Tag: website review
6 Sites + 12 + 6 About Coin Counting
Second graders (sometimes first graders) learn about money. The only way to really ‘get it’ is repetition. Here’s a list of websites to provide redundancy for each type of learner:
For a longer list that includes concepts like ‘economics’, try these:
Coins and Counting Money
- Brain Pop Learn about Money
- Cashtivity
- Coin games—from US Mint
- Count Money
- Face on money
- Face on money–from Lunapic; lots of options
- Make change
- Money—counting
- Moneyville
- Money Flashcards–APlus Math
- Mr. Bouncy’s Money collection–lots of websites
- US Mint virtual tour (a slideshow)
Economics–for youngers
- Brain Pop Learn about Money
- Coffee Shop Game
- Rich Kid Smart Kid
- Spent–living at minimum wage: the game
- Three Jars–kids learn to use money wisely
- Tykoon Kid–earning with a purpose
Do you have any to add to this list? These are mostly for youngers–I’d love some for older age groups. (more…)
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Otus–Exciting Free LMS You Want to Meet
I’ve been on the hunt for a good–scratch that: excellent–Learning Management System for several months. There are a lot of options out there, but none had enough of the characteristics that most teachers I know look for with an LMS, namely:
- delivers content to students in a variety of formats
- tracks student progress on assigned activities
- assesses student learning (both formative and summative)
- provides for teacher-student and student-student communication
- intuitive to use for both teachers and students, to encourage daily access. It should be non-intimidating, non-threatening, even non-geeky, so stakeholders feel as comfortable as they would in a physical classroom
- works across all platforms–iPads, web, Chromebooks
- plays well with a wide variety of apps, such as Khan Academy
- easily monitors student progress, work, and learning
- includes reminders of activities
- communicates important announcements to students
- allows for co-teaching in a classroom (an arrangement that is growing in popularity)
- encourages parent involvement in the education journey
I know–sounds impossible. Then, an email from Otus showed up in my stream. It caught my attention because the conversation was straightforward, plain-speaking, and hit my high points. So I agreed to review it.
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3 Websites to Gamify Your Math Class
Most elementary age kids I know love math, but that changes when they matriculate to middle school. If you ask seventh and eighth graders what their hardest subject is, they’ll hands down tell you it’s math. And that opinion doesn’t improve in high school. In fact, Forbes reported that 82% of public high schoolers in the well-to-do Montgomery County Maryland failed Algebra. US News blamed math knowledge for a 33% failure rate by Oklahoma high school seniors on their exit exams.
To turn those numbers around, parents and teachers alike are looking to technology. This goes well beyond Khan Academy’s online video training, into fantasy worlds of trolls and wizards, the type of activities most parents have tried to keep their kids away from. Now, they want to use their kids’ native interest in online gaming to scaffold math knowledge. Here are three wildly-popular choices that have made kids choose math practice for their free time:
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3 Digital Tools to Encourage Close Reading
‘Close reading’ entered the teacher’s lexicon with this Common Core literacy anchor standard:
Read closely to determine what the text says explicitly and to make logical inferences from it; cite specific textual evidence when writing or speaking to support conclusions drawn from the text.
Dr. Doug Fischer defines close reading this way:
Close reading is a careful and purposeful re-reading of the text.
If you’re looking for a longer definition, the Partnership for Assessment of Readiness for College and Career (PARCC) defines it this way:
Close, analytic reading stresses engaging with a text of sufficient complexity directly and examining meaning thoroughly and methodically, encouraging students to read and reread deliberately. Directing student attention on the text itself empowers students to understand the central ideas and key supporting details. It also enables students to reflect on the meanings of individual words and sentences; the order in which sentences unfold; and the development of ideas over the course of the text, which ultimately leads students to arrive at an understanding of the text as a whole. (PARCC, 2011, p. 7)
…and explains its importance:
A significant body of research links the close reading of complex text—whether the student is a struggling reader or advanced—to significant gains in reading proficiency and finds close reading to be a key component of college and career readiness. (Partnership for Assessment of Readiness for College and Careers, 2011, p. 7)
It’s not just getting kids to read that’s important; it’s getting them to read with understanding and memory that matters. This is not instinctual. Students need to be taught how to read complex texts.
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Resource Review: Mentoring Minds
” to develop affordable, effective learning tools that help children think critically, giving them the skills to succeed not just in the classroom, but in life.”
- Materials enable differentiated instruction, student practice, and teacher evaluation of progress. Through their dashboard, teachers can identify which students have mastered specific standards, what learning goals should come next for each student, and which students require in-depth interventions to meet the standard(s) being assessed.
- Professional development is available for teachers on core concepts like differentiation in the classroom, rolling out Common Core Standards, best practices for instruction, formative assessment strategies, and more.
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Website Review: Grammarly
George Orwell lamented in his 1946 essay “Politics and the English Language, that:
“Most people who bother with the matter at all would admit that the English language is in a bad way, but it is generally assumed that we cannot by conscious action do anything about it.”
