Ask a Tech Teacher guest blogger, Steven Wesley, has some great suggestions for using augmented reality:
Day by day, technology is becoming more and more present in our lives. As the time goes by, we tend to rely on technology more and more. A good example would be the kids nowadays. They are becoming tech-savvy from a very young age. Twenty years ago, kids were outside playing games from football to hide-and-seek, today’s kids are becoming too attached to their gadgets. They spend their time playing video games rather than hanging out with their friends.
Technology can be either a curse or a blessing, depending on how we use it. In good hands, it can be directed to the achievement of great purposes. Even so, if we use it in an unfavorable way, it can have a lot of malicious side effects.
Augmented reality is a technology that is gaining more and more popularity. Just remember what a huge hit Pokemon Go was this summer. Even though it’s a new technology, it doesn’t mean that it has to be very expensive. You don’t have to buy expensive glasses, you can just use your smartphone or a tablet for educational purposes.
Let’s take a look at three helpful reality apps. They can make your lessons exciting and beneficial for your students.
A topic I don’t cover enough is 3D printing. It’s relatively new on the education landscape and I have yet to reach a comfort level with it. Thankfully, Ask a Tech Teacher contributor, Lisa Michaels, has lots of knowledge and experience on this topic. Here are her thoughts on the importance of 3D printing in education:
The range of possibilities which 3D printing provides is almost limitless. As the technology evolves, 3D printers are being used to create everything from simple plastic toys to automobile bodies, prosthetic limbs, replacement parts, and even gourmet dishes.
One area where 3D printing has yet to make a difference despite the potential of fulfilling many needs is within the educational systems. Elementary schools, high schools, universities and even vocational training courses are ideal places to incorporate 3D printing as part of the curriculum.
A Revolutionized Classroom
The ability to produce almost any object in 3D is poised to revolutionize learning. Instead of using linear, two-dimensional teaching methods to transfer knowledge and teach concepts, you can facilitate the learning experience by providing hands-on three-dimensional models. Concepts that have been historically difficult to grasp can be directly demonstrated with 3D printed visual aids that help students learn and retain ideas more easily.
I recently got a question from a reader asking how the lessons in my K-8 curriculum supported Dr. Norman Webb’s Depth of Knowledge philosophy — an integral concept to her school’s mission. It got me thinking about lesson plans in general — how far we’ve come from lecture-test-move on. Now, exemplary teachers focus on blending learning into the student’s life knowledge base with the goal of building happy, productive adults. There are several concepts that address this reform in teaching (such as Art Costa’s Habits of Mind, Bloom’s Taxonomy, the Hess Cognitive Rigor Matrix, or the tech-oriented SAMR Model). Depth of Knowledge (DoK) is arguably the most thorough with its four concise levels, each supported by a collection of words that contribute to delivering content at that level. Like the SAMR Model, involvement grows with each level from a basic recall of knowledge to the ability to use that information in new circumstances.
Here are general details about Webb’s DoK:
- With Webb’s DoK chart, not only can you figure out how to teach a subject more deeply and expect students to demonstrate complex understanding, but teachers can evaluate where students are in the four-step process starting at the rote application of knowledge to its synthesization from various sources that is then transferred to other uses.
- Level One: Identify details in the text, specific facts that result in a ‘right’ answer. Tasks that require Level One thinking include words like memorize, state, and recognize.
- Level Two: Show a relationship between an idea in the text and other events. ‘How’ and ‘why’ are good questions to bump an activity into Level Two. Tasks that require Level Two thinking include words like compare, infer, and interpret.
- Level Three: Analyze and draw conclusions about the text. Support conclusions with details. Use a voice that is appropriate to the purpose, task, and audience. Tasks that require Level Three thinking include words like hypothesize, differentiate, and investigate.
- Level Four: Extend conclusions and analysis (which might be the result of Level three) to new situations. Use other sources to analyze and draw conclusions. Tasks that require Level Four thinking include words like connect, analyze, and prove.
- As Dr. Karin Hess says, DoK is not about difficulty, it’s about complexity. Level One may be difficult for some students, but it isn’t complex. They may memorize a calculus formula (which I’ll stipulate is beyond difficult), but it doesn’t represent rigorous thinking. That happens in Level Four’s application to the real world.
- For DoK’s Level One and Two, there are usually right answers. That’s not true in Levels Three and Four.There, it’s about higher-order thinking.
- DoK is not a taxonomy (like Bloom’s). Rather, it itemizes ways students interact with knowledge.
- To work at a Level Three or Four requires foundation. Show students how to accomplish Level One and Two goals first.
