Category: 1st

14 Websites to Teach Mouse Skills

1183938_stylized_mouseI repost this article every September because I get so many requests for mouse resources for those youngest keyboarders. For an up-to-date list, click here. Enjoy!


One of the most important pre-keyboarding skills is how to use the mouse. The mouse hold is not intuitive and if learned wrong, becomes a habit that’s difficult to break. Here are some images to assist you in setting up your newest computer aficionados:

Here are 16 websites student will enjoy, including 4 for adults new to computers:

  1. Drawing Melody–draw in many colors with the mouse and create music
  2. Left-click practice while playing the piano
  3. MiniMouse1183938_stylized_mouse
  4. Mouse and tech basics–video
  5. Mouse practice—drag, click
  6. Mouse skills
  7. Mouse Song
  8. OwlieBoo–mouse practice
  9. Wack-a-gopher (no gophers hurt in this)

Puzzles

  1. Digipuzzles–great puzzles for geography, nature, and holidays
  2. Jigsaw Planet–create your own picture jigsaw
  3. Jigsaw puzzles
  4. Jigzone–puzzles
  5. Jigsaw Puzzles–JS

Adults

  1. Mousing Around
  2. Skillful Senior

Trackpad

Many of these are simply repurposing mouse skill sites to the trackpad. 

  1. Basics
  2. Practice
  3. Touchpad vs Mouse

If you’re looking for more, Internet4Classrooms has a long list you might like, and these fun sites from minimouse.us.

More on mouse skills:

Dear Otto: Should Lefties Use Right Hands for Mousing Around

Tech Tip #61: How to Get Youngers to Use the Right Mouse Button

Dear Otto: Should I fix ‘Thumb clicking’?

 

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Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.

1st grade architecture

3 Lesson Plans to Teach Architecture in First Grade

1st grade architectureHere’s a great lesson plan with three activities well-suited to the discussion of architecture and design in 1st grade:

Review

Students complete three projects in two weeks to aid understanding of architecture, design, and three-dimensional thinking. They’ll experiment with spatially laying out a three-dimensional structure on a two-dimensional paper. When completed, they’ll discuss with neighbors while practicing good listening skills learned in class.

Start with a discussion of design. This includes size, shape, texture, proportion, scale, mass and color. We will apply these to rooms, buildings, and neighborhoods. Encourage students to think and analyze critically as they engage in learning.

In figures below, ask students which are two- or three-dimensions? How do they know?

[gallery ids="50170,50171,50172,50173,50164"]

Design the Classroom

Visit Classroom Architect and demo how to design the classroom with drag-and-drop pieces (see figures below). Take suggestions from class on layout. Students must think about where tables and storage are relative to other items. This is an active learning lesson that encourages visual thinking. Develop a sample based on class input and show how to make corrections if necessary.

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savings

6 Sites + 12 + 6 About Coin Counting

Second graders (sometimes first graders) learn about money. The only way to really ‘get it’ is repetition. Here’s a list of websites to provide redundancy for each type of learner:

  1. Coin Counting
  2. Counting Money
  3. Money—counting
  4. Piggy Bank
  5. H.I.P. Pocket Change
  6. Cash Out

For a longer list that includes concepts like ‘economics’, try these:

Coins and Counting Money

  1. Brain Pop Learn about Money
  2. Cashtivity
  3. Coin games—from US Mint
  4. Count Money
  5. Face on money
  6. Face on money–from Lunapic; lots of options
  7. Make change
  8. Money—counting
  9. Moneyville
  10. Money Flashcards–APlus Math
  11. Mr. Bouncy’s Money collection–lots of websites
  12. US Mint virtual tour (a slideshow)

Economics–for youngers

  1. Brain Pop Learn about Money
  2. Coffee Shop Game
  3. Rich Kid Smart Kid
  4. Spent–living at minimum wage: the game
  5. Three Jars–kids learn to use money wisely
  6. Tykoon Kid–earning with a purpose

Do you have any to add to this list? These are mostly for youngers–I’d love some for older age groups. (more…)

3 Apps That Encourage Students to Read

readingReading is defined as “the action or skill of absorbing written or printed matter silently or aloud.” Sounds dry, maybe even boring, but once a child learns to read, they get much more than an understanding of words, sentences, paragraphs, grammar, syntax, and vocabulary. It has been credited with providing an escape from reality, exercising the mind, saving lives, bringing people together, answering problems, and predicting success in school. It alleviates boredom in the bits of free time that pop up between soccer and dinner and it can be done alone or in a group.

