Author: Jacqui

Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, an Amazon Vine Voice, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
samr

Use the SAMR Model to Spearhead Technology in Your Classroom

samr stepsThis is a question I get often from teachers: Technology is always an extra layer of work in my classroom. How can I blend it into what I already do without taking time I don’t have? When I first addressed this issue fifteen years ago, it was all about replacing traditional classroom tools with one on a computer. For example, book reports were typed on the computer instead of handwritten, or math facts were practiced with a math game instead of flash cards. But that quickly became cumbersome. Teachers didn’t know how to use the digital tools and there was never enough training to untip that balance. At the end of the day, paper-and-pencil was easier, faster, and perfectly understood. Soon, even the most stalwart tech-infused teachers discovered it was just as effective to use traditional tools and pull out the tech stuff for special occasions.

What happened? How did such a good idea go so wrong? The problem was four-fold:

  • students didn’t have the technology foundation to smoothly incorporate digital tools into projects. Too often, the effort to provide evidence of learning suffered as students (and teachers) became mired in efforts to get the technology to work. Where is the tool? How do you do **? Why is the program not working?
  • teachers didn’t have training in the tools. Even schools that made herculean efforts to train teachers in technology found themselves flailing. Even teachers who understood the tool would struggle with the inadequate infrastructure, the undependability of the technology itself, and the non-intuitive nature of so many of the programs they wanted to use. As a result, they used tools they understood rather than those best-suited for the project and learning.
  • projects always–really, always–took longer using technology than the traditional low-tech approach.
  • school infrastructure often struggled to support the exciting plans that tech-savvy teachers wanted to try. Computers froze or the network became over-burdened or the internet went down just as students required them the most. The money required to fix these problems was measured in the thousands of dollars–tens of thousands. Too many schools just didn’t have that budget.

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kids and technology

10 Things Students (and Teachers) Can Do With Buncee

bunceeBuncee is a web- and iPad-based creation tool for both teachers and students. With it, teachers can prepare engaging lessons, newsletters, and how-tos. Students can write interactive digital stories, easy-to build presentations, and more. The drag-and-drop interface makes it simple to put exactly what you want where it fits.  If you ever struggle with getting PowerPoint to do what you want, you won’t with Buncee. It’s intuitive, aligned with other programs you already know how to use, with virtually no learning curve.

Here’s how it works: You log into your account and set up your class. You can invite up to thirty students (no student email required) and then manage their activities, assignment responses, and classwork from the teacher dashboard. A project is built like a slideshow–add new slides that appear in the sidebar and build them out with a wide variety of searchable multimedia–Buncee artwork, stickers, photos, videos, freehand drawings, audio, text, animations, YouTube videos, and links. You can add images from the web, your computer, or your DropBox account. You can even record your own voice as an overlay (requires premium) for a how-to video or a digital storybook. Completed projects can be saved as jpgs or PDFs, and then shared via email, QR Code, social media, or embedded into blogs and websites.

Pros

I love that the site is easy enough for kindergartners, but sophisticated enough for teacher lesson planning. It’s the rare tool that blends simplicity with suave well enough that all stakeholders can feel proud of their work.

The site provides a library of prepared projects that teachers can use on everything from reading to math to science. Slide backgrounds include KWL charts, chalkboards, lined paper, calendars, desktop, outer space, and more. There are also a vast number of YouTube videos showing how to do many of the Buncee features (though most are simple enough, you won’t need the help).

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summer learning

6 Summer School Tech Activities

summer schoolWith the growing interest in coding comes a call for after school tech camps that supersize student enthusiasm for learning technology. If you’ve been tasked (or volunteered) to run this activity, here are five activities that will tech-infuse participants:

Debate

Working in groups, students research opposite sides of an issue, then debate it in front of class. They tie arguments to class reading, general knowledge as well as evidence from research. They take questions. Listeners must ask evidence-based questions, look for information that will convince them which side is right. This is an exercise as much for presenters as audience, and is graded on reading, writing, speaking and listening skills.

