Category: 7th grade
4 Innovative Ways to Co-Author a Book
Everyone wants to write a book — right? Studies show that 74% of people think they have a book in them. Teens are no exception. With the ease in which that can be done, thanks to word processors like Word and Docs, online editors like Grammarly, and automated publishers like Kindle, there’s no reason why teens can’t do just that. Look at this list of kids who wrote successful books in their teens — or in one case, before:
- Alexandra Adornetto — published The Shadow Thief at age 14 and Halo at 18.
- Christopher Paolini — published Eragon at age 16 (he is now over 30)
- Steph Bowe — published Girl Saves Boy at age 16.
- Cayla Kluver — published Legacy at age 16
- Alec Greven — published How to Talk to Girls at age 9
As a teacher, I recognize that writing a book ticks off a range of student writing skills by providing organic practice in many required standards such as descriptive detail, well-structured event sequences, precision in words and phrases, dialogue, pacing, character development, transition words, a conclusion that follows what came before, research, and production/distribution of the finished product. I’ve tried novel-writing activities with students several times to varied results. Everyone starts out fully committed and enthusiastically engaged but by the end of the project, only the outliers on the Bell Curve finish. The rest have too much trouble balancing the demands inherent to writing a 70,000-word book (or even its shorter cousin, the novella). That I understand, as a teacher-author struggling with the same problems. As a result, usually I settle for less-impassioned but easier-accomplished pieces like short stories or essays.
Then I discovered co-authoring, a way to get all of the good achieved from writing a book without the intimidating bad. Many famous books have been co-authored, most recently, Bill Clinton and James Patterson’s The President is Missing but there’s also Neil Gaiman and Terry Pratchett’s Good Omens, Stephen King and Peter Straub’s The Talisman, and Preston and Child’s Special Agent Pendergast series. Done right, co-authoring encourages not just the writing skills we talked about earlier but perspective-taking, collaboration, and the teamwork skills that have become de rigueur in education.
The most common approach to co-authoring a book is to have students write alternate chapters but this doesn’t work for everyone. Today, I want to talk about four alternative co-authoring approaches that allow students to differentiate for their unique needs:
- vignettes
- multiple POV
- themed collections
- comics
MS Career Planning: Moving in the Right Direction
I really like the recent trend away from presenting college as the goal for all graduating seniors, opening that up to include a wide variety of careers. Our job as educators is to encourage students in whatever their choice of post-school employment is, be it more education, a technical school, or a job. If we try to force students into a future not of their own choice, they disengage from learning. Ask a Tech Teacher contributor, Bryce Welker, has some ideas on that I think you’ll find interesting:
As an educator, you want to help your students excel now and in the future. This means you have to do everything possible to prepare them for their careers.
One way school districts are ensuring this is by introducing career topics and studies to middle school students. According to the Association for Career and Technical Education, middle school is the time when students are the most likely to become disengaged from learning.
This is in part due to them going through puberty, trying to form their own personal identity, and overcoming other challenges that come with navigating new environments. So this is a vital time to introduce courses that teach students about various career opportunities.
Let’s take a look at how educators around the country are helping middle school students plan and direct their future careers.
Hour of Code Lesson Plans by Grade
This December will again host the Hour of Code, a one-hour introduction to programming designed to demystify the subject and show that anyone can be a maker, a creator, and an innovator. Last year, almost 300,000 students (age 4-104) participated from over 180 countries and wrote almost 20 billion lines of code. The 200,000+ teachers involved came away believing that, of all their education tools, coding was the best at teaching children to think. It’s easy to see why when you look at fundamental programming concepts:
- abstraction and symbolism – variables are common in math, but also in education. Tools, toolbars, icons, images all represent something bigger
- creativity – think outside the box
- if-then thinking – actions have consequences
- debugging – write-edit-rewrite; try, fail, try again. When you make a mistake, don’t give up or call an expert. Fix it.
- logic – go through a problem from A to Z
- sequencing – know what happens when
If you’re planning to participate in Hour of Code, here are activities by grade that will kickstart your effort. They can be done individually or in small groups.
