Author: Jacqui
Physical Bookstores in The Digital Age
As a parent, I fondly remember browsing bookstores with my children. We probably went there with a specific book in mind, one required for school, but ended up taking our time exploring all the tomes available. Though bookstores remain, too often, parents simply buy books online–digitally or print, doesn’t matter–and miss out on that opportunity to discover new worlds.
That’s why when Ask a Tech Teacher contributor, Alex Mitchell, suggested this article–The Future of Physical Bookstores in The Digital Age–I said yes almost before reading it. You’ll find Alex has written a thoughtful analysis of what’s going on with physical bookstores in an ebook era:
The Future of Physical Bookstores in the Digital Age
Brick and mortar bookstores have been a dying breed in recent years. It seems every time we turn around another handful of locations are closing.
When Amazon released the Kindle in 2007 authors began to see the end of times. Worries about cheap, sometimes poorly edited, and often over-saturated eBook markets seemed like they would be the death of the printed word. Another supposed threat to the print book is torrenting and online downloads of materials.
However, in recent years it seems that print books have been selling better and better.
It is surprising, then, that many noted names in the book industry have been hit hard in recent years. People have noticed that there has been a slump in sales for Barnes and Noble, and the company has closed many locations. Additionally, the popular entertainment store Hasting’s was bought and liquidated in 2016 after failing to gain investors during their bankruptcy protection period.
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33 Resources for Read Across America Day
Many people in the United States, particularly students, parents and teachers, join forces on Read Across America Day, annually held on March 2. This nationwide observance coincides with the birthday of Dr. Seuss. Here are some great reading websites for students K-5 (check here for an updated list):
- Aesop Fables—no ads
- Aesop’s Fables
- Audio stories
- Childhood Stories
- Classic Fairy Tales
- Fairy Tales and Fables
- Listen/read–Free non-fic audiobooks
- Starfall
- Stories read by actors
- Stories to read for youngsters
- Stories to read–II
(more…)
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Here’s a Preview of March
Here’s a preview of what’s coming up on Ask a Tech Teacher in March:
- Teaching Basic Cybersecurity Measures
- Solve 50% of Tech Problems with 16 Simple Solutions
- 3 Favorite Webtools
- Looking for Trusted Advisors? Look No Further
- Peer Feedback That Works
- Celebrate Pi
- 10 Myths About Teaching with Tech
- St. Patrick’s Day Resources
- 8 Tech Tools for PE Teachers
- SEL in Education Success
- What I’ve Learned from my Computer
- 11 Projects to Teach Digital Citizenship
- Career Planning
- CBA–a Powerful Diagnostic Tool
- Earth Day Activities
- Easter Activities
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Here’s the Easiest Way to Check for Plagiarism
One of the biggest problems facing digital natives as they grow into adults is understanding how to maneuver the vastness of the Internet ethically, safely, and to serve their needs. It sounds simple–log on, search, enjoy–but let’s equate this to a shopping mall. You enter the wide, inviting front doors, find the store with the product you need, and then must pay for it. If you don’t have money, you can’t get the product. Even if you could sneak it into your purse, you don’t because that’s stealing (and besides, someone might see you).
The concept of ‘buy’ and ‘money’ are often blurry on the Internet but the idea is the same: If you can’t follow the website’s rules to acquire the online product, you can’t have it. If you take it, that’s plagiarism and–like stealing from a store–carries drastic penalties.
Me, I don’t want to cheat anyone so when I acquire resources from the Internet, I want to do it legally. That’s why plagiarism checkers are important to me. There are many to choose from but one I recently discovered is PlagairismCheck.org. It requires no installation, is quick and intuitive to use, and covers everything I need at a fair price.
What is PlagiarismCheck.org
PlagiarismCheck.org is an online plagiarism checker that uses a sophisticated algorithm to check content for different types of plagiarism. It can operate as a stand-alone web-based tool or be integrated into an LMS like Google Classroom or Moodle. When you set up an account, you tell it whether you want to access it as a teacher, a student, or an individual owner. Each provides different tools. For example, teachers can collect assignments through PlagiarismCheck.org and track student submittals while checking for the authenticity of assignments. Once you have your account set up, you get one page for free, to see how PlagiarismCheck.org works. From there, you purchase packages depending upon how many pages you’d like to check. If you are purchasing a school subscription with roles like students, teacher and owner, you won’t need to purchase packages as individuals. You’ll pick from two subscription models:
- per page. School purchases pages for all its members, and members are using pages to run checks.