With that in mind, here are seven steps to transform your current lesson plan into one aligned with DoK guidelines:
Several times a year, I teach an online class called the Tech-infused Classroom. Here, we discuss the idea that tech-infusing a class isn’t about replacing activities with technology, rather enhancing and extending learning with the wonderful tech tools now available (think M or R on the SAMR Model).
One of my students, Matthew DiSiena, a PK-8 grade tech teacher in Queens New York, wrote a top-notch description of what he sees as the tech-infused classroom:
The tech-infused classroom is a place where we use technology.
We use technology.
I know, that sounds too simple and too short of an explanation. We use technology for everything! I use technology to teach, the students use technology to learn and teach each other. Students run into a problem on the computer, they know how to solve it, they try to solve it, or they ask a friend next to them to teach them how to solve it, so they know how to solve it in the future. We always explain, step by step, how to do something, never taking the mouse out of someone’s hand. If you want to teach someone how to kick a soccer ball, you tell them how to kick a soccer ball, then they try and kick the soccer ball themselves. If we just kicked the soccer ball for someone then they would never learn how to become a good soccer player themselves.
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m taking a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
Today: Organizing your classroom
18 webinars (more added as they become available), approx. 30 minutes each, show how to set up your classroom to be tech-infused.
BloomBoard is a professional development website for teachers and administrators. On the teacher side, educators learn, share, and discuss teaching ideas. The resources–including over 10,000 articles, videos, lesson plans, and more–are clear, easy-to-navigate, and user-friendly, with opportunities to collaborate with other teachers. What truly makes this educator-oriented site unique is that teachers can earn topical micro-credentials that can be used by their school district or state credentialing agencies (depending upon the circumstance). To earn these, teachers view the required materials, answer a set of questions, and then submit evidence of impact on practice such as lesson plans, instructional materials, and videos.
On the administrator side, BloomBoard offers the ability to look at reports and recommend resources for professional development. Analytics provide insight into which professional development resources and topics are most popular.
Alongside BloomBoard’s free content are premium pieces such as tools to collaborate with colleagues, private spaces for virtual discussions and document sharing, a dashboard to monitor the most widely-used district-wide collections and micro-credentials, the ability to create unique micro-credentials, and dedicated support from BloomBoard instructional practitioners. Within a district hub, admins can also create programs around particular topics such as ELL and special education that enable them to set shared goals, resources, and opportunities for collaboration and conversation.
- sign up for a free account
- fill out a profile with your interests and goals
- start reviewing recommended materials or browse the resources
- The problem often with professional development isn’t a lack of resources; it’s identifying the ones that fit specific needs. BloomBoard does this for educators.
- Resources are recommended that fit teacher grade level, subject area, and teaching interests.
- BloomBoard tracks the progress of each teacher’s professional development and chronicles how they hone their skills.
- One piece I always seek out on educator websites is an active forum where I can ask questions of colleagues and work through problems. While BloomBoard does offer this (a great plus), it’s too new to be robust. I look forward to what it will grow into over time.
- Another feature that really isn’t a con, simply on a wishlist: Teachers and administrators can curate collections, but not load their own material. On the plus side: The reason is that BloomBoard wants to review the material and ensure its quality before making it available.
Here are six ways to integrate BloomBoard into your professional development:
- provide a curation of quality, tested resources organized by topic so teachers have a one-stop shop for informing themselves on topics of interest.
- track teacher professional learning for credentialing or recertification (or salary schedules).
- quickly find out who’s knowledgeable on a particular education subject (by reviewing earned micro-credentials).
- engage in group study of a topic to promote grade-level or school goals.
- extend learning using the BloomBoard recommendations, based on teacher profiles.
- stay up-to-date on education pedagogy with easy-to-access and reliable resources.
Most educators–and parents–focus technology benefits on how it helps academically, but efriend Joe Peters reminded me the other day that there’s more to it than that. Joe’s not only a parent, but a freelance journalist and tech enthusiast, so I asked him to explain that to me and to my readers. Here’s his article on how edtech fosters a child’s social-emotional development:
As technology has become mainstreamed in modern education, learners are able to enjoy many key advantages. These include acquiring 21st-century skills, stronger peer relationships, and a greater motivation to learn. Technology also helps to prepare students for the future and improves the retention rate of information.
A child’s emotional well-being and self-confidence is essential to social and intellectual development. A worldwide survey conducted by the World Economic Forum and the Boston Consulting Group confirmed that the use of educational technology fosters collaboration, problem-solving, teamwork and interpersonal communications. These benefits can help children build important social and emotional skills that will serve them throughout their lives.
Importance of Social-Emotional Development
Every person experiences a broad array of emotions on a daily basis. These feelings are not right or wrong nor good or bad, but there are good and not so good ways to handle those feelings. Kids who are shown ways to identify, express and cope with their feelings will be able to handle tough situations later in life.
