On July 20, 1969, Neil Armstrong was the first man to place foot on the moon. Commemorate that this year with an exciting collection of websites and apps that take your students to the Moon. Here are some you’ll like:
- Apollo 11: Countdown to Launch via Google Earth
- Apollo 11 VR
- Google Moon–see the Moon in 3D with your Google Earth app
- How we are going to the Moon–video
- JFK Challenge — takes kids to the Apollo 11
- NASA Educator Guide to the Moon (for teachers)
- Moon Phase Simulation Viewed from Earth and Space (interactive, elementary and middle school)—and associated Lesson Plan
- Observing the Moon in the Sky (interactive, elementary)
- Moonrise to Moonset (media gallery, elementary)
More on space
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
Space units are always exciting. Part of it’s the history, but a lot is that space is our final frontier, a wild untamed land that man knows so little about. Now that Elon Musk’s SpaceX has safely delivered American astronauts to the International Space Station for the first time in almost a decade, the fever of excitement over space couldn’t be higher.
I have a list of over 20 websites I use to support this theme for K-8. Here are five of my favorites:
This simulator will familiarize users with the controls of the actual interface used by NASA Astronauts to manually pilot the SpaceX Dragon 2 vehicle to the ISS. Successful docking is achieved when all greeen numbers in the center of the interface are below 0.2. Movement in space is slow and requires patience and precision.
This can be played online or as an app through Google Play.
This realistic webtool is an excellent scaffold for MS and HS students connecting STEM to their curiosity and excitement about space. Good applications not only for space but engineering, mechanics, and computer technology.
Age group: MS and HS
Overall rating: 5/5
This is an online simulation that challenges students to build a working satellite. They choose what science their satellite will study, select the wavelengths, instruments, and optics that will be required, and then build! After launch, students can learn about a large range of real astronomical missions dating from the 1980s and the data they collected.
The game is a cooperative effort of the James Webb Space Telescope and NASA Goddard Space Flight Center
To build a satellite, students must understand advanced topics like wavelength and optics, and research scientific areas such as black holes, the Early Universe, and galaxies as they select what their satellite will study. A real interest in telescopes and space science will make this game more meaningful.
Age group: High school and college
Overall rating: 5/5
Stem Education in 2020
About two decades ago, the sciences were not so popular among younger generations. People keen on mathematics, physics, or IT were awe-inspiring and seemed to have supernatural abilities. But, the importance of sciences and technologies has grown; that’s why professionals in certain fields have become headhunters’ “targets.” The world’s workforce lacked a lot of science specialists, that is why STEM education became more popular.
So, what is STEM education? STEM is an acronym that stands for science, technology, engineering, and mathematics. These subjects are being taught cross-disciplinary and in a complex which refers to real situations. This approach fosters the motivation of students which tend to make use of essay help service and tutors to have work done. You might think that there can be nothing new about STEM education in K-12 and higher education. Still, there are several facts you may want to know about.
The Role of Technology
The essential component in 2020 is a T-part of STEM – Technology. It is not only an object of education but a necessary and irreplaceable means of teaching STEM as well. For several years now, we observe a rapid growth of online and remote teaching, learning, and even practicing. Education in various disciplines has undergone significant change with the introduction of VR and AR into the classrooms. Now it is possible to create virtual reality and virtual laboratories for students to practice in. And this is only a small part of the technologies’ influence on modern life and education.
Grants and New Opportunities
Currently, numerous STEM courses and grants are launching in many universities and organizations. Moreover, famous corporations and brands are funding them, making it possible for students with limited financial possibilities to get quality education free of charge. Such examples are Ford Motor, Toyota Foundation, and Toshiba. They offer grants not only to students of higher education institutions but at a school level too. The NEA Foundation also promotes grants and projects to underserved communities that do not have access to a quality education process and resources.
One of the most difficult skills to teach in school is problem solving. I can’t tell you how many kids–and parents–ask me, “How do I get an A.” My answer: “By thinking,” which oddly confuses them. We talk about what that means–problem solving, critical analysis, logical thinking–but often, that sounds hard to them–too hard. They want an easier way.
Why is that?
Basically, it’s because there aren’t enough education opportunities that require that sort of skill and those there are, usually rhyme with ‘math’ or ‘science’ which to many kids are “just too complicated”.
Enter STEM–Science, Technology, Engineering, and Mathematics.
