Ask a Tech Teacher guest blogger, Karen Dikson, has put together a collection of online gamified sites that will help your students with their writing: You think the textbooks for today’s generations of students are way more interesting than the once you had? Ask your students. They still think the lessons are boring. If you don’t do anything to make the studying material more appealing, you can’t expect great engagement and results in your classroom.
You think the textbooks for today’s generations of students are way more interesting than the once you had? Ask your students. They still think the lessons are boring. If you don’t do anything to make the studying material more appealing, you can’t expect great engagement and results in your classroom.
A modern teacher implements different kinds of incentives that make students interested to learn more. You’re part of a revolutionized educational system, and there are no precise rules to follow. The curriculum is just a frame, which gives you the flexibility to engage the students in different ways.
Do you know how you can make them interested in learning? Through games! Robert Eugene, an educational expert from BestEssays, explains that students can even fall in love in writing when you teach them through games: “You can make any lesson more captivating through a game. You just taught a history lesson? Well, organize a quiz and write the results on the board. You want your students to write better? You can give short story triggers and let everyone add a sentence. Gamified education is the future!”
It’s clear: you need the right games in your classroom. We’ll suggest 5 cool resources that will help you gamify the educational process in the most productive way.
This is your doorway to gamification. You’ll find recommendations for apps that will make the learning process fun for your students. The reviews are written from an educator’s point of view, and they get into details. You won’t have a problem understanding how a particular app works when you get such information.
If you’re planning to start using tablets and smartphones in the classroom or you’re already doing that, then you should pay attention to every update at this website.
Amplify reinvents the way students learn and teachers teach. It enables you to offer personalized instructions that make students more engaged learners. The educational games at the site are amazing. The graphics are rich and vivid, so your students will really feel like you made an effort to make the classroom interesting for them. You’ll get access to 30+ games that teach skills in English language acquisition, science, and math. As a bonus, there’s an integrated digital library of 600+ books.
Chances are, many of your students have already played the games on this website. PBS Kids is the favorite educational resource of many parents. That’s a good thing. Your students will be in their comfort zone when playing the games, so you’ll have a chance to throw in a lesson related to them.
You’ll be surprised to see how much students can learn through these games.
Games Make Learning Fun!
You can use the above-listed resources to gamify the processes in the classroom, but they are also great for gamifying homework assignments. Ask your students to play and you’ll evaluate the results in the classroom.
These are not just games; they are educational activities that infuse healthy competition in the process of learning. Your students will see how their classmates can conquer the challenges, and they will make efforts to do the same. Each game has its own reward system, so the “grading” process won’t be subjective.
Don’t resist the process of gamification! Be a modern educator; your students deserve that!
Author’s bio: Karen Dikson is a college instructor from New Jersey with more than five years of teaching experience. She writes for several educational resources, including HuffingtonPost. Karen finds her inspiration in reading.
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.