Zapzapmath is a free gamified way to teach math skills that’s tied to many national and international standards (like Common Core). Its format is colorful and engaging, music lively, and layout intuitive. The over 150 games are fast-paced and interactive, and cover over 180 math topics. Students direct their learning with a unique space-themed avatar (called a ‘mathling’) that identifies their work and keeps them engaged.
My favorite characteristics of Zapzapmap Math include:
- Math topics are delivered in a module-oriented manner. Topics include:
– Pre-school Math
- Each math topic is divided into four skills: Training, Accuracy, Speed and Mission, with appropriate games to support each goal.
- Games advance as the child progresses.
- Games are more than rote drills, intended to train critical thinking, problem-solving, and promote logic in decisions.
- Games can be played offline, in multiple languages (with more planned before the end of the year).
- Teachers can add quizzes that assess student math knowledge by selecting the grade, the topic, one of the suggested Zapzpmath games, and the duration.
- Teachers (or homeschooling parents) can track the progress of up to thirty students organized into a class where they are able to gauge learning outcomes via a web-based Learning Analytics Dashboard. Each child’s progress can be viewed remotely as they play Zapzapmath.
- The Education account includes a student report card so all stakeholders can track student progress.
- Zapzapmath can be played as an app or on a PC via a download.
Ask a Tech Teacher guest blogger, Karen Dikson, has put together a collection of online gamified sites that will help your students with their writing: You think the textbooks for today’s generations of students are way more interesting than the once you had? Ask your students. They still think the lessons are boring. If you don’t do anything to make the studying material more appealing, you can’t expect great engagement and results in your classroom.
Netherlands-based Digipuzzle is an online educational resource that offers hundreds of G-rated learning games for younger audiences, many in both Spanish and English. Topics include math, animals, typing, geography, spelling, letter recognition, holidays, seasons, dinosaurs, USA, other games, and more. Many of these are divided into subcategories — for example: Math includes games and counting, fractions, addition, subtraction, and multiplication. Digipuzzle even offers holiday games. The site is easy to navigate, fun to use, and completely free. It is the labor of love from Marcel van de Wouw. It includes not only lots of themed puzzles, but Sudoku, line puzzles, search puzzles, dot-to-dot, tangrams, mosaics, and more.
You can use Digipuzzle on the web or as a mobile app.
Each game includes a sidebar with easy-to-understand icons that answer questions, access settings, and click you through available games.
Each game can be played at the level a student is comfortable — easy, normal, or hard — and can include audio or silent.
One of the hardest challenges for teachers is how to engage students in core subjects such as geography. It’s about mountains and rocks and valleys that haven’t changed for thousands of years. Why is that interesting? If you aren’t a geography buff, you’re probably nodding. You know what I mean. But watch how quickly the fourteen resources below morph geography from dusty to dynamic:
2-minute Geology is a collection of two-minute videos that address the geology of locations around the world. The presenter is clever, the taping professional, and the experience mesmerizing as students are immersed in the importance of geology around the world–in just two minutes.
Continents Explained is a four-minute humorous video that discusses the difficulty of defining continents on our planet (with a brief cameo from a Minecraft-like character). I came away scratching my head, wondering how the heck the experts ended up with the seven continents we all accept rather than four–or twelve. The video is engaging, energizing, and informative. This is a must for any discussion on continents.
Multi-award-winning Minecraft is a game of survival. You don’t ‘level up’; you build, explore, and survive whatever comes at you by placing blocks and going on adventures, either alone or with classmates. As you do, you explore, gather resources, craft, and fight for your survival.
At the core of every action is problem-solving: Minecraft encourages kids to tinker.
“You’re not complaining to get the corporate overlord to fix it — you just have to fix it yourself.”
It can be played on Linux, Mac, Windows, XBox, PlayStation, Wii, iOS, Android, Raspberry Pi, Kindle Fire, and probably a few more digital devices. It can run in a variety of modes. The default one — called ‘traditional’ mode– — includes six options:
- Survival mode–players gather includes resources (such as wood and stone) found in the environment to craft survival items. Depending on the difficulty, monsters spawn in areas outside a certain radius of the character, requiring the player to build a shelter at night.