“I don’t think schools can manage without coding and STEM. In Finland, we have had coding in the curriculum starting in the first grade; it is not taught separately, but through the thinking of various subjects.” –Anneli Rautiainen, Head of Innovation Unit at Finnish National Agency for Education
Coding, robotics, and experimentation–integral pieces of STEM–give students the best start possible to the rest of their lives. They are a toolkit of life skills such as problem-solving, coding and thinking. 93% of teachers (in America) believe these sorts of thinking skills in K-12 are critical.
Nothing promotes these better than STEM. Done right, STEM turns the confusing part of ‘thinking’ into fun. I found a partner in my STEM projects. It’s called Ward’s Science.
Who is Ward’s Science
Even after 144 years, Ward’s Science continues to be a leading provider of a full range of science products, kits, and resources for AP Science, Biology, Chemistry, Digital Science, Earth Science, Physics, and more for elementary-age students through High School (and beyond)–including Makerspace environments. Ward’s Science is known to its customers and the industry as the complete solution for materials supporting classroom science subjects. They not only offer project supplies but lesson plans, curricula, how-to videos, tips and tricks, personalized help, and podcasts. They even offer interesting extras like “How to choose a 3D printer”, “Connecting your Makerspace to your curriculum”, and “How to get funding for a robotics program”. Curricula are aligned with NGSS, TEKS, and other states and many of the kits are officially licensed by Science Olympiad. They even offer grant services to support school science programs.
What I really like about Ward’s Science
Ward’s Science makes it easy to find engaging, age-appropriate STEM resources, even if you aren’t quite sure what you want. The website is clean, simple to maneuver, and easy to understand. You type in what you’re looking for and get options. No ads. No animations. Just content.
Some services I didn’t expect and that would be difficult to find in other stores–virtual or physical–are:
There are a lot of options if you want to bring programmable robots to your classroom. One I discovered this summer and have fallen in love with is Sunburst’s Robo Wunderkind. It is a build-a-robot kit designed to introduce children ages six and up to coding and robotics as well as the fun of problem-solving and creative thinking. The robot starts in about thirty pieces (there are so many, I didn’t really count them). You don’t use all of them in one robot, just pick those that will make your robot do what you want. The completed robot can move around on wheels, make sounds, light up like a flashlight, sense distance and movement, twist and turn, follow a maze, or whatever else your imagination can conjure up.
But don’t be confused. The goal of this kit is as much about building the robot as having fun exploring, experimenting, and tinkering.
What is Robo Wunderkind
Robo Wunderkind is an award-winning robotics kit that lets young children build an interactive robot and then program it to do what they want. It can be used at home, in school, or as an extracurricular tool for teaching STEAM disciplines (science, technology, engineering, art, and math). The box includes a bunch of color-coded parts, a few instructions, and a whole lot of excitement. The builder’s job is to connect the pieces into the robot of their dreams, program it to do what they need, and then start over.
Fair warning: This robot doesn’t look like the famous humanoid robots of literature–C3PO or Marvin the Paranoid Android (from The Hitchhiker’s Guide to the Galaxy), with arms, legs, and a head. It’s more like something you might construct from Lego Mindstorm though easier to set up, build, program, operate, and decode. I’ve used both and hands down would start my younger students with Robo Wunderkind. I agree with Tech Crunch when they say:
“You won’t build a robot as sophisticated as a robot built using Lego Mindstorms. But Robo Wunderkind seems more accessible and a good way to try robotics before switching to Arduino and Raspberry Pi when your kid grows up.
How to get started
If I were to rate myself with robotics, I might be closer to a 5 than a 10. I approach the task of building my own with a small degree of trepidation. I tell you this because, if I can build a robot with this system, any six-year-old (and up) can.
Next week, February 17-23, 2019, is DiscoverE’s Engineers Week. Their tagline:
“A week-long event, a year-long commitment”
Do you wonder why anyone would be passionate about engineering? Forbes published three good reasons:
- The U.S. has approximately 1.6 million engineering jobs that pay $42 per hour in median.
- Job growth from 2010 to 2014 was in the double digits in several engineering occupations.
- Since 2007, the number of engineering grads nationwide has shot up 33%.
What is Engineers Week?
For those not familiar with DiscoverE, sponsors of Engineers Week, they are a volunteer-driven online coalition of over one-hundred organizations committed to promoting engineering to the K-16 community. This includes the provision of resources, programs, in-person presentations, classroom assistance, training, activities, videos, books, technology programs, and more. The purpose of Engineers Week is as much to celebrate engineers as to increase public dialogue, in that way bringing them to life for kids, educators, and parents. With the national call for STEM resources and the popularity of programs such as Hour of Code, the talented professionals of DiscoverE are more in-demand than ever.
