Category: Teacher resources
5 Ways to Cure Technophobia in the Classroom
The British-based Telegraph recently posted an article about how technophobia could hold back the use of technology in the classroom. Their experts (including Lord David Puttnam, Member House of Lords and Chancellor of Open University) had this to say:
“We are watching a massively disruptive evolution within education, possibly for the first time in 100 years,” he continued. “A lot of people are finding that very uncomfortable…”
I recently had a conversation with my PLN about how they like technology in their classrooms. Few contest it’s presence (though some teachers absolutely refuse to allow it in the front door–some whole schools even), but is it used because we find it helpful or we’re forced to?
My PLN’s answers were all over the place, but far too many along themes like these–
- unable to squeeze one more thing to learn into my daily schedule
- are teachers prepared well to be effective facilitators
- training needs to be ample, effective, constructive, continuous and mandated
- serious lack of training and I’m so over loaded that I do not have the ability to add on one more thing
- we oooh and ahhh ANY TIME technology is used and label it innovative, creative, etc. when in reality it is not
- it is simply about common sense and using the tool that the teacher and the students get the best results with
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Tech Tip #83: How Do I Use a ‘Read Only’ Doc?
As a working technology teacher, I get hundreds of questions from parents about their home computers, how to do stuff, how to solve problems. Each week, I’ll share one of those with you. They’re always brief and always focused. Enjoy!
Q: The file I’m trying to use say’s ‘read only’. I need to edit it. What do I do?
A: A ‘read only’ document does not allow editing the author’s original work. You can read, but not make any changes–or save it.
Here’s how you solve that: Save it by a different name, say, call it ‘edited’, and then you can edit it. There might be an amber bar at the top of the document asking you to do just that.
Questions you want answered? Email me at [email protected] and I’ll answer within the next thirty days.
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
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Getting Started with Ask a Tech Teacher–Here’s How
A new page-–Getting Started–-to guide you through. It includes:
- newsletters available
- columns available
- Hall of Fame articles
- how/where to find tech ed resources
- where/how to find video resources
- Questions for Dear Otto
- Free K-5 curriculum companion
Go ahead–check it out!
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
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19 Topics to Teach in Digital Citizenship–and How
Recently, Common Sense Media named Ask a Tech Teacher as one of the 2014 blogs to watch on the topic of Digital Citizenship. It reminded me what a massive topic this is! To my count, it includes at least 19 topics (check here for updated links):
- Cyberbullying–Harassment that happens on the Internet
- Digital citizenship–Live in the digital world safely, responsibly, and ethically
- Digital commerce–Electronic buying and selling of goods
- Digital communications–Electronic transmission of information including email, IM, SMS, chatrooms, forums, and multi-player games
- Digital footprint–Trail left in cyberspace by the use of digital communication
- Digital law–Legal rights and restrictions governing technology use
- Digital privacy–Protection of citizen information, reputation, and rights while using digital mediums
- Digital rights/ responsibilities–Privileges and freedoms extended to all digital users and behavioral expectations that come with them. (Ribble & Bailey, 2007)
- Digital search and research–Search and research that relies on online sources
- Effective Passwords–Make these easy to remember but hard to guess
- Fair use–Legal use of copyrighted materials without permission of the owner provided the use is fair and reasonable, does not impair the value of materials, and does not curtail profits expected by owner
- Image copyright–Exclusive legal right to reproduce, publish, sell, or distribute the matter and form of an image
- Internet safety–Security of people and their information when using the Internet
- Netiquette–Electronic ‘etiquette’ on the net
- Online Plagiarism–Wrongful appropriation of another author’s “language, thoughts, ideas, or expressions”
- Online presence–An individual’s collective existence online including any activity that takes place on the internet
- Public domain–The realm embracing rights to online material that belong to the community at large, are unprotected by copyright or patent, and can be appropriated by anyone
- Social media–Online platforms like Facebook and Twitter by which individuals and communities create and share content
- Stranger Danger–Perceived danger by strangers
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Tech Tip #82: My Picture’s a TIFF and the Program Needs a JPG
As a working technology teacher, I get hundreds of questions from parents about their home computers, how to do stuff, how to solve problems. Each week, I’ll share one of those with you. They’re always brief and always focused. Enjoy!
Q: My picture file is a .bmp and I need a .jpg. What do I do?
A: Blogs and wikis and lots of online sites won’t accept .bmp image files. I no longer even save pictures in that format because so much of what I do is collaborative, which means online.
If you have an image you want to use, but it’s in this .bmp format, here’s what you do:
- Open it in MS Paint (which comes with Windows) or Photoshop
- save-as a .jpg.
