Category: Games/Simulations

math

3 Websites to Gamify Your Math Class

Most elementary age kids I know love math, but that changes when they matriculate to middle school. If you ask seventh and eighth graders what their hardest subject is, they’ll hands down tell you it’s math. And that opinion doesn’t improve in high school. In fact, Forbes reported that 82% of public high schoolers in the well-to-do Montgomery County Maryland failed Algebra. US News blamed math knowledge for a 33% failure rate by Oklahoma high school seniors on their exit exams.

To turn those numbers around, parents and teachers alike are looking to technology. This goes well beyond Khan Academy’s online video training,  into fantasy worlds of trolls and wizards, the type of activities most parents have tried to keep their kids away from. Now,  they want to use their kids’ native interest in online gaming to scaffold math knowledge. Here are three wildly-popular choices that have made kids choose math practice for their free time:

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Want to Code on an IPad? Here are 3 Great Apps

codingCoding has become the poster child for a tech-infused classroom. Over 15 million kids participated in Hour of Code this past December. So many teachers took students to Code.org’s curriculum offerings, the website crashed.

So what is ‘coding’? According to the Urban Dictionary, it’s another word for ‘programming’ which means:

The art of turning caffeine into Error Messages

Let’s go to Webster’s definition instead:

The act or job of creating computer programs

Not much better. To techies, ‘programming’ or ‘coding’ is

a series of symbols, used synonymously as text and grouped to imply or prompt the multimedia in the games and programs that happen on computers, websites, and mobile apps.

programming

This complicated definition is why–historically–programming, IT, and Computer Science have been of interest only to the geekiest of kids. But there are good reasons why kids should like this activity. According to Computer Science Education Week:

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prodigy math

Website Review: ProdigyGame.com

There are a lot of online math systems to help students through one of school’s toughest subjects (if not science). Each one proclaimavatars they have the way to teach students while having fun, in ways that are aligned with state and national standards. How do you decide what is best  for your class? Here are guidelines, culled from top education sites like Edutopia, Google Education, Educational Technology, and EdWeek that are valuable when evaluating any website:

  • free or small fee
  • support the ‘4 C’s’–creativity, critical thinking, communication, collaboration
  • offer compelling content (this is subjective; ‘compelling’ varies teacher-to-teacher and student-to-student)
  • are not distracting or overwhelming in colors, music, or activity
  • offer levels that become increasingly more difficult, providing differentiation for student needs
  • stand the test of time–do students stay engaged even after playing it over and over
  • positive parent reports
  • few ads–and those that are there do not take up a significant portion of the screen
  • intuitive to use with a short learning curve
  • encourage independence
  • easily applied to a variety of educational environments
  • doesn’t collect personal information other than user credentials or data required to operate the app
  • includes age-appropriate content
  • fulfills intended purpose
  • aligned with Blooms Taxonomy, Common Core, ISTE, or other state/national/international standards
  • received awards/citations

Here’s one I think meets all these basic requirements as well as makes students want to practice their math:

Prodigy Math Game

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5 Top Ways to Integrate Technology into the New School Year

I was reading an article–Five Real Reasons Why Teachers Don’t Use Technology More–from eSchool News listing the reasons why teachers don’t use technology. Included were some that probably resonate with educators at your school–Portrait of Asian secretary sitting at desk

  • it keeps changing so how do you decide what to choose
  • too much to do, too little time
  • teachers are pulled in too many directions
  • unreliable technology
  • no respect for the teacher’s voice in this tech ed process

I was nodding, thinking of people the reasons fit perfectly–and then I noticed: The article was written in

1999!

That’s right–fifteen years ago and nothing’s changed.

Have you been giving the same reasons for fifteen years too, hoping the tech demons will just go away and leave you to teach in peace? Every June, do you say, I got through another year without this or that tech tool–and everything went well.

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summer online classes

29 Online Educational Activities Kids Will Love This Summer

earth dayWhat are we as parents and teachers most worried about over the summer? That kids will lose that education sharp edge. It will be dulled by sun and sand and something else.