‘Most people’ can safely ignore society’s grammar problems, but if you’re a teacher, you can’t afford to ignore your own. Words are the coin of your realm. They hold pride of place in your professional presence in the classroom. For years, I’ve searched for a good grammar-check program. I’ve tried many different online and software options that promised results (such as White Smoke, Ginger, After the Deadline, and Correct English Complete). None were better than the built-in program that comes with MS Word, and that is wrong half the time.
Then I found Grammarly. This online tool and word processing add-in (free or fee) searches 100 points of grammar (250 with Premium), is a contextual spellchecker, and offers word choices to improve writing. Both versions come with a Chrome extension to review emails, FB updates, and entries in Discussion Boards and Forums. The premium account offers a Windows Microsoft Office add-in and a choice of thirty writing styles like business emails and academic essays.
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Website Review: ProdigyGame.com
There are a lot of online math systems to help students through one of school’s toughest subjects (if not science). Each one proclaims they have the way to teach students while having fun, in ways that are aligned with state and national standards. How do you decide what is best for your class? Here are guidelines, culled from top education sites like Edutopia, Google Education, Educational Technology, and EdWeek that are valuable when evaluating any website:
- free or small fee
- support the ‘4 C’s’–creativity, critical thinking, communication, collaboration
- offer compelling content (this is subjective; ‘compelling’ varies teacher-to-teacher and student-to-student)
- are not distracting or overwhelming in colors, music, or activity
- offer levels that become increasingly more difficult, providing differentiation for student needs
- stand the test of time–do students stay engaged even after playing it over and over
- positive parent reports
- few ads–and those that are there do not take up a significant portion of the screen
- intuitive to use with a short learning curve
- encourage independence
- easily applied to a variety of educational environments
- doesn’t collect personal information other than user credentials or data required to operate the app
- includes age-appropriate content
- fulfills intended purpose
- aligned with Blooms Taxonomy, Common Core, ISTE, or other state/national/international standards
- received awards/citations
Here’s one I think meets all these basic requirements as well as makes students want to practice their math:
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Playful Learning–What a Great Idea
Playful Learning (Parents’ Choice Gold Medal website) is a well-done, professional-looking website that offers advice, projects, and visual images touting the benefits of education through play. The reader is drawn into the child-centered imagery and strong basic colors, wanting everything on offer so their child’s play areas can look and work as described.
Let’s back up a moment. Play as the vehicle of education is not a revolutionary idea. Pedagogy has long recommended ‘play’ as a superior teacher for youngers–
Play is the great synthesizing, integrating, and developing force in childhood and adolescence. –PsycINFO Database Record 2012 APA,
The play of children is not recreation; it means earnest work. Play is the purest intellectual production of the human being, in this stage … for the whole man is visible in them, in his finest capacities, in his innermost being.~ Friedrich Froebel
In general, research shows strong links between creative play and language, physical, cognitive, and social development. Play is a healthy, essential part of childhood. —Department of Education, Newfoundland Labrador
Young children learn the most important things not by being told but by constructing knowledge for themselves in interaction with the physical world and with other children – and the way they do this is by playing.” –Jones, E., & Reynolds, G. “The play’s the thing: Teachers’ roles in children’s play”
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Weekend Website: Hunger Games
I’d like to welcome Michelle Mano as my guest blogger today. As a former classroom teacher who understands the importance of creasting a community of 21st century learners, Michelle is a strong advocate of technology in the classroom She has a great lesson plan and activities to share with you-all today, based on The Hunger Games:
The Hunger Games: Catching Fire opened in theaters on November 22 and has taken the world by storm, already grossing almost $600 million internationally. This adaptation of the bestselling young adult series by Suzanne Collins has captivated middle and high school students with its story of a futuristic government that rules through fear, subjecting its people to a deadly annual tournament. With equal parts adventure, suspense and romance, it’s clear why this trilogy has achieved such widespread appeal.
But what about its educational potential? Is it possible to use such a popular work of fiction in the classroom to generate excitement for learning?
Teach.com and Hunger Games Lessons have recently released “Sparking Their Interest: Engaging Students with The Hunger Games: Catching Fire“, an exciting guide that examines the role of popular culture in education and offers great ideas for incorporating The Hunger Games into your everyday lessons. Hunger Games Lessons was started by Tracee Orman, a high school English teacher who recognized the series educational value. Teach.com is an educational resource dedicated to discovering, discussing and encouraging great teaching around the world. They work closely with USC Rossier Online, a top-ranked teacher preparation program delivered online from the University of Southern California, to foster innovation and creativity in teachers. Both share a vision of empowering educators to prepare students for 21st century learning, particularly when it comes to getting young students excited about school. According to the Hunger Games guide, “keeping your curriculum relevant is the key to student motivation…when placed in the context of 21st century skills, utilizing popular movies, television and literature allows students to become technologically adept, culturally aware and motivated to learn.”