Tag: lists

9 Touch Typing Programmes for Schools

One of the favorite topics on my blog is anything about keyboarding. Every time teachers think it’s been replaced by finger swiping or audio, it comes back full-steam as the obvious solution to coding or collaborative writing. I received this thoughtful article from Ask a Tech Teacher contributor, Rohan, chockablock filled of information on how to evaluate a typing program for your students and which of the many meet the grade:

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Touch Typing software in the American market provides you with a huge amount of choice. This is not surprising as the US embraced Touch Typing as part of their educational system many years ago and is a mandated part of learning.

This has also led to high prices because it is something that schools have to have manufacturers of these products can effectively charge higher fees.

Now obviously when we as the consumer look to purchase something being a car or a chocolate bar price is not our only consideration. We have a great deal of choice and as great as it is to have many choices it also leads us to that dilemma of which one should I choose and how do I know I made the right choice.

Which factors do we place the most importance on and ultimately which product do we choose.

Do we go with the product we have used before because we know how to use it?

Do we choose solely on price and end up with “free” as that is obviously the best price? However, if it doesn’t perform or has negative features like adds, is it really free or is there a hidden cost?

Do we choose the programme our friends use because they said it was good and then we effectively didn’t have to make a choice therefore ruling out the possibility of choosing badly? At least we can blame someone else if it wasn’t the right choice.

Do we choose something based on aesthetics? Hey at least it looks good.

In reality we have to make a decision based on a number of these factors. The result of this is we need to rank all these programmes based on these criteria and also place importance on each.

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Hour of Code: How Students Can Build Their Own Apps

In my high school teacher forums, as part of the discussion on preparing kids for college and career, we talk a lot about the huge shortfall in applicants for a growing list of tech jobs. Despite robust pay, excellent work conditions, and the value they place on creativity, jobs sit open. How do we get kids excited about careers that traditionally sound boring and math-oriented? Websites like Code.org have a great approach to making coding accessible to all kids but still, too few students think they are smart enough to do these jobs.

Time to reveal a secret I learned over the years. When I let students play Minecraft, Scratch, or a handful of other top-notch games, they eagerly — even happily — complete the programming and coding parts without ever considering it “math” or “smart”. I’ve seen them spend hours building a virtual world exactly the way they want it without getting bored or distracted.

By High School, the choice between college and career is foremost with life-changing consequences based on what the student decides. Often the choice depends upon the student’s goals. This topic could fill volumes but today, I want to focus on the job of building apps. App Developer is listed as number three on ThinkAdvisor’s list of the best jobs of the future, with a projected growth of 57% through 2020 (according to the BLS). You can also check Andromo which is an excellent platform to build a no code application. There aren’t a lot of jobs where people can make money doing what they love.

Aside from future jobs, there are great reasons why even kids who want to become doctors or lawyers (or farmers) would benefit from learning the lesson of app building:

  • Apps teach real-world skills like design, marketing, video production, project management, presentation skills, and special media use.
  • The app building process requires creativity, innovation, critical thinking, and problem-solving — all fundamental to success in lots of jobs.
  • Good app developers are collaborators, willing to work with others to ensure the app is accomplished on time and according to specs.
  • Good app developers are decision makers, not afraid to be risk-takers in building something no one has done before.

As I dug into the background of “app building” to prepare this article, I found that it doesn’t just refer to the little buttons you click to see about today’s weather or add numbers or find your friends (well, find their phones). App developers are the first ones who try out the latest trendy devices. Wouldn’t you love to experiment with 5G on your smartphone or play with Samsung’s foldable phone? Or how about wearable devices like the embedded chips intended to replace employee cards? An app developer used all of these before they ever went on sale. App developers can work for software companies, retailers, in healthcare, in the travel industry, for the entertainment industry, or in financial services. CNN Money has called “app developer” the best job in America.

Once you’ve explained to students what it really means to be on the cutting edge of the high-tech world, let them try one (or more) of these six great app creation tools:

  • App Inventor (from MIT)
  • Code HS (an app building curriculum)
  • Glide (how to create apps from spreadsheets)
  • MAD-learn (a beginning to end app development program for K-12)
  • Thunkable (a curriculum)
  • TinyTap (geared for teachers but fine for the right student group)

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21 Websites and 5 Posters to Teach Mouse Skills

Mouse resource list constantly updated here

Many of my most popular articles are about mouse skills. Every year, tens of thousands of teachers visit Ask a Tech Teacher to find resources for teaching students how to use a mouse. No surprise because using a mouse correctly is one of the most important pre-keyboarding skills. Holding it is not intuitive and if learned wrong, becomes a habit that’s difficult to break.

The earlier posts are still active, but I’ve updated this resource with more websites and posters to assist in starting off your newest computer aficionados.

Mouse Skills

  1. Bees and Honey
  2. Drawing Melody–draw in many colors with the mouse and create music
  3. Hover skills–drag mouse over the happy face and see it move
  4. Left-click practice while playing the piano
  5. MiniMouse
  6. Mouse and tech basics–video
  7. Mouse practice—drag, click
  8. Mouse skills
  9. Mouse Song
  10. OwlieBoo–mouse practice
  11. Wack-a-gopher (no gophers hurt in this)

Puzzles

Kids love puzzles and they are a great way to teach drag-and-drop skills with the mouse buttons. Here are some of my favorites:1183938_stylized_mouse

  1. Digipuzzles–great puzzles for geography, nature, and holidays
  2. Jigsaw Planet–create your own picture jigsaw
  3. Jigsaw puzzles
  4. Jigzone–puzzles
  5. Jigsaw Puzzles–JS

Adults

  1. Mousing Around
  2. Skillful Senior

Posters

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16 Back-to-School Articles

On everything from get-to-know-you activities to getting yourself ready:

  1. 11 Back-to-school Activities for the First Month of School
  2. Great Back to School Classroom Activities
  3. Plan a Memorable Back to School Night
  4. New School Year? New Tech? I Got You Covered
  5. 5 Top Ways to Integrate Technology into the New School Year
  6. 5 Ways to Involve Parents in Your Class
  7. 6 Tech Best Practices for New Teachers
  8. How to Prepare Students for PARCC Tests
  9. 8 Tech Tools to Get to Know Your Students for Back to School
  10. 3 Apps to Help Brainstorm Next Year’s Lessons
  11. What Digital Device Should My School Buy?
  12. 4 Options for a Class Internet Start Page
  13. 5 Ways Teachers Can Stay on Top of Technology
  14. Back to School–Tech Makes it Easy to Stay On Top of Everything
  15. Dear Otto: I need year-long assessments
  16. 5 Tech Ed Tools to Use this Fall

For the entire list, click this Back-to-School category tag.

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Tech Tools for PE Teachers

pe classTechnology is a natural education fit in everything from math to Spanish to literacy. The one corner of K-12 learning that is not so obvious is PE — Physical Education. In that class, we think of physical stuff — not digital — like running and exercising.

But kids love technology’s apps and software. Is there a way to use these to encourage physical fitness? After all, the tie-in between physical conditioning and learning is well-accepted. Here’s what the NY Times reports:

Better fitness proved to be linked to significantly higher achievement scores — a 2013 study reported in PubMed.org.

But, how can teachers use the technology students love to encourage physical education? Here are my favorite websites and apps:

AnatomyYou

iOS, Android

Freemium

This is a stunningly visual app that takes students right into the human body via virtual reality. Viewers travel down the gastrointestinal tract, the small intestine, the circulatory system, and three other systems. With 360-degree navigation, it is fully interactive, including even tags for important parts. Students can stop and observe while exploring the hotspots. Watch this video—you really won’t believe it.

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