Debates help students grasp critical thinking and presentation skills, including:

  • abstract thinking
  • analytical thinking
  • citizenship/ethics/etiquette
  • clarity
  • critical thinking
  • distinguishing fact from opinion
  • establishing/defending point of view
  • identifying bias
  • language usage
  • organization
  • perspective-taking
  • persuasion
  • public speaking
  • teamwork
  • thinking on their feet—if evidence is refuted, students must ‘get back into game’
  • using research authentically

Basics

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iPad wallpaper

5 Ways to Personalize Wallpaper on 3 Digital Devices

Personalizing a digital device with unique wallpaper is a great way to encourage students to take responsibility for their iPad, Chromebook, laptop, PC, or another digital device. Choose the one best-suited to your digital devices.

  • Method One: Use your digital device’s organic method of changing wallpaper. Most devices have 1) a wallpaper collection that’s available to users, and 2) a method of using images from user Pictures folder (or camera roll). Here’s how you access this option in Windows, Chromebooks, and iPads:
[gallery ids="52454,52456,52455"]

Here are examples in a PCs, Chromebooks, and iPads:

[gallery ids="52448,52445,52449"]
  • Method Two: Create your own wallpaper using school drawing program (such as KidPix, Paint, TuxPaint, Photoshop, or another). Save it to your digital portfolio. Use this personalized drawing under Method One or Four (as available). 

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conference tools

7 Must-have Tools for Ed Conferences

digital note-takingIt’s summer, time for teachers to recharge their cerebral batteries. That could mean reading, going on field trips, spending time with online PLNs, or taking calls from family members who usually end up at voice mail. For many, it means attending conferences like ISTE and NEA to learn how the heck to integrate technology into their lesson plans. If you aren’t a veteran conference attendee, you may wonder what you should bring. That’s a fair questions considering learning is no longer done sitting in auditoriums nodding off to the wisdom of a guest speaker behind a podium. Now, you might be asked to scan a QR code and visit a website, access meeting documents online, interact digitally, or use a backchannel device to share your real-time thoughts with the presenter. Besides a toothbrush and aspirin, what should you take to your upcoming conference? Here are five tools that will make you look and act like the Diva of Digital:

Waze

Some conferences take multiple buildings spread out over several blocks, and depending upon the number of attendees (ISTE last year had about 13,000), your hotel may not be around the corner from the Hall. Install Waze on your smartphone or iPad (here’s my review of Waze).

Conference App

Most educational conferences have one. I find these more useful than the conference website. They are geared for people who are manipulating digital device one-handed, half their attention on the phone and the rest on traffic, meaning: they’re simple and straight-forward. Test drive it so you know where the buttons are, then use it to find meeting rooms, changes in schedules, and updates.

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tech in ed

How to Create a Tech-based Curriculum Using the SAMR Model

tech in edThis is a question I get often from teachers: How do I teach my state/national/international curriculum using technology? When I first addressed this issue about fifteen years ago, there weren’t any tools to make this happen. In fact, I ended up writing my own project-based technology curriculum (now in its fifth edition). I wanted a curriculum that scaffolded learning year-to-year, blended into the school academic program, could be re-formed to apply to any academic topic, differentiated for varied student learning style, and was age-appropriate for the needs of the digital natives populating my classroom. Everything I found through traditional sources was skills-based, undifferentiated, and relied on programs that have always been around rather than the ones that incited student passion.

The most difficult part was convincing colleagues that 2nd graders couldn’t write a book report in MS Word until they understood toolbars, keyboarding basics, enough digital citizenship to research effectively online, and how to solve the never-ending-but-repetitive tech problems they surely would face during their work.

Overall, it took a year to curate teacher needs, evaluate what skills were required to accomplish them, and then blend them into a tech program that optimized learning for the particular age group.

Before I disclose my secret formula, let’s assess where you are–right now–in your technology integration efforts. Dr. Ruben Puentedura developed the popular SAMR model as a way for teachers to evaluate how they are incorporating technology into their instructional practice. Here’s how it works:

Substitution

Tech acts as a direct tool substitute with no functional change.

This is a great starting point. Look at what you’re doing in your lesson plans and consider what tech tools could replace what you currently use. For example, if you make posters to discuss great inventors, could you use an online tech tool like Glogster or Canva?

Augmentation

Tech acts as a direct tool substitute with functional improvement.

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