- creativity – think outside the box
- if-then thinking – actions have consequences
- debugging – write-edit-rewrite; try, fail, try again. When you make a mistake, don’t give up or call an expert. Fix it.
- logic – go through a problem from A to Z
- sequencing – know what happens when
If you’re planning to participate in Hour of Code, here are activities by grade that will kickstart your effort. They can be done individually or in small groups.
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Hour of Code: Minecraft Review
Every week, I share a website that inspired my students. This one is perfect for Hour of Code. Make yourself a hero for an hour:
Age:
Grades 3-8 (or younger, or older)
Topic:
Problem-solving, critical thinking, building
Address:
Review:
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24 Economics Websites for Middle School
Wide variety from formative to summative, from quizzes to games. See what works for you:
- 60-seconds Adventures in Economics–videos from Open University
- Basic Economic Terms
- Basic Economics Jumbled
- Be Your Own Boss
- BrainPop—money movie
- Business and Profit Millionaire Game
- Coffeeshop Game
- Economic Concepts
- Economics in Plain English–from Atlantic Monthly–videos
- Economic Systems
- Economic Terms
- Economic Terms Mini-Quiz
- Economics Flashcards
- Economics Flashcards
- Economy Terms
- Hands on Banking for Kids
- It’s My Life:PBS Kids – Click on Money
- Lemonade Stand
- Making Money
- NASDAQ
- New York Stock Exchange
- Stock Market Game
- US Economy
- You are here—sim of the consumer world
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Hour of Code: Minecraft
Every week, I share a website that inspired my students. This one is perfect for Hour of Code. Make yourself a hero for an hour:
Age:
Grades 3-8 (or younger, or older)
Topic:
Problem-solving, critical thinking, building
Address:
Review:
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Great (Free) Lesson Plans
Here’s a list of over seventy-five lesson plans free for your use. They’re organized by:
- subject
- software/tool
- grade
You just highlight the lesson, then copy-paste to a doc of your choice.
If you want them printed out on 8.5×11 sheets, they are available for purchase here.
Here’s a slideshow of some of the lessons:
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38 Art Websites for K-8
If your children are eager to be creative this summer, but addicted to computers, try these wonderful art-oriented websites. For your youngers, start any visit to the internet with a conversation about safety, privacy, and good digital citizenship. Soon, they’ll know the rules and you won’t have to keep chatting about it:
You can find updates for this page here.
Lots of art websites for K-8
- Art Online
- ASCII art picture generator–instant
- ASCII Art Text Generator
- BigHuge Labs
- Image edit exposure tool
- Image Edited? Check here
- PhotoCube
Avatars
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Common Core Writing–Digital Quick Writes
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Writing Strand. This covers K-8, 208 Standards, and has 28 projects.
BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:
Essential Question
How does writing often and briefly improve skills?
Summary
Students use digital Quick Writes to integrate writing and critical thinking practice into any discipline. They use a variety of age-appropriate digital tools to prepare their work. Through these short, fun writings, students develop fluency, build the habit of reflection, and informally assess thinking.
Big Ideas
Writing routinely for short periods of time, for a range of tasks, purposes, and audiences, makes students better writers.
Materials
Internet, drawing program, quick write links
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Dear Otto: How do I grade technology in my school?
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.
Here’s a great question I got from Barbara, a principal at a local school:
..
There isn’t a lot of research on the topic of grading tech classes. Anecdotally, it seems to be all over the board–whether teachers grade or not, and if they do–how. The short answer to this question is: It depends upon your expectations of the tech class. If it’s fully integrated into the classroom, treated more as a tool than a ‘special’ class (some call them ‘exploratories’, akin to PE, Spanish, music), then you probably want to hold it rigorously to the grading scale used in the classroom. The projects created will be evidence of learning, more like summative (or formative) assessments of academic work than tech skills.
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Common Core Reading–What if Students Don’t Like Reading
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Reading Strand. This covers K-8, 315 Standards, and has 14 projects.
BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:
Essential Question
How can games help me learn reading skills?
Summary
Students play an online game (i.e., Samorost) to hone reading and math skills. By end of unit, 5th through Middle School will review up to 7 math anchor standards, 8 reading anchor standards, 6 RST standards, 4 reading informational standards, and 1 reading foundational standard.
Big Idea
Games encourage students to read closely, determine and analyze central ideas, interpret meaning, assess point of view/purpose, differentiate between arguments, and understand sometimes complex material.
Materials
Internet, class Twitter account, student blogs, digital citizenship links
Teacher Preparation