Worry no more. Here’s your cure: learning disguised as play (inspired by the fascinating website, Playful Learning). Kids will think they’re playing games, but they’ll actually be participating in some of the leading [mostly] free simulations available in the education field. A note: some must be downloaded and a few purchased, so the link might take you to a website that provides access rather than play:

Economics/Money

  • Admongo–explore, discover and learn about online ads while playing a game
  • Coffee Shop—run a coffee shop business
  • Lemonade Stand—run a lemonade stand business

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minecraft

How Minecraft Teaches Reading, Writing and Problem Solving

Image credit: Paulo OrdovezaLast month, Scientific American declared “…“not only is Minecraft immersive and creative, but it is an excellent platform for making almost any subject area more engaging.” A nod from a top science magazine to the game many parents wish their kids had never heard of. This, following Common Sense Media’s seal of approval.  On the surface, it’s not so surprising. Something like 80% of five-to-eight year-olds play games and 97% of teens. Early simulations like Reader Rabbit are still used in classrooms to drill reading and math skills.

But Minecraft, a blocky retro role-playing simulation that’s more Lego than svelte hi-tech wizardry, isn’t just the game du jour. Kids would skip dinner to play it if parents allowed. Minecraft is role playing and so much more.

Let me back up a moment. Most simulation games–where players role-play life in a pretend world–aren’t so much Make Your Own Adventure as See If You Survive Ours. Players are a passenger in a hero’s journey, solving riddles, advancing through levels and unlocking prizes. That’s not Minecraft. Here, they create the world. Nothing happens without their decision–not surroundings or characters or buildings rising or holes being dug. There isn’t a right or wrong answer. There’s merely what You decide and where those decisions land You. Players have one goal: To survive. Prevail. They solve problems or cease to exist. If the teacher wants to use games to learn history, Minecraft won’t throw students into a fully fleshed simulation of the American Revolution. It’ll start with a plot of land and students will write the story, cast the characters, create the entire 1776 world. Again, think Legos.

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Websites that Teach Your Kids About Money

economicsThis post is from 2014 so has lost a few of the links. You’ll find good replacements on this list of of money and economic websites for K-8 here. It is always updated.

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Teaching about money is a balancing act–doing so responsibly. I’m always on the lookout for new sites that accomplish that difficult goal. I must confess, they’re hard to come by.

Until Isreal Defeo, new Ask a Tech Teacher contributor, came up with these six. I hadn’t heard of any of them except Planet Orange (which might be going away. I left it in hopes it would survive). Check these out. I think you’ll like them:

It’s never too early to teach your kids about the value of saving money. Some child experts say that as soon as your child can do basic math, that’s a good time to start. You’ll want to begin as early as you can to make those money-saving skills stick: The ideal situation is that it’ll become as ingrained and second nature as brushing your teeth or changing your underwear.

Here are some websites that can help make learning about money fun.

Planet Orange’s

(Literally) out-of-this-world game takes kids by the hand to guide them through basic financial concepts. After signing up, kids pick out an astronaut name and password, and start their interplanetary travels. Tasks must be completed at every planet to earn money (or “Obux”) for gas.

Besides teaching kids that money is necessary for certain activities (like decorating their spaceships), it also demonstrates the concept of bartering, or exchanging goods for other goods.

ING Direct assures parents that the site is purely educational and free to join.

Gone… how sad…

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4 myths to bust about game-based learning

minecraftThis is a hot topic with many of my teacher friends. Recently, I spent a wonderful hour chatting with efriend, Lindsey Hill (see her bio at the end) and found she had interesting ideas on game-based learning. I’ve been a fan of games in education since discovering Mission US (where students become actors in the American Revolution) and being schooled by students on the value of Minecraft. Lindsey shares my enthusiasm and took it a step further–facing head on the issues that are stopping teachers from using games in education. I think you’ll find her ideas fascinating:

Teachers have many hurdles to jump to begin using digital learning in their classrooms. One thing, among many, that we know about teachers is they don’t give up easily. As a veteran teacher of 14 years and current lead for reading engagement initiatives at Evanced Solutions, I’ve had numerous discussions with educators on best practices for today’s tech-savvy kids. They want to try game-based learning, but it has been stigmatized as “mindless” fun. Critics of game-based learning are unaware that the touchscreen taps, mouse clicks and joystick jiggles can help sharpen cognitive skills.

Integrating the right kinds of games in the classroom helps kids have fun while simultaneously engaging in the process. Yet, teachers are often criticized for pushing more screen time on today’s techno-obsessed children. That’s why I suggest this simple “A.P.E.” principle to help combat four common myths about the use of e-games in the classroom.

A: Authentic Integration

P: Purpose-Driven Usability

E: Engagement

Myth #1: Game-based learning does not meet Common Core State Standards and is difficult to assess.

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