Category: Games/Simulations

Common Core Reading–What if Students Don’t Like Reading

common coreHere’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Reading Strand. This covers K-8, 315 Standards, and has 14 projects.

BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:

Essential Question

How can games help me learn reading skills?

Summary

Students play an online game (i.e., Samorost) to hone reading and math skills. By end of unit, 5th through Middle School will review up to 7 math anchor standards, 8 reading anchor standards, 6 RST standards, 4 reading informational standards, and 1 reading foundational standard.

Big Idea

Games encourage students to read closely, determine and analyze central ideas, interpret meaning, assess point of view/purpose, differentiate between arguments, and understand sometimes complex material.

Materials

Internet, class Twitter account, student blogs, digital citizenship links

Teacher Preparation

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minecraft in education

Teach Digital Citizenship with … Minecraft

minecraftThe hottest topic in my elementary school tech classroom is Minecraft–and has been for several years. So I was thrilled when efriend, Josh Ward, offered to write an article for Ask a Tech Teacher connecting Minecraft and the most important topic in my classroom–Digital Citizenship.

Josh is the Director of Sales and Marketing for green hosting provider, A Small Orange. He is originally from Southeast Texas, but has called Austin home for almost 20 years. He enjoys writing about his passion for all things Internet related as well as sharing his expertise in the web hosting industry and education.

I think you’ll enjoy this article:

Teaching Digital Citizenship with Minecraft

A “digital citizen” is generally defined as “those who use the Internet regularly and effectively.” With children and teenagers moving more and more toward the Internet and away from television for their recreational and informational needs (95% of all teens from ages 12 to 17 are online, and 80% of those use social media regularly), the next generation of digital citizens isn’t just arriving, they’re already here.

Advertisers and corporations have known this for some time, and have begun targeting the youth demographic that will drive the country’s economic future, making responsible and informed “digital citizenship” that much more important.

The Internet has come to play a huge part in not only our daily lives, but our educational future, and these formative years are a perfect time to stress the importance of a free and open Internet, as well as developing a strong sense of civic identity, cooperation, and participation.

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12 Great Simulations to Gamify Your Class

kids keyboard awe copy

Here are 15 websites I’ve found that do an excellent job of using games to promote critical thinking, problem solving skills, and learning:

Suggestions for using Bridge Builder:

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minecraft in education

Weekend Website #115: Minecraft

Every week, I share a website that inspired my students. This one is a blockbuster as far as student interest, risk-taking, enthusiasm.

[caption id="attachment_10086" align="aligncenter" width="614"] Click to visit website and play movie about Minecraft[/caption]

Age:

Grades 3-8 (or younger, or not)

Topic:

Problem-solving, critical thinking, building

Address:

Minecraft

Review:

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