Category: 6th grade

MS Career Planning: Moving in the Right Direction

I really like the recent trend away from presenting college as the goal for all graduating seniors, opening that up to include a wide variety of careers. Our job as educators is to encourage students in whatever their choice of post-school employment is, be it more education, a technical school, or a job. If we try to force students into a future not of their own choice, they disengage from learning. Ask a Tech Teacher contributor, Bryce Welker, has some ideas on that I think you’ll find interesting:

As an educator, you want to help your students excel now and in the future. This means you have to do everything possible to prepare them for their careers.

One way school districts are ensuring this is by introducing career topics and studies to middle school students. According to the Association for Career and Technical Education, middle school is the time when students are the most likely to become disengaged from learning.

This is in part due to them going through puberty, trying to form their own personal identity, and overcoming other challenges that come with navigating new environments. So this is a vital time to introduce courses that teach students about various career opportunities.

Let’s take a look at how educators around the country are helping middle school students plan and direct their future careers.

(more…)

Hour of Code Lesson Plans by Grade

hour of codeThis December will again host the Hour of Code, a one-hour introduction to programming designed to demystify the subject and show that anyone can be a maker, a creator, and an innovator. Last year, almost 300,000 students (age 4-104) participated from over 180 countries and wrote almost 20 billion lines of code. The 200,000+ teachers involved came away believing that, of all their education tools, coding was the best at teaching children to think. It’s easy to see why when you look at fundamental programming concepts:

  • abstraction and symbolism – variables are common in math, but also in education. Tools, toolbars, icons, images all represent something bigger
  • creativity – think outside the box
  • if-then thinking – actions have consequences
  • debugging – write-edit-rewrite; try, fail, try again. When you make a mistake, don’t give up or call an expert. Fix it.
  • logic – go through a problem from A to Z
  • sequencing – know what happens when

If you’re planning to participate in Hour of Code, here are activities by grade that will kickstart your effort. They can be done individually or in small groups.

(more…)

remote work

Great (Free) Lesson Plans

39-aHere’s a list of over seventy-five lesson plans free for your use. They’re organized by:

  • subject
  • software/tool
  • grade

You just highlight the lesson, then copy-paste to a doc of your choice.

If you want them printed out on 8.5×11 sheets, they are available for purchase here.

Here’s a slideshow of some of the lessons:

[gallery type="slideshow" ids="2533,2503,2502,2501,2500,2474,2473,2472,2448,2447,2446,2445,2402,2401,2391,2390,2304,2303,2236,2235,2231,2230,2229,2155,2137,2136,2135,2132,2131,2128,2127,2123,2122,2104,2103,2102,2101,2100,2099,2098,2047,2046,2040,2039,1615,1612,1611,1610,1609,1608,1604,1603,1602,1601,1557,1556,1555,1531,1530,1525,1524,81"]

(more…)

Common Core Writing–Digital Quick Writes

Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Writing Strand. This covers K-8, 208 Standards, and has 28 projects.writing

BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:

Essential Question

How does writing often and briefly improve skills?

Summary

Students use digital Quick Writes to integrate writing and critical thinking practice into any discipline.  They use a variety of age-appropriate digital tools to prepare their work. Through these short, fun writings, students develop fluency, build the habit of reflection, and informally assess thinking.

Big Ideas

Writing routinely for short periods of time, for a range of tasks, purposes, and audiences, makes students better writers.

Materials

Internet, drawing program, quick write links

(more…)

tech q & a

Dear Otto: How do I grade technology in my school?

tech questions

Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.

Here’s a great question I got from Barbara, a principal at a local school:

Dear Otto,
May I ask your thoughts on giving grades in Computer Class? I can’t find research on this topic.

..

There isn’t a lot of research on the topic of grading tech classes. Anecdotally, it seems to be all over the board–whether teachers grade or not, and if they do–how. The short answer to this question is: It depends upon your expectations of the tech class. If it’s fully integrated into the classroom, treated more as a tool than a ‘special’ class (some call them ‘exploratories’, akin to PE, Spanish, music), then you probably want to hold it rigorously to the grading scale used in the classroom. The projects created will be evidence of learning, more like summative (or formative) assessments of academic work than tech skills.

(more…)

Common Core Reading–What if Students Don’t Like Reading

common coreHere’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Reading Strand. This covers K-8, 315 Standards, and has 14 projects.

BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:

Essential Question

How can games help me learn reading skills?

Summary

Students play an online game (i.e., Samorost) to hone reading and math skills. By end of unit, 5th through Middle School will review up to 7 math anchor standards, 8 reading anchor standards, 6 RST standards, 4 reading informational standards, and 1 reading foundational standard.

Big Idea

Games encourage students to read closely, determine and analyze central ideas, interpret meaning, assess point of view/purpose, differentiate between arguments, and understand sometimes complex material.

Materials

Internet, class Twitter account, student blogs, digital citizenship links

Teacher Preparation

(more…)