Category: Classroom management
169 Tech Tip #146: 18 Ideas for Warm-ups, Exit Tickets
In these 169 tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to daily tech-infused education.
Today’s tip: #146–18 Ideas for Warm-ups, Exit Tickets
Category: ASSESSMENTS
Sub-category: Classroom Management, Writing, Differentiation
Here are eighteen ideas for class warm-up and exit tickets:
Share this:
How to Blend DoK into Lesson Plans without a Comprehensive Rewrite
I recently got a question from a reader asking how the lessons in my K-8 curriculum supported Dr. Norman Webb’s Depth of Knowledge philosophy — an integral concept to her school’s mission. It got me thinking about lesson plans in general — how far we’ve come from lecture-test-move on. Now, exemplary teachers focus on blending learning into the student’s life knowledge base with the goal of building happy, productive adults. There are several concepts that address this reform in teaching (such as Art Costa’s Habits of Mind, Bloom’s Taxonomy, the Hess Cognitive Rigor Matrix, or the tech-oriented SAMR Model). Depth of Knowledge (DoK) is arguably the most thorough with its four concise levels, each supported by a collection of words that contribute to delivering content at that level. Like the SAMR Model, involvement grows with each level from a basic recall of knowledge to the ability to use that information in new circumstances.
Here are general details about Webb’s DoK:
- With Webb’s DoK chart, not only can you figure out how to teach a subject more deeply and expect students to demonstrate complex understanding, but teachers can evaluate where students are in the four-step process starting at the rote application of knowledge to its synthesization from various sources that is then transferred to other uses.
- Level One: Identify details in the text, specific facts that result in a ‘right’ answer. Tasks that require Level One thinking include words like memorize, state, and recognize.
- Level Two: Show a relationship between an idea in the text and other events. ‘How’ and ‘why’ are good questions to bump an activity into Level Two. Tasks that require Level Two thinking include words like compare, infer, and interpret.
- Level Three: Analyze and draw conclusions about the text. Support conclusions with details. Use a voice that is appropriate to the purpose, task, and audience. Tasks that require Level Three thinking include words like hypothesize, differentiate, and investigate.
- Level Four: Extend conclusions and analysis (which might be the result of Level three) to new situations. Use other sources to analyze and draw conclusions. Tasks that require Level Four thinking include words like connect, analyze, and prove.
- As Dr. Karin Hess says, DoK is not about difficulty, it’s about complexity. Level One may be difficult for some students, but it isn’t complex. They may memorize a calculus formula (which I’ll stipulate is beyond difficult), but it doesn’t represent rigorous thinking. That happens in Level Four’s application to the real world.
- For DoK’s Level One and Two, there are usually right answers. That’s not true in Levels Three and Four.There, it’s about higher-order thinking.
- DoK is not a taxonomy (like Bloom’s). Rather, it itemizes ways students interact with knowledge.
- To work at a Level Three or Four requires foundation. Show students how to accomplish Level One and Two goals first.
With that in mind, here are seven steps to transform your current lesson plan into one aligned with DoK guidelines:
Share this:
Learning and Playing and Why Both Matter for Teachers
Play as the vehicle of education is not a revolutionary idea. Pedagogy has long recommended ‘play’ as a superior teacher for youngers–
Play is the great synthesizing, integrating, and developing force in childhood and adolescence. –PsycINFO Database Record 2012 APA,
The play of children is not recreation; it means earnest work. Play is the purest intellectual production of the human being, in this stage … for the whole man is visible in them, in his finest capacities, in his innermost being.~ Friedrich Froebel
In general, research shows strong links between creative play and language, physical, cognitive, and social development. Play is a healthy, essential part of childhood. —Department of Education, Newfoundland Labrador
Young children learn the most important things not by being told but by constructing knowledge for themselves in interaction with the physical world and with other children – and the way they do this is by playing.” –Jones, E., & Reynolds, G. “The play’s the thing: Teachers’ roles in children’s play”..
