Category: Lesson plans

Three Projects to Kick Off the Holidays

Click to enlarge lesson plan

A Holiday Calendar

Kids love making this calendar. They get to talk about their upcoming vacations and hear what their friends are doing. It’s simple enough for third grade with advanced tools that satisfy a fifth graders growing intellect.


A Holiday Newsletter

Have students collaborate on a newsletter for a classroom unit of inquiry or a theme (colonies, animals, etc). Pick a template. Add text and pictures. Pay attention to layout details. Allow several class periods to complete

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A Thanksgiving Poll–What does ‘Turkey’ mean?

 

A few years ago, I did a poll on the meaning of the word ‘turkey’. This was to demonstrate how powerful symbols are to your students and do so with an authentic use of technology to support discussion on math, language standards, and the holidays.

As a summation to your discussion with students on symbols, idiomatic expressions, geography, farms, or another topic, post this on your class screen. The poll includes lots of definitions for the word ‘turkey’. Have each student come up sometime during the day (or class) and make their choices. The one below is a sample:

What definitions did your students come up with I didn’t list?

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Thanksgiving Activities That Keep You in Charge of Learning

Teaching the days before big holidays is challenging. Students and teachers alike are ready for a break. Both struggle to pay attention regardless of how innovative and engaging are the lesson plans.

I’ve been there often. As a result, I’ve come up with fun ways to support learning while students power through the last few days of school. Here are seven I use during the pre-Thanksgiving season:

  • ASCII Art
  • Comics
  • Holiday Widget
  • Team Challenge
  • Thanksgiving Poll
  • Thinking Games
  • Themed

ASCII Art

Time required: Less than one class

ASCII Art is the graphic design technique of creating images by typing the letters, numbers, and symbols defined by ASCII Standards. Holiday examples include this Thanksgiving pumpkin and these holiday bells. Here’s how you do it:

  1. Open your word processing program (MS Word, Google Docs, or another).
  2. Add a watermark of a picture you’d like to use, preferably a single image rather than one that includes a background. Silhouettes are perfect for this sort of project.
  3. Type over the image with the letters, symbols, and numbers that best fit the outline. It’s fine to use one letter throughout (like an X).
  4. Add color by highlighting the letters, numbers, and symbols typed over the parts you’d like colored (such as the stem of a pumpkin or the bow on Christmas bells in the linked samples above).
  5. When you’ve covered the image with characters, delete the watermark. That leaves just your typing.
  6. Save, print, share, publish as is customary in your classes.

Tie-ins: Use this not only for holidays but any academic class by creating an artistic image of the topic being discussed. Click the link for an example of Abraham Lincoln to align with study of the American Civil War or this one of the American Revolution. This is also a fun and authentic way for students to practice keyboarding.

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Halloween Projects, Websites, Apps, Books, and a Costume

Three holidays are fast-approaching–Halloween, Thanksgiving, and Christmas. If you’re a teacher, that means lots of tie-ins to make school festive and relevant to students.

Here are ideas for Halloween projects, lesson plans, websites, and apps (check here for updated links):

Websites and Apps

  1. 30-day Halloween fitness challenge
  2. Build a Jack-o-lantern (in Google Slides)
  3. Carve-a-Pumpkin from Parents magazine – Resolute Digital, LLC (app)
  4. Enchanted Learning
  5. Halloween games, puzzles–clean, easy to understand website and few ads!
  6. Halloween Kahoot Games (video for teachers)
  7. Halloween Science
  8. Halloween Voice Transformer (app)
  9. Make A Zombie – Skunk Brothers GmbH (app)
  10. Meddybemps Spooky
  11. Pumpkin Patch Games
  12. WordSearch Halloween – AFKSoft (app)

Projects

  1. ASCII Art–Computer Art for Everyone (a pumpkin–see inset)
  2. Lesson Plan: Halloween letter for grades 2-5
  3. Make a Holiday Card
  4. A Holiday Card
  5. A Holiday flier

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How to Teach Digital Citizenship in Kindergarten

Understanding how to use the internet has become a cornerstone issue for students. No longer do they complete their research on projects solely in the library. Now, there is a vast landscape of resources available on the internet.

