Category: 3rd Grade

Digital Citizenship Projects

Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between school bells or the struggling budget of an underfunded program. Now, education can be found anywhere — teaming up with students in Kenya, Skyping with an author in Sweden, or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on class research. Learning has no temporal or geographic borders and is available wherever students and teachers find an Internet connection. This vast landscape of resources is offered digitally, freely (often), and equitably (hopefully), but to take that cerebral trek through the online world, children must know how to do it safely, securely, and responsibly. This used to mean limiting access to the Internet, blocking websites, and layering rules upon rules hoping (vainly) to discourage students from using an infinite and fascinating resource. It didn’t work. Best practices now suggest that instead of cocooning students, we teach them to be good digital citizens, confident and competent. Here are eleven projects to teach kids authentically, blended with your regular lessons, the often complicated topic of becoming good digital citizens, knowledgeable about their responsibilities in an Internet world. (more…)

Hour of Code Lesson Plans by Grade

hour of codeThis December will again host the Hour of Code, a one-hour introduction to programming designed to demystify the subject and show that anyone can be a maker, a creator, and an innovator. Last year, almost 300,000 students (age 4-104) participated from over 180 countries and wrote almost 20 billion lines of code. The 200,000+ teachers involved came away believing that, of all their education tools, coding was the best at teaching children to think. It’s easy to see why when you look at fundamental programming concepts:

  • abstraction and symbolism – variables are common in math, but also in education. Tools, toolbars, icons, images all represent something bigger
  • creativity – think outside the box
  • if-then thinking – actions have consequences
  • debugging – write-edit-rewrite; try, fail, try again. When you make a mistake, don’t give up or call an expert. Fix it.
  • logic – go through a problem from A to Z
  • sequencing – know what happens when

If you’re planning to participate in Hour of Code, here are activities by grade that will kickstart your effort. They can be done individually or in small groups.

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keyboarding

Dear Otto: How do I Teach Keyboarding in My Limited Class Time?

keyboardingHere’s Melanie’s question about teaching keyboarding effectively:

My problem is that I only see each group of students (PK – 4th grade) once a week for 30min.  I see 1st and 2nd grade two times a week. How do I successfully teach keyboarding AND my regular tech curriculum with next to no time to do both? I’ve thought about doing keyboarding for the first half of the year and then my curriculum the next half.. but I’m just not sure.

I often get a version of this question–how can students learn to keyboard when there’s so little time allotted to teaching it? Surprisingly, it’s not as difficult as it sounds when you use a scaffolded approach. Start with pre-keyboarding in Kindergarten and first grade, move to good keyboarding habits that encourage speed and accuracy, and then blend it all into grade-level inquiry.

Here’s my answer:

PK, K, 1 are all about pre-keyboarding skills. Students need to understand the purpose of a keyboard, the mouse, tools and toolbars, basic digital citizenship safety, rudimentary problem solving. That can be done within the timeframe you’ve indicated. In fact, I lay it out in the K-1 curriculum that I publish. It’s easier than it sounds: Know what grade-level inquiry you can support and weave the tech skills into those.

2nd grade: This year is quite similar to the approach you use in PK-1 but you address more specific keyboarding goals–like using more fingers. It can still be easily done in your available time frame.

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33 Great Research Websites for Kids

Here are quick, safe spots to send students for research:

  1. BrainPop–with the BrainPop characters, a launchpad to curiosity
  2. CoolKidFacts–kid-friendly videos, pictures, info, and quizzes–all 100% suitable for children
  3. Dimensions–academic research geared for college-level
  4. Fact Monster–help with homework and facts
  5. Google Earth Timelapse–what changes to the planet over time
  6. Google Trends–what’s trending in searches
  7. History Channel–great speeches
  8. How Stuff Works–the gold standard in explaining stuff to kids
  9. Info Please–events cataloged year-by-year
  10. National Geographic for Kids
  11. Ngram Viewer–analyzes all words in all books on Google Books
  12. TagGalaxy–search using a cloud
  13. Wild Wordsmyth–picture dictionary for kids
  14. World Book–requires membership

Citing Resources

  1. BibMe
  2. Citation Machine
  3. EasyBib

Kids Search Engines

  1. Kiddle–visual search engine for kids
  2. Kid Rex
  3. Kidtopia

How to Research

  1. A Google A Day
  2. How to Search on Google
  3. Power Searching (with Google)
  4. Teaching students to search/research
  5. Internet Search and Research–a lesson plan for K-8

Lesson Plans

  1. Image Copyright Do’s and Don’ts
  2. Internet Search and Research

Resources/Research

  1. Kids Picture Dictionary
  2. Primary Source Documents
  3. Talk to Books–research your topic based on books

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3 Apps That Encourage Students to Read

readingReading is defined as “the action or skill of absorbing written or printed matter silently or aloud.” Sounds dry, maybe even boring, but once a child learns to read, they get much more than an understanding of words, sentences, paragraphs, grammar, syntax, and vocabulary. It has been credited with providing an escape from reality, exercising the mind, saving lives, bringing people together, answering problems, and predicting success in school. It alleviates boredom in the bits of free time that pop up between soccer and dinner and it can be done alone or in a group.

“Books are the quietest and most constant of friends…”
― Charles William Eliot

According to Early Moments, reading is associated with the following traits:

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