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18 Things You Know If You’ve Been Reading This Blog
Computer technology isn’t as hard as it sounds, but it does require consistent use. You can’t learn a skill and stick it on a shelf for three months without it molding. Here’s how you do that: Read this blog. I cover the stuff you will use daily. It won’t get stale. Take my test. Try these eighteen:
Basics
- 7 Education Trends You Don’t Want to Miss
- 8 Education Tools That Are Going Away
- 11 Ways to be an Inquiry-based Teacher
- 12 Tips on Handling Hard-to-teach Classes
- How to be a Tech Teacher
- Mouse Skills
- My Classroom
- New Students? 7 Tips to Differentiate with Tech
Common Core Basics
- 11 Things I Love About Common Core
- Common Core Writing–Digital Quick Writes
- How to Prepare Students for PARCC Tests
- What are Common Core keyboarding standards?
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Dear Otto: How do I use avatars?
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.
Here’s a great question I got from Karela:
I would like something funny. I saw the site about making avatars. It is good for students above first grade but, how can they use those avatars later? I just saw a BUY option.
Avatars are great. They inform an overarching discussion on digital citizenship, privacy, and online safety. After all, why do we use avatars? I take every opportunity to use and discuss avatars with students, even if they show up on a website we’re using rather than as a student-directed project.
A few ideas on how to incorporate them into your curriculum and teaching:
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I Can Solve That Problem…
I love teaching problem solving in the classroom. It’s authentic, rigorous, and often amazing to students. They think the first resource when at school is the teacher.
Not.
So I start in kindergarten and bang away at the same theme for the nine years I have them: You (dear student) are your best resource.
Here are some inspiring quotes from men who laugh at problems, shake their fist at adversity, revel at the idea that some consider a problem impossible to solve:
Success consists of going from failure to failure without loss of enthusiasm.
—Winston Churchill
In times like these, it is good to remember that there have always been times like these.
— Paul Harvey Broadcaster
Never try to solve all the problems at once — make them line up for you one-by-one.
— Richard Sloma
Some problems are so complex that you have to be highly intelligent and well-informed just to be undecided about them.
— Laurence J. Peter
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4 myths to bust about game-based learning
This is a hot topic with many of my teacher friends. Recently, I spent a wonderful hour chatting with efriend, Lindsey Hill (see her bio at the end) and found she had interesting ideas on game-based learning. I’ve been a fan of games in education since discovering Mission US (where students become actors in the American Revolution) and being schooled by students on the value of Minecraft. Lindsey shares my enthusiasm and took it a step further–facing head on the issues that are stopping teachers from using games in education. I think you’ll find her ideas fascinating:
Teachers have many hurdles to jump to begin using digital learning in their classrooms. One thing, among many, that we know about teachers is they don’t give up easily. As a veteran teacher of 14 years and current lead for reading engagement initiatives at Evanced Solutions, I’ve had numerous discussions with educators on best practices for today’s tech-savvy kids. They want to try game-based learning, but it has been stigmatized as “mindless” fun. Critics of game-based learning are unaware that the touchscreen taps, mouse clicks and joystick jiggles can help sharpen cognitive skills.
Integrating the right kinds of games in the classroom helps kids have fun while simultaneously engaging in the process. Yet, teachers are often criticized for pushing more screen time on today’s techno-obsessed children. That’s why I suggest this simple “A.P.E.” principle to help combat four common myths about the use of e-games in the classroom.
A: Authentic Integration
P: Purpose-Driven Usability
E: Engagement
Myth #1: Game-based learning does not meet Common Core State Standards and is difficult to assess.
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Definition of ‘Teacher’
I heard from several friends at a non-denominational school I’m close to that rules regarding prayer in the classroom have changed. Now, teachers may not have the morning prayer that has started their day for over twenty years. Times change and Admin decided that was no longer the direction the school was going. They continue to have organized fellowship–just not under the direction of an individual teacher, in his/her classroom.
Serendipity brought the following to my inbox. Thought I’d share:
After being interviewed by the school administration, the prospective teacher said:
‘Let me see if I’ve got this right.
‘You want me to go into that room with all those kids, correct their disruptive behavior, observe them for signs of abuse, monitor their dress habits, censor their T-shirt messages, and instill in them a love for learning.
‘You want me to check their backpacks for weapons, wage war on drugs and sexually transmitted diseases, and raise their sense of self esteem and personal pride.
‘You want me to teach them patriotism and good citizenship, sportsmanship and fair play, and how to register to vote, balance a checkbook, and apply for a job.