Category: Games/Simulations

7 Education Trends You Don’t Want to Miss

It’s 2014–an era of increased understanding, patience, creativity…

And technology.

Really? Wasn’t that last year’s educational buzzword? Why can’t that geeky stuff leave teachers alone? Education worked fine with blackboards and chalk and desks-all-lined-up-in-a-row. Now, students sit in circles, yell out questions, stare at iPads, do state reports on something called ‘Glogster.com’. Smartscreens, 1:1 computing and iPads have turned classes upside down. What else can change?

A lot, actually. Here are six trends you don’t want to miss. Embrace them and by next year, your students will be as excited to come to class as you are:

On Demand Teaching

Not only is the teacher leaving the front of the classroom, soon, they will be appearing virtually on a screen in your home. Thanks to programs like Google Hangout, if it snows, if a student is sick or out of town or on a field trip, everyone can still participate in class. All that’s required is a Google account (like students get with Google Apps for Education) and an internet connection (at the student home, a friend’s house, or even the library). This works nicely too if the teacher is away from the classroom for faculty training. They simply tape the class, collect required resources, and students log on during class time.

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Weekend Website: Hunger Games

hunger gamesI’d like to welcome Michelle Mano as my guest blogger today. As a former classroom teacher who understands the importance of creasting a community of 21st century learners, Michelle is a strong advocate of technology in the classroom She has a great lesson plan and activities to share with you-all today, based on The Hunger Games:

The Hunger Games: Catching Fire opened in theaters on November 22 and has taken the world by storm, already grossing almost $600 million internationally. This adaptation of the bestselling young adult series by Suzanne Collins has captivated middle and high school students with its story of a futuristic government that rules through fear, subjecting its people to a deadly annual tournament. With equal parts adventure, suspense and romance, it’s clear why this trilogy has achieved such widespread appeal.

But what about its educational potential? Is it possible to use such a popular work of fiction in the classroom to generate excitement for learning?

Teach.com and Hunger Games Lessons have recently released “Sparking Their Interest: Engaging Students with The Hunger Games: Catching Fire, an exciting guide that examines the role of popular culture in education and offers great ideas for incorporating The Hunger Games into your everyday lessons. Hunger Games Lessons was started by Tracee Orman, a high school English teacher who recognized the series educational value. Teach.com is an educational resource dedicated to discovering, discussing and encouraging great teaching around the world. They work closely with USC Rossier Online, a top-ranked teacher preparation program delivered online from the University of Southern California, to foster innovation and creativity in teachers. Both share a vision of empowering educators to prepare students for 21st century learning, particularly when it comes to getting young students excited about school. According to the Hunger Games guide, “keeping your curriculum relevant is the key to student motivation…when placed in the context of 21st century skills, utilizing popular movies, television and literature allows students to become technologically adept, culturally aware and motivated to learn.”

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tech q & a

Dear Otto: What do I do with students who ‘get’ tech really fast?

tech questionsDear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.

Here’s a great question I got from Linda:

I have taught elementary school many years but this is my first year in 6th, with 4th the highest grade I have taught.I work with 2 other 6th grade teachers who have happily handed over technology to me. So I have 3 6th grade classes to teach technology to. I am a fan of technology, like learning about it and am pretty comfortable with it – but not as quick as the students. For many of my students ( I have a GATE cluster) the sky is the limit so I would like to challenge them as much as possible so I thought tutoring would be the fastest route to make this happen. What do you recommend?
Hi Linda

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Common Core Reading–What if Students Don’t Like Reading

common coreHere’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Reading Strand. This covers K-8, 315 Standards, and has 14 projects.

BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:

Essential Question

How can games help me learn reading skills?

Summary

Students play an online game (i.e., Samorost) to hone reading and math skills. By end of unit, 5th through Middle School will review up to 7 math anchor standards, 8 reading anchor standards, 6 RST standards, 4 reading informational standards, and 1 reading foundational standard.

Big Idea

Games encourage students to read closely, determine and analyze central ideas, interpret meaning, assess point of view/purpose, differentiate between arguments, and understand sometimes complex material.

Materials

Internet, class Twitter account, student blogs, digital citizenship links

Teacher Preparation

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minecraft in education

Teach Digital Citizenship with … Minecraft

minecraftThe hottest topic in my elementary school tech classroom is Minecraft–and has been for several years. So I was thrilled when efriend, Josh Ward, offered to write an article for Ask a Tech Teacher connecting Minecraft and the most important topic in my classroom–Digital Citizenship.

Josh is the Director of Sales and Marketing for green hosting provider, A Small Orange. He is originally from Southeast Texas, but has called Austin home for almost 20 years. He enjoys writing about his passion for all things Internet related as well as sharing his expertise in the web hosting industry and education.

I think you’ll enjoy this article:

Teaching Digital Citizenship with Minecraft

A “digital citizen” is generally defined as “those who use the Internet regularly and effectively.” With children and teenagers moving more and more toward the Internet and away from television for their recreational and informational needs (95% of all teens from ages 12 to 17 are online, and 80% of those use social media regularly), the next generation of digital citizens isn’t just arriving, they’re already here.

Advertisers and corporations have known this for some time, and have begun targeting the youth demographic that will drive the country’s economic future, making responsible and informed “digital citizenship” that much more important.

The Internet has come to play a huge part in not only our daily lives, but our educational future, and these formative years are a perfect time to stress the importance of a free and open Internet, as well as developing a strong sense of civic identity, cooperation, and participation.

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12 Great Simulations to Gamify Your Class

kids keyboard awe copy

Here are 15 websites I’ve found that do an excellent job of using games to promote critical thinking, problem solving skills, and learning:

Suggestions for using Bridge Builder:

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minecraft in education

Weekend Website #115: Minecraft

Every week, I share a website that inspired my students. This one is a blockbuster as far as student interest, risk-taking, enthusiasm.

[caption id="attachment_10086" align="aligncenter" width="614"] Click to visit website and play movie about Minecraft[/caption]

Age:

Grades 3-8 (or younger, or not)

Topic:

Problem-solving, critical thinking, building

Address:

Minecraft

Review:

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