- per user. School purchases licenses for users, giving users unlimited access to the software (no page restrictions apply).
The goal of PlagiarismCheck.org is not to catch students plagiarizing (though it does) but to help them succeed in their academic ventures. It’s a subtle difference in interpretation but a big difference in attitude and results.
One more note: PlagiarismCheck.org is an excellent tool not only for students but for writers, entrepreneurial businesses, and teacher-authors. For the purposes of this post, I’ll concentrate on teacher-student uses.
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Kid-created Games That Teach
It’s discouraging to all stakeholders that annually, about 1.2 million students fail to graduate from high school. And “Pathways to Prosperity” reports that just 56% of college attendees complete a degree. Fingers point all directions but nothing changes the stark truth: Something causes kids to hate learning so much that they’d rather face their future without the knowledge or skills to do so successfully.
Solutions to this problem abound but one of the most popular with K-16 educators — because it works — is to gamify learning. Wikipedia defines “gamification” as:
“an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.”
Games remind kids of days when they chose their own seats, worked at their own pace, and responded to their own interests. Through childhood games, they learned social skills, problem-solving, sequencing, and a whole bunch more while they thought they were doing a puzzle, building blocks, or playing dodgeball.
Fast forward to formal schooling. As early as Kindergarten, kids are stuck into classrooms where play is replaced with rote drills, repetition, and growing boredom. It’s taken the experts decades but finally, the value of applying gameplaying characteristics to learning is being recognized as a formidable approach. I’ve written much about the use of games and simulations but today, I want to focus on the student as maker, where they create the game, troubleshoot problems, and refine the end result — exactly the traits valued by coding and programming.
Here are some of my favorite game creation tools for students:
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Easily Manage Class AR with Metaverse Collections
Metaverse is one of the most popular AR apps in schools. It blends a website for the creation of AR experiences with an app for their display, nimbly allowing users to create, share, and interact with their AR ‘experiences’ (or projects). It’s easy to use and requires no coding. Users can access a wide variety of AR games, lesson plans, and other experiences created by others and shared in the Metaverse ecosystem via the free app (reminder: Always preview these to be sure they fit your student group). For those looking for greater personalization, they can create their own on the website.
The top four education uses for Metaverse are Breakouts (here’s a spreadsheet with a long list of Metaverse Breakouts by topic), Scavenger hunts, timed quizzes, and Choose your own adventure stories. Other popular uses are interactive stories, AR field trips, student-led learning, and programming (like the popular Hour of Code).
If you aren’t familiar with Metaverse (and realize you should be), check out my review of Metaverse. If you already use Metaverse in your classroom, you’re going to want to know about their newest classroom management tool:
Metaverse Collections
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This is Classroom Management Made Simple ?
- View all of your students’ Experiences in one place
- Edit your students’ Experiences and view Experience Storyboards
- Share your students’ Experiences as a group
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Best-in-Category Winners for 2018
During the last month, Ask a Tech Teacher readers voted on which tech tools had the greatest impact on their teaching. For this Best in Category award, we asked them to look for the ones that made them say Wow and rush to share with colleagues everywhere.
Then we looked for the following qualities:
- how dependable is it
- how versatile is it for time-strapped teachers
- does it differentiate for the varied needs of students and teacher
- do educators like it (fairly subjective, but there you have it)
- how did it work when exposed to your students
- was it easy to use and intuitive to learn
- did it fulfill promises and expectations
- has it become a beloved tool in your classes or a failed experiment
Here are the 2018 Best-in-Category and Honorable Mentions for the following Categories: (more…)
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Purpose Driven Learning: Myths, Problems, and Education Applications
Purpose Driven Learning (or PDL) is a concept coined by Michael Matera and Adam Moreno to summarize the philosophy that each learner’s inner strengths can be unlocked by focusing with purpose and drive. By following the guidelines for Purpose Driven Learning, teachers avoid the biggest pitfall in many lesson plans — that they are theoretic without meaning in the real world. With PDL, resources are relevant, lessons are personalized, and real-life connections are placed under a bright light. In the end, learning is changed from pedantic to powerful and students learn to reliably connect academic studies to the world outside the schoolhouse.