Ask a Tech Teacher contributor, Nick Garvin, founder of StackUp, has these thoughts on why both learning and playing matter for teachers:
Share this:
Need an LMS next year? Here are three to consider
An LMS — Learning Management System — is a digital tool that tracks a wide variety of student-teacher interactions such as homework, grading, sharing of resources, parent communication, assessments, and more. It allows teachers to create, distribute and track class materials anywhere, on any device. That means it’s accessible from school or home, with any platform (including Macs, PCs, Chromebooks, and tablets). The term ‘LMS’ is often conflated with ‘SMS’ (student management system) and ‘CMS’ (course management system) because their purposes and tools are so similar. In this article, we’ll treat all as LMSs.
Teachers like LMSs because they keep all class content in one secure place, easily managed and viewed in the time constraints of most teacher’s busy days. Critical to a successful LMS is that it’s easy to learn, intuitive to use, dependable, contributes to the learning experience (rather than just another digital tool that must be juggled before learning happens), and it saves time.
Here are three of the most popular LMSs among educators I know:
Share this:
33 Digital Exit Tickets That Fit Most Subjects
Exit tickets (or exit slips) are a time-proven method of checking understanding in the classroom. Often, this means students write down (with pen and paper) a two-three sentence take-away summary of the day’s lesson and turn it in prior to exiting the class. It’s easily understand, requires little preparation, and is done in minutes.
Robert Marzano, classroom researcher and education author, shares four uses for exit slips. Students:
- rate their current understanding of new learning
- analyze and reflect on their efforts around the learning
….and teachers:
- gain feedback on an instructional strategy
- gain feedback about the materials and teaching
Technology provides a great opportunity to update this popular activity so it can be collaborative, shared, and published for the benefit of all. A few weeks ago, I published a Google Spreadsheet as a collaborative way for all of us to share our Exit Ticket suggestions. Here are 28 ideas from readers. I love the variety:
Share this:
Padlet: A Versatile Classroom Tool
One of the most popular, free tools used by thousands of schools is a virtual bulletin board called Padlet. It starts as a blank canvas (called a ‘wall’) to which users can add text, video, images, weblinks, and more. It can be accessed via a direct link that is posted or emailed, or an embed in any digital platform that accepts these HTML codes (such as a blog, website, or wiki). It can be managed from the website, a mobile device, or with a Chrome app or extension. Walls can also be emailed, printed, social shared, or saved as an image or PDF file. Individual accounts are free; education accounts are charged per teacher.
Here’s how it works:
- set up an account so that you can save and share your walls
- quickly and easily create your first wall with a customized background, title, and layout. Backgrounds include lined paper, blueprint, a chalkboard, and more.
- once the set-up is completed share the link or embed with students
- to participate, all students do is tap the screen and add their comment
Pros
If you have a Google account, you can use your Google account to sign on. No need to create a new account.
All walls are by default semi-private — accessed only through the direct link or the embed, but privacy options range from ‘private’ to ‘public’. You choose your level of transparency.
An unusual ‘save’ option is to export as a PDF. This creates a completed document that is platform-neutral.
Amazingly, the walls are ad-free whether you’re on the website or the embed. I don’t know how they manage this, but I’m thrilled — and hope it lasts!
Cons
Share this:
10 Reasons to Screencast in Your Class and 5 Best-in-class Tools
A screencast is a video recording of what’s happening on your computer monitor, often with annotations and/or narration. It can be simple or sophisticated, anything from a whiteboard presentation to a slideshow to a movie-like video. With Common Core’s emphasis on understanding and explaining tasks, screencasts are a great way for both students and teachers to share the required steps in completing a math problem, collaborate on close reading, or pursue any other literacy activity.
Screencast tools may be web-based, software, or a browser add-on and include some or all of the following:
- a spotlight for the mouse
- the presenter picture, usually in the right corner
- ability to edit the video once completed
- ability to upload to YouTube, the Cloud, or another common file sharing location
There are a lot of reasons to use screencasts:
- Record procedures and answer common questions.
- Give students audio-visual feedback (the next best thing to a 1:1 conversation).
- Record lessons that students can access anytime, anywhere.
