The Case for Positive Reinforcement in Classrooms

Every teacher knows that students do better with positive reinforcement. As tempting as “punishment” might sound when referring to that student who has scrambled your last nerve, to explain consequences of actions in positive terms goes much further toward student success not only in school but in the ongoing effort to build life-long learners.

“Positive reinforcement, whether it be with your family, when following laws, or with students, can best be defined as the logical consequences of doing what’s right.” –Jacqui Murray

As an education pedagogy, pursuing a classroom management system that revolves around positive reinforcement is called Positive Behavioral Interventions and Support, or PBIS. The importance of using tools that prevent disruptive behavior and support students is explained by NEA Past President Lily Eskelsen Garcia:

The most effective tool teachers have to handle problem behavior is to prevent it from occurring in the first place. Positive Behavioral Interventions and Supports (PBIS) programs help teachers recognize the significance of classroom management and preventive school discipline to maximize student success. PBIS strategies are critical to providing all young people with the best learning environment.

Committed teachers can accomplish this in a variety of ways including supportive words, prizes, special activities, certificates, badges, and modeling proper behavior. Here are four online options that support the goal of recognizing students in a positive way:

  1. Class Dojo
  2. Empatico
  3. Hero K12
  4. Sown to Grow

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New Ways to Gamify Learning

The first thing most teachers think about when discussing gamified learning is the online math games kids play. Maybe Vocabulary.com and its spelling games come to mind next. But those webtools exemplify where the gamification of education started. Their approach is good but way down the SAMR pyramid to what can be done today, easily, in classrooms.

Let me step back a moment to explain the SAMR Model as it applies to the use of technology in education. It is used to discuss the implementation of technology in the classroom by organizing tech-in-education tools into four categories or types of usage:

  • Substitution: Technology is a direct replacement for something, e.g. ebooks in place of print books or online math drills in place of worksheets.
  • Augmentation: Technology not only replaces a traditional tool but adds functionality, e.g. using Google Earth to explore the setting of a story rather than a map
  • Modification: Technology allows for a significant change, e.g. using screencasts to explain a process.
  • Redefinition: Technology allows for the creation of completely new ways of learning that were previously not possible. e.g. using virtual meeting tools (like Google Hangouts) to include housebound students in a class.

The SAMR Model directly relates to the evolution of games in education, from simply substituting online drills for worksheets to creating new ways to learn that students love. The gamification of learning became popular at first because students exhibited great aptitude and tolerance for learning new material when gameplaying, but the reason that popularity lasted is even more simple: Applying the characteristics of gameplaying to learning works! The most well-known example is the viral popularity of Minecraft and the way it has been applied to every academic corner of learning.

Here are some general ideas of how you can gamify learning in your class, on a budget and without extensive retraining:

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Print or Digital Textbooks? What’s the Low-down?

For the past decade, schools have invested millions of dollars in technology. It started with a push for desktop computers which soon expanded to iPads and the wonderful apps (like art programs) that made tablets essential tools. Quickly after iPads, schools fell in love with Chromebooks and their amazing ability to allow students to collaborate and share, not to mention their ease of maintenance. Today’s focus is to give every student a digital device, much as kids used to be provided tablets and pencils.

The next game changer, according to education experts, will be digital textbooks. This is driven in large part by the affordability and portability of digital devices like Chromebooks, tablets, and laptops. Why lug around half a dozen heavy books in a backpack that too often is left behind on a sports field or at the library? Why spend a year studying information in a print textbook that doesn’t match the thinking or values of the school and its students? It’s no wonder proponents of digital books are pushing for change.

But there’s another side to the story of print vs. digital, one that is at the core of why 2015 e-book sales dropped in the United States and the UK. Let’s take a clear-eyed look at the pluses on each side of this argument. Then, when it’s time for your school to make that call, you’ll be ready.

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Work Hard–it’s Labor Day!

Labor Day is annually held on the first Monday of September (this year, September 3rd). It was originally organized to celebrate various labor associations’ strengths of and contributions to the United States economy. It is largely a day of rest in modern times. Many people mark Labor Day as the end of the summer season and a last chance to make trips or hold outdoor events.