“93% of DiscoverE educators think an engineer’s presence helps STEM students.”
Data collection and analysis are cornerstones for many STEM and STEAM programs but they’re not just about math. They teach students how to think critically and solve evidence-based problems. Unfortunately, data collection hardware is expensive and setup is complicated–intimidating for many non-tech-minded teachers.
Enter award-winning PASCO Scientific with a commitment to providing innovative, affordable tools for K-12 science and math programs.
What is PASCO Scientific
PASCO Scientific is the global leader in developing technology-based solutions for hands-on science. They provide a wealth of rugged, inquiry-based products to educators in more than 100 countries around the world. Their products are wireless, Bluetooth- and/or USB-connectable, and their SPARKvue software runs on Mac and Windows platforms, Chromebooks, iPads, iPhones, and Android. No matter the technology mix in the classroom, everyone shares the same user experience, with learning focused on the subject matter not the hardware, thus simplifying classroom management for the teacher. They are NGSS-aligned as well as correlated with International Baccalaureate (IB) standards.
Among PASCO Scientific’s many devices, you’ll find:
- a wireless weather station
- a wide variety of sensors and probes
- the Ergobot to teach both Forces & Motion and Programming & Robotics.
- a wireless blood pressure and heart rate sensor
- curricula for Chemistry and Physics that are NGSS-aligned
- bridge building kits
- STEM modules
- lab equipment
- hundreds of free labs for download from their website
Most of these are simple enough for young learners with robust features for advanced applications and many come with K-12 curricular resources and support materials.
If you’ve used probes and sensors in your classes before, maybe have older ones that you struggle to set up and run, do yourself a favor and look at PASCO’s collection. I can’t review all of them in this post (it’s already long!) so let me spotlight one I particularly like: the PASCO Wireless Motion Sensor.
Finding webtools for high school classes requires a different set of metrics than those that apply to lower and middle school searches. Teachers who specialize in preparing students for college and career instinctively want tools that extend learning, support lesson plans, and simplify concepts taught in the curriculum. Of course they do! By high school, the pressure to prepare students for their future is immense. This is the final chance to provide students with the knowledge they require to succeed in the game called life.
Let me put that in pedagogic terms. If you’re familiar with the SAMR Model, you know it refers to the way technology tools can be used to enrich classrooms. This starts at a basic level of replacing traditional tools (like an atlas) and ends where technology provides experiences students couldn’t get without technology. Here’s how it works:
S (Substitution) — use technology in place of a traditional tool. For example, take notes digitally rather than with paper and pencil
A (Augmentation) — technology functionally improves the traditional learning approach. For example, notetaking may include audio and images as well as text
M (Modification) — use technology to enhance learning in ways that weren’t possible before. For example, students can share their notes and comments with each other creating a collaborative and energized learning environment
R (redefinition) — students use tech tools to accomplish learning that wasn’t possible with the traditional approach. For example, students use interactive maps to explore a geographic environment as though they were there.
The high school teachers I know want tools that contribute significantly to a student-centered learning ecosystem and that enrich learning with experiences they couldn’t have without the technology (modification and redefinition). They aren’t interested in replacing the usual tools or facilitating rote drills. Time is too short and the consequences too significant. To that end, here are six worthy websites and digital tools that will make high school classes more engaging, more effective, and more student-centered than ever:
There seems to be a limitless supply of online education content. In fact, my email box and social media explodes with them. But often, these offerings are too basic, a lite version of a paid program that isn’t terribly robust, confusing, or created by people who don’t really understand how to blend technology and education. As a busy teacher, I want resources that are clear, easy-to-use, accessible by all types of students, scalable, and fun.
I found that.
Understand, finding a reliable source is a big deal to me. I give potential new sites the seven-second test: If I’m not engaged and excited in seven seconds, I move on. If I have to work too hard to figure out how to use it, I move on. If it requires more than three clicks to access content, I move on.
WittyWe had none of these problems.
WittyWe is a K-9 learning environment that inspires students to become passionate about meaningful learning through engaging video content. Using techniques such as storytelling, resolving real-life cases, learning through play, and self-teaching, WittyWe covers academic topics such as science, social studies, law, economics, entrepreneurship, and engineering as well as life skills like time management, learning, money management, social awareness, healthy living, goal-setting, and leadership. The videos are arranged as themes, online courses, and/or guided suggestions through Ask the Professor. In this last option, students tell the Professor what they’re interested in by theme, grade, and difficulty level, and he suggests appropriate videos.