- Hardcore mode–a variant of survival mode that differs primarily in that it is locked into the hardest gameplay setting. When a player dies on a server set to hardcore mode, the player is banned from that server.
- Creative mode–players have access to all of the resources and items in the game through the inventory menu, and can place or remove them instantly. In this mode, players focus on building and creating large projects.
- Adventure mode–designed specifically so that players can experience user-crafted custom maps and adventures.
- Spectator mode–players can teleport to other players in the world.
- Multiplayer–uses player-hosted and business-hosted servers and enables multiple players to interact and communicate with each other on a single world
“Never dig straight down.”
It can also be run in Story Mode (a narrative-driven adventure developed by Telltale Games where the decisions made by players influence adventures) or Realms (a simple way to enjoy an online Minecraft world with an approved set of friends–the owner of a Realm needs to pay a fee). Also available is Code.org’s Hour of Code Minecraft adventure.
“One does not simply play Minecraft for half an hour.”
There are over 100 million registered Minecraft players and it’s the third-best-selling video game in history, after Tetris and Wii Sports. The great news, just out this summer: Now it’s freemium (free at first with stipulations), courtesy of Microsoft. Minecraft Education Edition is designed specifically for classroom use and gives teachers the tools they need to use Minecraft in their lessons.
For many, study of the human body starts in second grade with an introduction to what’s inside that stretchy, durable skin that coats our bodies. As students progress through school, they dig deeper into concepts of body systems, organs, cells, diseases, and the importance of good health. Whether schools classify these topics as ‘health’ or ‘science’, the importance of understanding the processes that allow us to survive can’t be overstated. Prove this by asking students for personal examples of health problems that upended their lives. For some, it’s as normal as a broken arm, but for many more, it ends in hospitalizations and orphan diseases.
When teaching about the human body, start with a tool students are familiar with: the fill-in-the-blank worksheet. I see you roll your eyes, but bear with me as I drag this tried-and-true stalwart into the 21st Century. There are good reasons why worksheets have been the backbone of assessment for decades:
- Students write or type the information (and get the benefits of note-taking).
- Students read what they type (and get the benefits of reading).
This lesson plan, though, adds a few digital native twists. First, students create their own template in one of several ways:
- draw it using the school’s drawing tool
- take a picture of themselves with the iPad camera (or another digital camera)
- use an avatar that has basically human parts (like a robot). This has the advantage of tying into class discussions on digital citizenship (why use avatars rather than the real picture?).
Next, students digitally label their ‘human body’. To do this, you might need to review the digital drawing tool (like Doodle Buddy or ScreenChomp), image editor (like Canva or PicMonkey), and/or the annotation tool (like iAnnotate or Notability) being used. Besides learning about their bodies, this integrates technology transparently into student learning, as a process rather than a product — as a tool used to complete their project.
C-STEM Studio is a California A-G approved curriculum and turn-key solution for teaching science, technology, engineering and mathematics through computing and robotics. This web-based scalable program is available for elementary through high school students and can last anywhere from four weeks to a year. As Professor Harry Cheng, Director of the UC Davis Center for Computing and STEM Education who offers this program, states simply: “Our goal is to get kids interested in math and robotics through hands-on computing and robotics.” In fact, the C-STEM Studio algebra curriculum is fully aligned with Common Core state standards in mathematics.
- Linkbot–students write a simple program to complete a function that is then uploaded to a robot–in this case, a Linkbot. One feature I found in this program which I rarely saw in others: It’ll point out syntax errors in programming. This is well-suited to younger students.
- RoboSim–students program a virtual robot of their choice (by picking from among Lego Mindstorm and others) in a virtual environment.
- RoboBlockly–a web-based robot simulation using a drag-and-drop interface to program virtual Linkbot and Lego robots. The RoboBlockly curriculum includes a student self-guided Hour of Code activity as well as teacher-led math activities that meet Common Core state standards for fourth to ninth grade.
- ChArduino–students use Ch programming (kind of a simplified, easier-to-learn C+) and an Arduino board.