Parents and educators should avoid negating a child’s strong emotions. Dismissing child’s feelings may cause resentment, shame and confusion, and could make the child afraid to share similar feelings in the future. These negative emotions can also interfere with the learning process. Many parents and teachers do not fully understand social and emotional learning (SEL). They might see it as a way to get kids to behave rather than as a way to achieve improved academic, economic and social outcomes for their students.
If you haven’t yet made the decision to join me at Summer PD: Tech-infused Teacher for three-weeks of high-intensity tech integration, here are the Top Ten Reasons for signing up:
10. Tech in ed is a change agent. You like change.
9. You’ll have a bunch of tech ed skills you can now say ‘I know how to do that’. Like TwitterChats. And Google Hangouts. And screencasts.
8. Your school will pay for it of you promise to teach colleagues–or show the videos.
7. It’s fun.
6. You want to meet new people.
5. You’re technophobic, but lately feel like teaching without technology is like looking at a landscape through a straw. You want to change that.
4. Richard Sloma said, “Never try to solve all the problems at once — make them line up for you one-by-one.” You want your tech problems lined up in single file.
3. Technology in education is the greatest show on earth. Well, at least in the classroom. You want to be part of it.
2. Ashton Kutcher told teens, “Opportunity looks a lot like work.” You agree. Learning tech ed this summer is an opportunity you’re ready for.
1. Albert Einstein said, “The significant problems we face cannot be solved at the same level of thinking we were at when we created them.” Education’s fix requires technology. You’re ready for a new level of thinking.
For more information, click here.
This is a question I get often from teachers: Technology is always an extra layer of work in my classroom. How can I blend it into what I already do without taking time I don’t have? When I first addressed this issue fifteen years ago, it was all about replacing traditional classroom tools with one on a computer. For example, book reports were typed on the computer instead of handwritten, or math facts were practiced with a math game instead of flash cards. But that quickly became cumbersome. Teachers didn’t know how to use the digital tools and there was never enough training to untip that balance. At the end of the day, paper-and-pencil was easier, faster, and perfectly understood. Soon, even the most stalwart tech-infused teachers discovered it was just as effective to use traditional tools and pull out the tech stuff for special occasions.
What happened? How did such a good idea go so wrong? The problem was four-fold:
- students didn’t have the technology foundation to smoothly incorporate digital tools into projects. Too often, the effort to provide evidence of learning suffered as students (and teachers) became mired in efforts to get the technology to work. Where is the tool? How do you do **? Why is the program not working?
- teachers didn’t have training in the tools. Even schools that made herculean efforts to train teachers in technology found themselves flailing. Even teachers who understood the tool would struggle with the inadequate infrastructure, the undependability of the technology itself, and the non-intuitive nature of so many of the programs they wanted to use. As a result, they used tools they understood rather than those best-suited for the project and learning.
- projects always–really, always–took longer using technology than the traditional low-tech approach.
- school infrastructure often struggled to support the exciting plans that tech-savvy teachers wanted to try. Computers froze or the network became over-burdened or the internet went down just as students required them the most. The money required to fix these problems was measured in the thousands of dollars–tens of thousands. Too many schools just didn’t have that budget.
This is a question I get often from teachers: How do I teach my state/national/international curriculum using technology? When I first addressed this issue about fifteen years ago, there weren’t any tools to make this happen. In fact, I ended up writing my own project-based technology curriculum (now in its fifth edition). I wanted a curriculum that scaffolded learning year-to-year, blended into the school academic program, could be re-formed to apply to any academic topic, differentiated for varied student learning style, and was age-appropriate for the needs of the digital natives populating my classroom. Everything I found through traditional sources was skills-based, undifferentiated, and relied on programs that have always been around rather than the ones that incited student passion.
The most difficult part was convincing colleagues that 2nd graders couldn’t write a book report in MS Word until they understood toolbars, keyboarding basics, enough digital citizenship to research effectively online, and how to solve the never-ending-but-repetitive tech problems they surely would face during their work.
Overall, it took a year to curate teacher needs, evaluate what skills were required to accomplish them, and then blend them into a tech program that optimized learning for the particular age group.
Before I disclose my secret formula, let’s assess where you are–right now–in your technology integration efforts. Dr. Ruben Puentedura developed the popular SAMR model as a way for teachers to evaluate how they are incorporating technology into their instructional practice. Here’s how it works:
Tech acts as a direct tool substitute with no functional change.
This is a great starting point. Look at what you’re doing in your lesson plans and consider what tech tools could replace what you currently use. For example, if you make posters to discuss great inventors, could you use an online tech tool like Glogster or Canva?
Tech acts as a direct tool substitute with functional improvement.