Labor Day is a US holiday dedicated to workers across the country. The public holiday always falls on the first Monday in September. The first federal observation of the holiday occurred in 1894 however the first Labor Day observed in a state was in Oregon in 1887.

Today, I honor the warrior, his job to fight for America’s way of life, invisibly and heroically, across the globe.

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Tech Ed Resources for your Class–Digital Citizenship

digital citizenshipI get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.

Today: K-8 Digital Citizenship Curriculum

Overview

K-8 Digital Citizenship Curriculum–9 grade levels. 17 topics. 46 lessons. 46 projects. A year-long digital citizenship curriculum that covers everything you need to discuss on internet safety and efficiency, delivered in the time you have in the classroom.

Digital Citizenship–probably one of the most important topics students will learn between kindergarten and 8th and too often, teachers are thrown into it without a roadmap. This book is your guide to what children must know at what age to thrive in the community called the internet. It blends all pieces into a cohesive, effective student-directed cyber-learning experience that accomplishes ISTE’s general goals to:

  • Advocate and practice safe, legal, and responsible use of information and technology
  • Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
  • Demonstrate personal responsibility for lifelong learning
  • Exhibit leadership for digital citizenship

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Teaching Digital Rights and Responsibilities

Teaching used to be based on textbooks used by millions nation- or worldwide. They took an entire school year to finish leaving little time for curiosity or creativity. Some subjects still do fine with that approach because their pedagogy varies little year-to-year.

In my classes, though, that’s changing. I no longer limit myself to the contents of a textbook written years, sometimes a decade, ago. Now, I’m likely to cobble together lesson plans from a variety of time-sensitive and differentiated material. Plus, I commonly expect students to dig deeper into class conversations, think critically about current event connections, and gain perspective by comparing lesson materials to world cultures. That, of course, usually ends up not in a library but on the Internet.

Before I set them loose in the virtual world, though, I teach them the “rules of the Internet road” because make no mistake: There are rules. The Internet’s Wild West days are fast disappearing, replaced with the security offered by abiding to a discrete set of what’s commonly referred to as “digital rights and responsibilities“. It boils down to a simple maxim:

With the right to discover knowledge comes the responsibility to behave well while doing so.

The privileges and freedoms extended to digital users who type a URL into a browser or click a link in a PDF or scan a QR Code require that they bear the responsibility to keep the virtual library a safe and healthy environment for everyone.

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The Important Morning Meeting

One of the strategies I grew to appreciate in my several decades of teaching was starting my class with a warm-up. A tangible transition between the previous class (or recess) and mine seemed to orient students to my topic and make the entire class go more smoothly. For me, because I taught what is called specials or pull-outs (I taught technology), I did this at the beginning of a class period. When you do this at the beginning of the day, it’s called not a warm-up but a morning meeting.

What is a Morning Meeting

Morning meetings are a time when students and teacher gather together, usually in a circle, for an organized start-of-day activity. They can be as quick as fifteen minutes or as long as thirty. You determine this based on what students need to start their day as lifelong learners. Some days are quick; others, not so much. That’s OK. In fact, it’s good to be flexible with the schedule and responsive to student needs. They learn faster when you’re listening to them and come to believe they are worthy. As such, they begin to believe in themselves.

Goals of a Morning Meeting

The broad purpose of a morning meeting is to transition students between home and school, to greet them as you would a guest in your house. It’s an informal way to re-acquaint everyone with each other and with the classroom ecosystem.  Think of it on par with a family dinner, where parents and children come together in a relaxed environment to do something everyone enjoys. You start by welcoming students, reviewing the day’s activities, discussing changes in the classroom, meeting new students, celebrating the accomplishments of classmates, and anything else that benefits from a whole-group meeting.

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It’s Time to Make Your Classroom Paper-free

paper-free classEach year, the world produces more than 300 million tons of paper. According to the U.S. Environmental Protection Agency, paper typically found in a school or office environments such as copier paper, computer printouts, and notepads, comprise the largest category.  Mitigating the use of paper has long been a goal for schools. Every year, a prodigious number of lesson plans center around dwindling rainforests, the shrinking world forests, and the ever-growing waste associated with paper.