“Books are the quietest and most constant of friends…”
― Charles William Eliot

According to Early Moments, reading is associated with the following traits:

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reading

Read Across America Day

stone-figure-10542_640Many people in the United States, particularly students, parents and teachers, join forces on Read Across America Day, annually held on March 2. This nationwide observance coincides with the birthday of Dr Seuss.

Here are some great reading websites for students K-5:

  1. Aesop Fables—no ads
  2. Aesop’s Fables
  3. Audio stories
  4. Childhood Stories
  5. Classic Fairy Tales
  6. Edutainment games and stories
  7. Fables—Aesop—nicely done
  8. Fairy Tales and Fables
  9. Interactive storybook collection
  10. Listen/read–Free non-fic audio books
  11. Magic Keys–stories for youngers
  12. Mighty Book
  13. Open Library
  14. PBS Stories–Between the Lions
  15. RAZ Kids–wide variety of reading levels, age groups, with teacher dashboards
  16. Signed stories
  17. Starfall
  18. Stories read by actors
  19. Stories to read
  20. Stories to read for youngsters
  21. Stories to read from PBS kids
  22. Stories to read–II
  23. Stories to read—International Library
  24. Stories—MeeGenius—read/to me
  25. Stories—non-text
  26. Story Scramble
  27. Story time–visual
  28. Storytime for me
  29. Teach your monster to read (free)
  30. Tumblebooks (fee)
  31. Ziggity Zoom Stories

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thanksgiving

The Power of Symbols–What does ‘Turkey’ mean?

Here’s an authentic use of technology to support discussion on math, language standards, and the holidays. As a summation to your discussion with students on symbols, idiomatic expressions, geography, farms, or another topic, post this on your Smartscreen. The poll includes lots of definitions for the word ‘turkey’–from objective to idiomatic. Have each student come up some time during the day (or class) and make their choice.

[polldaddy poll=7398424]

Did your students come up with other definitions I didn’t list?

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Do Your Children Need Computers for School?

back to schoolThis is a question I get from parents all the time. Most parents want to get what their child needs as affordably as possible, and don’t want to save a few bucks at the expense of their child. If that sounds like you, here are suggestions on how to decide to get one, what type, and what to include:

  1. Talk to the classroom teacher. What are their expectations of the child? If they’re like the ones in my school, they will want him/her to have access to basic software and the internet for research, maybe email. That’s it.
  2. You’re wondering whether a laptop or desktop is best? There are lots of reasons why a laptop might be a good decision for your particular family dynamics, but in general terms, a desktop is fine for a younger child (K-5). They don’t need to take it to friend’s house for group projects much until they reach middle school, and I would not suggest gearing a more-expensive laptop decision around an occasional project. I guarantee, the teacher won’t.
  3. There are other reasons why a desktop is a good decision. It is more durable (it isn’t carried around, so can’t be dropped). If part breaks (the keyboard, mouse, monitor), you don’t have to replace the entire computer–just that part. Because children are tougher on electronics than experienced users (this should be expected), it will make these sorts of problems less dramatic and costly. And, a desktop has a larger hard drive, more memory, bigger screen, and more drives/ports for input devices. That makes it more adaptable to unexpected needs.
  4. Now you need to select which level of desktop your child requires. Does s/he need the basic $350 on sale version or the everything-in-it upgrade? Start simple. Basic. See what the child uses, what else s/he needs before making an expensive decision. Most kids are fine with the lower end of productivity. Some, though, want the works. You’ll know which is right for your child by the time you’re ready for an upgrade.

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