24 Economics Websites for Middle School
Wide variety from formative to summative, from quizzes to games. See what works for you:
- 60-seconds Adventures in Economics–videos from Open University
- Basic Economic Terms
- Basic Economics Jumbled
- Be Your Own Boss
- BrainPop—money movie
- Business and Profit Millionaire Game
- Coffeeshop Game
- Economic Concepts
- Economics in Plain English–from Atlantic Monthly–videos
- Economic Systems
- Economic Terms
- Economic Terms Mini-Quiz

- Economics Flashcards
- Economics Flashcards
- Economy Terms
- Hands on Banking for Kids
- It’s My Life:PBS Kids – Click on Money
- Lemonade Stand
- Making Money
- NASDAQ
- New York Stock Exchange
- Stock Market Game
- US Economy
- You are here—sim of the consumer world
#51: History Trifold in Publisher–Grades 4-7
This lesson is a crowd pleaser. Students create a timeline showing what was happening around the world while they lived their lives. I’ve found this generates lots of discussion between students and their parents as they try to understand what the world events were.
Click on each page of lesson plan. (more…)
38 Art Websites for K-8
If your children are eager to be creative this summer, but addicted to computers, try these wonderful art-oriented websites. For your youngers, start any visit to the internet with a conversation about safety, privacy, and good digital citizenship. Soon, they’ll know the rules and you won’t have to keep chatting about it:
You can find updates for this page here.
Lots of art websites for K-8
- Art Online
- ASCII art picture generator–instant
- ASCII Art Text Generator
- BigHuge Labs
- Image edit exposure tool
- Image Edited? Check here
- PhotoCube
Avatars
Common Core Writing–Digital Quick Writes
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Writing Strand. This covers K-8, 208 Standards, and has 28 projects.
BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:
Essential Question
How does writing often and briefly improve skills?
Summary
Students use digital Quick Writes to integrate writing and critical thinking practice into any discipline. They use a variety of age-appropriate digital tools to prepare their work. Through these short, fun writings, students develop fluency, build the habit of reflection, and informally assess thinking.
Big Ideas
Writing routinely for short periods of time, for a range of tasks, purposes, and audiences, makes students better writers.
Materials
Internet, drawing program, quick write links
Dear Otto: How do I grade technology in my school?
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.
Here’s a great question I got from Barbara, a principal at a local school:
..
There isn’t a lot of research on the topic of grading tech classes. Anecdotally, it seems to be all over the board–whether teachers grade or not, and if they do–how. The short answer to this question is: It depends upon your expectations of the tech class. If it’s fully integrated into the classroom, treated more as a tool than a ‘special’ class (some call them ‘exploratories’, akin to PE, Spanish, music), then you probably want to hold it rigorously to the grading scale used in the classroom. The projects created will be evidence of learning, more like summative (or formative) assessments of academic work than tech skills.
Common Core Reading–What if Students Don’t Like Reading
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Reading Strand. This covers K-8, 315 Standards, and has 14 projects.
BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:
Essential Question
How can games help me learn reading skills?
Summary
Students play an online game (i.e., Samorost) to hone reading and math skills. By end of unit, 5th through Middle School will review up to 7 math anchor standards, 8 reading anchor standards, 6 RST standards, 4 reading informational standards, and 1 reading foundational standard.
Big Idea
Games encourage students to read closely, determine and analyze central ideas, interpret meaning, assess point of view/purpose, differentiate between arguments, and understand sometimes complex material.
Materials
Internet, class Twitter account, student blogs, digital citizenship links
Teacher Preparation
Common Core: A Lesson Plan for STEM (on Bridges)
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Math Strand. This covers K-8, 114 Standards, and has 20 projects.
BTW, the lines at the front of each step are to check off the skill–track progress in case you don’t complete it in one class period. Feel free to print out for your classroom use:
Essential Question
How can I use practical and theoretical knowledge to solve a problem?
Summary
Students virtually construct a viable, affordable bridge and submit it (if age limits met) to a national competition. They use theoretical knowledge in a practical application. When done, they reflect on importance of both theoretical and practical in problem solving.
This lesson contributes to the rigor of your school’s math program, defined by Common Core: … Use of technology differentiates for student learning styles by providing an alternative method of achieving conceptual understanding, procedural skill and fluency, and applying to authentic circumstances.
By the end of this unit, middle school students will review all eight Standards for Mathematical Procedures, 3 W and 3 RST standards, as well as embrace an authentic experience in problem solving and the practical applications of math knowledge.
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