Now, beyond the moral and ethical persuasiveness of a paperless classroom, there is compelling evidence that the time is right to eliminate paper from the classroom:

  • the high cost of printing: Yale University noted that “Every 2.5 minutes, a ream of paper was ordered.” No surprise that schools who go paperless experience huge savings in the cost of buying and repairing printers as well as the investment in all the fancy printing papers required for newsletters, class projects, announcements, and more. Who would argue about investing these vast savings in faculty salaries, student services, or reduced tuitions?
  • reduced waste: Most of those tons of paper end up in the trash. We want them to be recycled but studies show that despite best efforts, about half of used paper isn’t. Schools who replace paper with a digital distribution of newsletters, announcements, homework, and anything else possible may not increase recycling but do dramatically reduce the amount of paper they use. The results? Among schools who push digital over paper, most report that only about 5% of their usual amount of paper ends up in the trash. Who wouldn’t love that number?
  • saves time: Every teacher knows how much time they spend copying, stapling, sorting, and then searching for lost documents. An increasingly-popular alternative is to upload a document to the computer, server, or cloud and push it out electronically. No copying, stapling, sorting, or losing templates. No last-minute “I forgot to print this”. Yes, digital files do get lost but that’s a story for another time.
  • increased organization: All those permission slips, AUPs, and exams can be curated into a digital file folder that is backed up automatically and never lost (“never” being a fungible sort of word). Teachers no longer find themselves frantically searching for misfiled records or the approvals required before a field trip. Instead, they access the digital file folder. If it’s not there, most of the time, a universal search on the school server will find the document. Anecdotal experiences (no studies yet on this topic) indicate that teachers who file digitally rather than in paper file folders lose fewer documents.
  • security: Digital files aren’t lost to floods or fires. Even if the server crashes or corrupts, every school I know has backups. No data is lost; just the equipment.

Three years ago, I wrote about going paperless in your classroom but much has changed. Today, replacing paper with a digital distribution is common. Newsletters go home via email. Homework is posted to classroom websites. Student portfolios are rarely manila file folders. In fact, many education experts predict that the printer will soon disappear as a critical tool in the classroom.

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Here’s a Preview of September

Here’s a preview of what’s coming up on Ask a Tech Teacher in September:

  • What to Consider When Assigning Homework
  • More for Back to School
  • Tech Ed Resources for your Classroom
  • Differentiate with Personalized Learning
  • New Ways to Gamify Learning
  • Print vs. Digital–the lowdown
  • Positive Reinforcement in Class
  • Teaching Critical Thinking
  • Looking for Trusted Advisors?

All of these are from the Ask a Tech Teacher crew (with occasional guest posts):

We are a group of tech ed teachers who work together to offer you tech tips, advice, pedagogic discussion, lesson plans, and anything else we can think of to help you integrate tech into your classroom. Stop by and say hi!

geek vocabulary

Wikispaces has closed. What are your alternatives?

Wikispaces, one of education’s standout collaborative websites, closed at the end of June 2018. Thousands of teachers have used the free Wikispaces platform to share materials with students and colleagues, to run online classrooms, or as the virtual arm of a blended course. Its robustness and versatility allowed teachers to engage in discussion boards, forums, share all sorts of media, and create a personalized environment that could be tweaked to adapt to individual needs.

Its end has left teachers scrambling for alternatives that accomplish the same goals within a tight education budget.

Let’s back up a moment: What is a wiki?

A wiki is a collaborative website that collects and organizes content created and revised by users. 

The most well-known example of a wiki is Wikipedia but others include Wikimedia Commons and WikiHow.

If you’re one of the over 10 million teachers and students forced to find an alternative to Wikispaces, start here:

Wikispaces Replacement 101

1. Build a wiki from scratch

If you want to simply recreate your current Wikispaces environment, here are two wiki platforms that will allow you to do that:

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