- Make a video to help the substitute teacher.
- Communicate using a media students love — videos.
- Provide video evidence of class activities in a flipped classroom.
- Create a live recording during a class activity or a student presentation.
- Share student-created content as part of homework or a class activity.
- Provide training videos for both faculty and students.
- Offer a fun, unique approach to digital storytelling.
Once you’ve selected your preferred tool for screencasting, here are tips to make it easier and more effective:
Share this:
Dear Otto: How do I create a classroom library checkout system?
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please contact me at askatechteacher at gmail dot com and I’ll answer it here.
I got this question from a colleague:
I am looking for an app that classroom teachers can use to scan a classroom library and allow teachers to check books out with students. Any suggestions on one or your colleagues may have liked? Thanks for your help!
- Classroom Organizer–a free app that works with a desktop application; lets you scan in books, manage them, and check them out (through the app)
- Classroom Checkout–a fee-based app that catalogues books, manages student checkouts, and keeps track of books.
Another interesting approach that one friend uses is through Google Forms and an add-on called Checkitout: You enter all the books yourself (rather than scan a barcode and have the information populate) into a Google spreadsheet tied to a Google Checkout Form. Students would fill the Google Form out with relevant information and that would automatically populate on the spreadsheet you created. You can sort the spreadsheet by book rather than date to see which books are checked out to whom. Richard Byrne does a nice summary of how it works here.
Share this:
169 Real-World Ways to Put Tech into Your Class–NOW
In about a month, I’ll be starting a new series of tech tips. These will be from my upcoming ebook, 169 Real-World Ways to Put Tech Into Your Class Now (expected publication date: August 2016) where I provide 1) an overview of the tech topics most important to your teaching, and 2) practical strategies to address common classroom tech problems. Each tip is less than a page long–many only a third of a page. The goal: Give you the tech you need to know without a long learning curve. Topics include iPads, Chromebooks, assessment, differentiation, social media, security, writing, and more.
Note: This is the updated version of 98 Tech Tips so if you’re considering purchasing 98 Tech Tips, wait a few weeks until 169 Real-World Ways to Put Tech Into Your Class Now is available. Or, just read them here, on Ask a Tech Teacher, though it will take more than three years to get through all of them!
OK, I see all the hands. You want a preview. Here are the top three solutions to any tech problem you encounter in your classroom:
Share this:
Use the SAMR Model to Spearhead Technology in Your Classroom
This is a question I get often from teachers: Technology is always an extra layer of work in my classroom. How can I blend it into what I already do without taking time I don’t have? When I first addressed this issue fifteen years ago, it was all about replacing traditional classroom tools with one on a computer. For example, book reports were typed on the computer instead of handwritten, or math facts were practiced with a math game instead of flash cards. But that quickly became cumbersome. Teachers didn’t know how to use the digital tools and there was never enough training to untip that balance. At the end of the day, paper-and-pencil was easier, faster, and perfectly understood. Soon, even the most stalwart tech-infused teachers discovered it was just as effective to use traditional tools and pull out the tech stuff for special occasions.
What happened? How did such a good idea go so wrong? The problem was four-fold:
- students didn’t have the technology foundation to smoothly incorporate digital tools into projects. Too often, the effort to provide evidence of learning suffered as students (and teachers) became mired in efforts to get the technology to work. Where is the tool? How do you do **? Why is the program not working?
- teachers didn’t have training in the tools. Even schools that made herculean efforts to train teachers in technology found themselves flailing. Even teachers who understood the tool would struggle with the inadequate infrastructure, the undependability of the technology itself, and the non-intuitive nature of so many of the programs they wanted to use. As a result, they used tools they understood rather than those best-suited for the project and learning.
- projects always–really, always–took longer using technology than the traditional low-tech approach.
- school infrastructure often struggled to support the exciting plans that tech-savvy teachers wanted to try. Computers froze or the network became over-burdened or the internet went down just as students required them the most. The money required to fix these problems was measured in the thousands of dollars–tens of thousands. Too many schools just didn’t have that budget.