The Goal of PDL
In a phrase:
…the goal of Purpose Driven Learning is NOT about a curriculum that lasts a year. It’s about creating life-long learners who fuel their future passionately with knowledge.
This applies to both 1) education pursued with the goal of college or career, and 2) the critical preparation of students to succeed in life. Purpose Driven Learning, faithfully delivered with buy-in from students, will result in students willingly participating in even the boring lesson pieces (like worksheets or podcasts) as well as exciting applications like simulations and student-devised projects.
Problems implementing Purpose Driven Learning
Engaging PDL in your classroom is seen by some as teaching students what they want to learn at the expense of what they need to learn but this isn’t true. Done right, students come to understand that real knowledge relies on a solid foundation of data upon which they build their personal interests. For example, students who want to join America’s proposed Space Force must first be grounded in the basics of science and math.
Educators who wish to use PDL often run into three roadblocks:
School Standards. Because state and national standards are often devised to serve the majority of students, they may not well-serve your students. But they do provide a necessary foundation without which the goals of your particular group can’t be met. That means that standards are taught first and additional learning is scaffolded afterward. Standards are in fact the foundation that underpins your students’ ability to achieve their PDL goals.
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Engineers Week — A Must for High School
Next week, February 17-23, 2019, is DiscoverE’s Engineers Week. Their tagline:
“A week-long event, a year-long commitment”
Do you wonder why anyone would be passionate about engineering? Forbes published three good reasons:
- The U.S. has approximately 1.6 million engineering jobs that pay $42 per hour in median.
- Job growth from 2010 to 2014 was in the double digits in several engineering occupations.
- Since 2007, the number of engineering grads nationwide has shot up 33%.
What is Engineers Week?
For those not familiar with DiscoverE, sponsors of Engineers Week, they are a volunteer-driven online coalition of over one-hundred organizations committed to promoting engineering to the K-16 community. This includes the provision of resources, programs, in-person presentations, classroom assistance, training, activities, videos, books, technology programs, and more. The purpose of Engineers Week is as much to celebrate engineers as to increase public dialogue, in that way bringing them to life for kids, educators, and parents. With the national call for STEM resources and the popularity of programs such as Hour of Code, the talented professionals of DiscoverE are more in-demand than ever.
“93% of DiscoverE educators think an engineer’s presence helps STEM students.”
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The Easy Way to Teach Internet Skills
Education used to focus on the 3 R’s — reading, writing, and ‘rithmetic. Without a doubt, those remain critical subjects but these days, they are just the beginning. What about history (because those who don’t understand history are forced to repeat it) and civics (so we understand how government works)? And the STEAM subjects — science, technology, engineering, arts, and math? No wonder it takes eight hours a day — and more — to learn what is required to thrive in the 21st-century world.
I need to add another topic to this list, one that is used daily and misunderstood just as often, one that intimidates some and confuses many, one where an introduction feels like drinking from a fire hose. If you haven’t guessed it yet, it’s the Internet. Let’s be honest: The Internet is a monster. You felt that way — probably called it worse — the last time you were hacked. Having your personal information stolen feels like your life swirling down the drain. In your lifetime, you will spend more time on the Internet than sleeping. It doesn’t care about your career, your favorite subject, or life goal. If we are defined by the choices we make, the Internet provides the biggest chance for an oops with the most devastating consequences.
Teenagers spend average nine hours a day on the Internet. It seems irresponsible to adopt the SODTI attitude — Some Other Dude Teaches It.
That’s the bad news: Internet safety must be taught and if not by you, by whom? The good news is, teaching about the Internet is easily blended into almost any subject, any topic. Let’s start with the biggest Internet topics most schools want to cover and I’ll show you how to do that.