To assist teachers, UC Davis offers professional development that lasts between two days and a week on how to roll out the lessons and/or curriculum in their classrooms as well as a C-STEM Conference to share ideas and stories with other educators. For students, there are CSTEM camps and competitions to showcase the robot wizardry of programmers from elementary through high school.
To evaluate C-STEM Studio, let’s look at three questions:
- so what
- who cares
- why bother
One of the most pressing and timely issues facing the education community nationally is how we can address teaching math, science, and engineering concepts to the K-12 population. C-STEM Studio does that with a compelling and thorough software program which trains both students and teachers to use robotics as a superior vehicle for learning math.
When you think of the Supreme Court, you think of old people in black robes that dispassionately determine the fate of the country’s laws. That’s all true, but there’s more to maintaining law and order than a podium and a gavel. The Supreme Court is the apex of one of three branches in the American government:
- The Legislative (the House and the Senate) passes laws
- The Executive (the President) executes the laws
- The Judicial (all the courts in the United States from the local courts to the Supreme Court) judges whether the laws and their execution abide by the nation’s Constitution
The Supreme Court consists of nine individuals who are nominated by the President and voted in by the Senate. Once approved, they serve for life, the hope being that this allows them to judge apolitically, based on the merits of the case rather than political leaning. These guidelines are not without controversy but are critical to a healthy, democratic environment.
But this year, an election year, is different. The death of Antonin Scalia leaves the court split evenly between those who lean Democrat and those who lean Republican. Rarely in our history has an outgoing president — in his last year — been tasked with selecting such a critical Supreme Court justice.
Really, it’s much more complicated than what I’ve described, but this isn’t the place to unravel what could become a Gordian knot of intrigue over the next few months. Suffice to say, this process will overwhelm the media and your students will want to know more about what is normally a dull and boring process and why it has become foundational to our future. This provides a rare opportunity to educate them on the court system in America.
Reading is defined as “the action or skill of absorbing written or printed matter silently or aloud.” Sounds dry, maybe even boring, but once a child learns to read, they get much more than an understanding of words, sentences, paragraphs, grammar, syntax, and vocabulary. They get an escape from reality, exercise for their brains, a closeness to like-minded souls, answers to problems–and reading can even predict success in school. It alleviates boredom in the bits of free time that pop up between soccer and dinner and it can be done alone or in a group.
“Books are the quietest and most constant of friends…”
― Charles William Eliot
Teachers and parents know all this and still, the Literacy Company reports that most teachers in classes of twenty+ students spend only five minutes a day reading, and 46% of American adults cannot understand the label on their prescription medicine. Not a surprise, Statistic Brain says 80% of adults did not buy a single book in the past year (Pew reports it as 77%).
I am constantly on the hunt for good tech reading tools. There are hundreds–thousands–of them, but I’m picky. Here’s what I look for:
Education has changed. Teachers don’t lecture from the front of the classroom. Work isn’t an individual effort. Drills no longer hold pride of place in lesson plans. Now, teachers expect students to engage: be part of the solution, not a passive recipient of the process.
Does this sound boring? Not if you’re a kid. Then, you call it ‘games’ and choose it for free time, as a study break, and with friends. Look at Minecraft where millions of kids voluntarily learn geology, work in virtual groups, and seek out knowledge to build a virtual world.
Here are three apps that gamify education:
Kahoot is a response system that has taken over classrooms all over the country to assess student learning. Using a gameshow format, students compete against classmates, themselves (in Ghost Mode), or any student group around the world, to answer questions based on a specific theme. It is fast-paced, energetic, with scintillating music and a real-time scoreboard that shows student progress. It’s more like the games students love than the tests and quizzes traditionally taken at school.
Kahoot is simple to use. The teacher creates a quiz or survey on the Kahoot website. S/he invites students to join with a game pin, which they enter into pretty much any digital device used in the classroom (smart phones, Chromebooks, iPads, or another). They read the questions off the class screen and answer on their device. Points are earned not only for right answers, but speed of play.
Kahoot works on any device with an internet connection. The learning curve is negligible: no player accounts, no set-up, just the join code.