But with wealth of options comes responsibility for their use. As soon as children begin to visit the online world, they need the knowledge to do that safely, securely, responsibly. There are several great programs available to guide students through this process (Common Sense’s Digital Passport, Carnegie CyberAcademy, Netsmart Kids). I’ve collected them as resources and developed a path to follow that includes the best of everything.

Here’s Kindergarten–feel free to print this lesson. Use the lines in front of the steps to check off completed work:

Overview/Big Ideas

Students learn how to live in the digital world of internet websites, copy-righted images, and virtual friends who may be something different.

Essential Questions

  • What is a ‘digital citizen’?
  • How is being a citizen of the internet the same/different than my home town?
  • What are the implications of digital citizenship in today’s world?

Objectives and Steps

The objectives of this lesson are:

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12 Projects to Teach Digital Citizenship–by Grade

 

Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between school bells or the struggling budget of an underfunded program. Now, education can be found anywhere — teaming up with students in Kenya, Skyping with an author in Sweden, or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on class research. Learning has no temporal or geographic borders and is available wherever students and teachers find an Internet connection. This vast landscape of resources is offered digitally, often free, but to take that cerebral trek through the online world, children must know how to do it safely, securely, and responsibly. This used to mean limiting access to the Internet, blocking websites, and layering rules upon rules hoping (vainly) to discourage students from using an infinite and fascinating resource. It didn’t work. Best practices now suggest that instead of cocooning students, we teach them to be good digital citizens, confident and competent. Here are eleven projects to teach kids authentically, blended with your regular lessons, the often complicated topic of becoming good digital citizens, knowledgeable about their responsibilities in an Internet world. (more…)

What a Typical Tech Lesson Looks Like

In the past, I’ve gotten emails like this from teachers:

I am a tech teacher, going on my fifth year in the lab. Each year I plan to be more organized than the last, and most often I revert back to the “way things were.” I’m determined to run the lab just like I think it should be! … Could you please elaborate on how you run your class? I love the idea of having kids work independently, accomplishing to do lists, and working on different projects. You mention this in Volume I, but I want to hear more!

Currently, I see close to 700 students, grades 1-6. I want to break out of the routine (the “you listen, I speak, you do” routine), and your system seems like it would work well. Just hoping you can share some details.

I decided to jot down my typical (as if any planned lesson ever comes out the way it’s written–you know how that goes!) daily lesson. You can tweak it, depending upon the grade you teach. Here goes:

Typical 45-minute Lesson

Each lesson requires about 45 minutes of time, either in one sitting or spread throughout the week. Both are fine and will inform whether you unpack this lesson:

  • In the grade-level classroom
  • In the school’s tech lab

As you face a room full of eager faces this coming year, remember that you are a guide, not an autocrat. Use the Socratic Method—don’t take over the student’s mouse and click for them or type in a web address when they need to learn that skill. Even if it takes longer, guide them to the answer so they aren’t afraid of how they got there. If you’ve been doing this with students since kindergarten, you know it works. In fact, by the end of kindergarten, you saw remarkable results.

When talking with students, always use the correct domain-specific vocabulary. Emphasize it and expect students to understand it. (more…)

Tech Ed Resources–Lesson Plans

I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m taking a few days this summer to review them with you. Some are from members of the Ask a Tech Teacher crew. Others, from tech teachers who work with the same publisher I do. All of them, I’ve found well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.

Today: Lesson Plans

There are lots of bundles of lesson plans available–by theme, by software, by topic, by standard. Let me review a few:

Who needs this

These are for the teacher who knows what they want to teach, but need ideas on how to integrate tech. They are well-suited to classroom teachers as well as tech specialists.

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