Category: 6th grade
Hour of Code: Minecraft Review
Every week, I share a website that inspired my students. This one is perfect for Hour of Code. Make yourself a hero for an hour:
Age:
Grades 3-8 (or younger, or older)
Topic:
Problem-solving, critical thinking, building
Address:
Review:
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24 Economics Websites for Middle School
Wide variety from formative to summative, from quizzes to games. See what works for you:
- 60-seconds Adventures in Economics–videos from Open University
- Basic Economic Terms
- Basic Economics Jumbled
- Be Your Own Boss
- BrainPop—money movie
- Business and Profit Millionaire Game
- Coffeeshop Game
- Economic Concepts
- Economics in Plain English–from Atlantic Monthly–videos
- Economic Systems
- Economic Terms
- Economic Terms Mini-Quiz
- Economics Flashcards
- Economics Flashcards
- Economy Terms
- Hands on Banking for Kids
- It’s My Life:PBS Kids – Click on Money
- Lemonade Stand
- Making Money
- NASDAQ
- New York Stock Exchange
- Stock Market Game
- US Economy
- You are here—sim of the consumer world
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Hour of Code: Minecraft
Every week, I share a website that inspired my students. This one is perfect for Hour of Code. Make yourself a hero for an hour:
Age:
Grades 3-8 (or younger, or older)
Topic:
Problem-solving, critical thinking, building
Address:
Review:
Share this:
Great (Free) Lesson Plans
Here’s a list of over seventy-five lesson plans free for your use. They’re organized by:
- subject
- software/tool
- grade
You just highlight the lesson, then copy-paste to a doc of your choice.
If you want them printed out on 8.5×11 sheets, they are available for purchase here.
Here’s a slideshow of some of the lessons:
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38 Art Websites for K-8
If your children are eager to be creative this summer, but addicted to computers, try these wonderful art-oriented websites. For your youngers, start any visit to the internet with a conversation about safety, privacy, and good digital citizenship. Soon, they’ll know the rules and you won’t have to keep chatting about it:
You can find updates for this page here.
Lots of art websites for K-8
- Art Online
- ASCII art picture generator–instant
- ASCII Art Text Generator
- BigHuge Labs
- Image edit exposure tool
- Image Edited? Check here
- PhotoCube
Avatars
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Common Core Writing–Digital Quick Writes
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Writing Strand. This covers K-8, 208 Standards, and has 28 projects.
BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:
Essential Question
How does writing often and briefly improve skills?
Summary
Students use digital Quick Writes to integrate writing and critical thinking practice into any discipline. They use a variety of age-appropriate digital tools to prepare their work. Through these short, fun writings, students develop fluency, build the habit of reflection, and informally assess thinking.
Big Ideas
Writing routinely for short periods of time, for a range of tasks, purposes, and audiences, makes students better writers.
Materials
Internet, drawing program, quick write links
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Dear Otto: How do I grade technology in my school?
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.
Here’s a great question I got from Barbara, a principal at a local school:
..
There isn’t a lot of research on the topic of grading tech classes. Anecdotally, it seems to be all over the board–whether teachers grade or not, and if they do–how. The short answer to this question is: It depends upon your expectations of the tech class. If it’s fully integrated into the classroom, treated more as a tool than a ‘special’ class (some call them ‘exploratories’, akin to PE, Spanish, music), then you probably want to hold it rigorously to the grading scale used in the classroom. The projects created will be evidence of learning, more like summative (or formative) assessments of academic work than tech skills.
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Common Core Reading–What if Students Don’t Like Reading
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Reading Strand. This covers K-8, 315 Standards, and has 14 projects.
BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:
Essential Question
How can games help me learn reading skills?
Summary
Students play an online game (i.e., Samorost) to hone reading and math skills. By end of unit, 5th through Middle School will review up to 7 math anchor standards, 8 reading anchor standards, 6 RST standards, 4 reading informational standards, and 1 reading foundational standard.
Big Idea
Games encourage students to read closely, determine and analyze central ideas, interpret meaning, assess point of view/purpose, differentiate between arguments, and understand sometimes complex material.
Materials
Internet, class Twitter account, student blogs, digital citizenship links
Teacher Preparation
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Common Core: A Lesson Plan for STEM (on Bridges)
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Math Strand. This covers K-8, 114 Standards, and has 20 projects.
BTW, the lines at the front of each step are to check off the skill–track progress in case you don’t complete it in one class period. Feel free to print out for your classroom use:
Essential Question
How can I use practical and theoretical knowledge to solve a problem?
Summary
Students virtually construct a viable, affordable bridge and submit it (if age limits met) to a national competition. They use theoretical knowledge in a practical application. When done, they reflect on importance of both theoretical and practical in problem solving.
This lesson contributes to the rigor of your school’s math program, defined by Common Core: … Use of technology differentiates for student learning styles by providing an alternative method of achieving conceptual understanding, procedural skill and fluency, and applying to authentic circumstances.
By the end of this unit, middle school students will review all eight Standards for Mathematical Procedures, 3 W and 3 RST standards, as well as embrace an authentic experience in problem solving and the practical applications of math knowledge.
Big Idea
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10 Ways Any Teacher Can (and Should) Use Technology
New technologies have broadened and expanded the role that speaking and listening play in acquiring and sharing knowledge and have tightened their link to other forms of communication. Digital texts confront students with the potential for continually updated content and dynamically changing combinations of words, graphics, images, hyperlinks, and embedded video and audio.
The underlying theme can’t be ignored by teachers any longer: A 21st Century learner requires technologic proficiency. Proof enough is that Common Core summative assessments will be completed online—only possible if students use technology as comfortably as paper and pencil to demonstrate knowledge.
But how do you do that if you aren’t a ‘techie’, a ‘geek’, if you barely use a Smartphone much less the myriad of online tools. I have ten strategies that will make your teaching life easier, bump up your effectiveness with students, and save time complying with Common Core standards. Try these ten tech uses. Watch what a difference they make: