Tag: hour of code

10 Unusual Projects for Hour of Code

Coding–that geeky subject that confounds students and frightens teachers. Yet, kids who can code are better at logical thinking and problem solving, more independent and self-assured, and more likely to find a job when they graduate. In fact, according to Computer Science Educationby 2020, there will be 1.4 million coding jobs and only 400,000 applicants.

December 3-9, 2018, Computer Science Education will host the Hour Of Code–a one-hour introduction to coding, programming, and why students should love it. It’s designed to show that anyone can learn the basics to be a maker, a creator, and an innovator. Here are ten unusual projects (each, about one hour in length) you can use in your classroom to participate in this wildly popular event:

  1. Alt Codes
  2. Animation
  3. Coding with pixel art
  4. Human robot
  5. Human algorithm
  6. IFTTT
  7. Macros
  8. QR codes
  9. Shortkeys
  10. Wolfram Alpha widgets

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Kid-created Games That Teach

gamification of learning

It’s discouraging to all stakeholders that annually, about 1.2 million students fail to graduate from high school. And “Pathways to Prosperity” reports that just 56% of college attendees complete a degree. Fingers point all directions but nothing changes the stark truth: Something causes kids to hate learning so much that they’d rather face their future without the knowledge or skills to do so successfully.

Solutions to this problem abound but one of the most popular with K-16 educators — because it works — is to gamify learning. Wikipedia defines “gamification” as:

“an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.”

Games remind kids of days when they chose their own seats, worked at their own pace, and responded to their own interests. Through childhood games, they learned social skills, problem-solving, sequencing, and a whole bunch more while they thought they were doing a puzzle, building blocks, or playing dodgeball.

Fast forward to formal schooling. As early as Kindergarten, kids are stuck into classrooms where play is replaced with rote drills, repetition, and growing boredom. It’s taken the experts decades but finally, the value of applying gameplaying characteristics to learning is being recognized as a formidable approach. I’ve written much about the use of games and simulations but today, I want to focus on the student as maker, where they create the game, troubleshoot problems, and refine the end result — exactly the traits valued by coding and programming.

Here are some of my favorite game creation tools for students:

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Why Should Students Learn Computer Science? A Teacher’s Perspective

If you participated in December’s Hour of Code, you may have come to realize the importance of Computer Science to students.  Greg Beutler is the Director of Techscool.org, a school devoted to teaching kids this fundamental skill through the lens of robotics, coding, competitions, and more. The school’s tagline is Learn to code; Code to learn. Pretty pithy.

Here’s Greg’s informed perspective on this question:

Beyond job opportunities, why should all K-12 students learn about computer science?

tech educationComputer Science is an important subject for all students because it teaches you how to think. The act of writing a computer program requires you to think about how to create sequences which are step by step procedures on how to solve a given problem.  CS also teaches the student, what sequences are run, what sequences should run if that sequence fails. CS teaches the student how to present that failure or success of that operation to the user via a GUI, and how the GUI should look and what the next outcome should be of the interactions between the user, the software and the computing device. Computer Science is an integrative subject, not siloed like other subjects taught at school.

Starting children early is best. To illustrate this I’ll use my favorite analogy, which is the baseball analogy. Both the little leaguer and a major leaguer perform the same operations, they catch a ball, throw a ball and hit a ball. But the major leaguer is much more talented and skilled. They have done all of those actions thousands of times in practice and games. They have honed their skill to a very great extent with competition and practice. They have a keen understanding of the game, the rules, and the winning strategies. They know where to hit the ball against a particular team in a particular situation. They know where to throw the ball in a particular situation. They can anticipate the actions of their teammates and opponents and react accordingly. Starting children early
gives them a wide arena of problems and problem-solving skills. The same applies to computer science. At a young age we can solve simple problems such as sorting different colored beads into different cups, then when we are older we can solve more complex problems such as writing a program using sorting algorithms for all sorts of items; including colored beads., which is called abstraction.

Here are the top five skills that most successful computer science students possess.

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Root Robotics–Great Way to Extend Hour of Code

Now that you’ve engaged your students with awesome Hour of Code fun, I’m thrilled to introduce the incredible Root Robotics for going far beyond the hour! Root’s a versatile, engaging robotics and coding program that grows with students from pre-K up through grade 12. Root comes to us from our friends at Sunburst Digital – who provide engaging STEAM and SafeSchools programs for schools.

This holiday season, you can enter to win a $100 credit applied to a purchase of Root or ANY OTHER STEAM solution from Sunburst here! Sunburst wants to hear about the innovative ways you’ve engaged your students with Hour of Code – share a few lines about your activities, and you’ll be entered to win! Learn more and fill out your entry form here.

Created by learning and robotics experts at Harvard University, Root is a hexagonal-shaped robot that climbs whiteboards and traverses tables. Learners can program Root to move, turn, draw, erase, scan colors, play music, light up, sense touches, feel bumps, detect magnetic surfaces, perceive light, and respond to sensors in a phone or tablet.

Root’s design enables whole class instruction and project-based learning in groups. In addition to exciting, easy-to-implement lessons that teachers can deliver on the classroom whiteboard, each Root comes with a foldable whiteboard mat, perfect for groups to use anywhere.  

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Websites and Apps to Support Hour of Code

We’ve provided a lot of projects and lesson plans, as well as websites you’ll like organized by grade. Here are all those that don’t easily differentiate by grade. See if some of them work for you:

Websites

  1. Animatron–design and publish animated and interactive content that plays everywhere, from desktop computers to mobile devices.
  2. BrainPop coding games
  3. Build a website–a guide
  4. Chrome Experiments–geeky experimentation with programming
  5. I like programming video
  6. Kodu—game programming
  7. Learn to code
  8. Minecraft coding mod
  9. Pivot Stickfigure Animator–free, download, powerful, with a cult following
  10. Robby Leonardi–programmer–a game played about programming in the style of Mario
  11. Roboblockly–to teach coding and math, from UCDavis
  12. Stencyl–build games without coding with downloaded software
  13. Stickman–draw a stick figure and the site animates it
  14. Symbaloo collection for coding
  15. TED Talk on young programmers

Apps

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10 Unusual Projects for Hour of Code

Coding–that geeky subject that confounds students and frightens teachers. Yet, kids who can code are better at logical thinking and problem solving, more independent and self-assured, and more likely to find a job when they graduate. In fact, according to Computer Science Educationby 2020, there will be 1.4 million coding jobs and only 400,000 applicants.

December 3-9, 2018, Computer Science Education will host the Hour Of Code–a one-hour introduction to coding, programming, and why students should love it. It’s designed to show that anyone can learn the basics to be a maker, a creator, and an innovator. Here are ten unusual projects (each, about one hour in length) you can use in your classroom to participate in this wildly popular event:

  1. Alt Codes
  2. Animation
  3. Coding with pixel art
  4. Human robot
  5. Human algorithm
  6. IFTTT
  7. Macros
  8. QR codes
  9. Shortkeys
  10. Wolfram Alpha widgets

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Hour of Code 101

December 3-9th, 2018, Computer Science Education will host the Hour Of Code–a one-hour introduction to students on coding, programming, and why they should love it, designed to demystify “code” and show that anyone can learn the basics to be a maker, a creator, and an innovator. Throughout participating websites, you’ll find a variety of self-guided tutorials that say “anybody can do, on a browser, tablet, or smartphone”. You’ll even find unplugged tutorials for classrooms without computers. No experience needed.

Coding–that mystical geeky subject that confounds students and teachers alike. Confess, when you think of coding, you see:

coding

 

…when you should see

coding

It feels like:

When it should feel like:

Computer Science Education will host the Hour Of Code–a one-hour introduction to coding, programming, and why students should love it. It’s designed to demystify “code” and show that anyone can learn the basics to be a maker, a creator, and an innovator. If you’re not sold 100% on the importance of computer science in a student’s future, watch this video:

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10 ways to use QR Codes for Hour of Code

qr code in classEvery year in December, Hour of Code inspires thousands — tens of thousands — of students to fall in love with problem-solving, coding, and programming. Like a favorite web-based game, students are presented with a problem (for example, get your bot to say On vacation!) and are challenged to use the tools available to solve it. There are endless examples, from games to robots to programming. No teacher can fail to find one exactly right for their students.

A good option that introduces coding at its most basic level is QR Codes. QR (standing for ‘Quick Response’) Codes are one of those snazzy tech tools that grabbed the imagination years ago of students and just won’t let go. I’m not sold on them. They take too long to set up, require a whole separate app to read, and tell the same information that can be communicated in more common ways. But students like them which is why I want to use them.

But students like them which is why I want to use them.

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hour of code

10 Projects to Kickstart Hour of Code

Coding–that geeky subject that confounds students and frightens teachers. Yet, kids who can code are better at logical thinking and problem solving, more independent and self-assured, and more likely to find a job when they graduate. In fact, according to Computer Science Educationby 2020, there will be 1.4 million coding jobs and only 400,000 applicants.

December 4-10, Computer Science Education will host the Hour Of Code–a one-hour introduction to coding, programming, and why students should love it. It’s designed to show that anyone can learn the basics to be a maker, a creator, and an innovator.

Here are ten projects (each, about one hour in length) you can use in your classroom to participate in this wildly popular event:

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Websites for Hour of Code by Grade

hour of codeThis December will again host the Hour of Code, a one-hour introduction to programming designed to demystify the subject and show that anyone can be a maker, a creator, and an innovator. Last year, almost 300,000 students (age 4-104) participated from over 180 countries and wrote almost 20 billion lines of code. The 200,000+ teachers involved came away believing that, of all their education tools, coding was the best at teaching children to think. It’s easy to see why when you look at fundamental programming concepts:

  • abstraction and symbolism – variables are common in math, but also in education. Tools, toolbars, icons, images all represent something bigger
  • creativity – think outside the box
  • if-then thinking – actions have consequences
  • debugging – write-edit-rewrite; try, fail, try again. When you make a mistake, don’t give up or call an expert. Look at what happened and fix where it went wrong.
  • logic – go through a problem from A to Z
  • sequencing – know what happens when

If you’re planning to participate in Hour of Code, here are a series of activities — broken down by grade — that will kickstart your effort. They can be done individually or in small groups.

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