Year: 2019

Why is HUE HD a Must for your Classroom?

The award-winning HUE HD Pro USB camera and visualiser is one of the most versatile, flexible, affordable document cameras I’ve ever tested. It’s plug-and-play, quick to set up and put away, intuitive to use, and adapts to a variety of class screens and video applications (like Apple TV). The camera includes a flexible gooseneck, manual focusing ring, LED lighting, an integrated microphone, and a sturdy base. The resulting picture is easy to read from anywhere in the room and the sound is clear and crisp, never garbled. It can be plugged into a heavy base for free-standing use or directly into a laptop for greater mobility. Because the camera head is attached (firmly) to a flexible neck, you can bend or twist it to view difficult-to-reach places such as the back of a computer (to show students how to plug peripherals in) or to move around oddly-shaped items (like an ant farm).

Curious about the quality of the camera? Take a look:

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Questions Parents Ask

parents and educationI’ve been asked by a wonderful parent organization called Konstella to serve as an expert for parents on topics of technology in the classroom. They started by asking a series of questions that were on their minds. These are so relevant and authentic to what’s happening today at the juxtaposition of education and technology, I wanted to share them with you.

The Questions are in bold and my answers in italics:

I allow my kids to have “Friends” in Roblox or Instagram and only chat with friends. However, it’s very hard for me to determine who is an actual friend in real life since all the usernames are made up. How do I go about checking so many “friends” and “followers”? My kids are age 13 and 10.

As a general rule, unregulated online friends are a really really bad idea. Your role as a parent is critical to preparing your children to go online before using social media platforms. Who your children meet on the Internet is not the same as the kids in the neighborhood or at school or on a youth sports team. You don’t know their goals, intentions, or even if they’re kids. Always believe you have the right to manage your children’s online activities be it time online, websites they visit, privacy settings, or friends they make. You can make rules and expect them to be followed. You can check their browser history and who their friends are without feeling like you’re spying on them.

Remember this: Few social media websites are vetted for age-appropriateness. This includes those you mentioned. Most social media platforms do enforce age limits but these are self-monitored. For Roblox and Instagram, it is 13+ (in some states this will vary, usually to the upside).  WhatsApp has 16 as the minimum age (for EU users). Read the parental guidelines all social media platforms offer. Be transparent and show this to kids. Put your shine on as you help them understand that though this is not your decision, you agree with it and explain why.

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10 Top Tips and Click-throughs in 2018

Because AATT is a resource blog, we share lots of tips our group comes across in their daily teaching as well as materials shared by others we think you’d like. Some you agree with; others, not so much. Here’s a run-down on what you thought were the most valuable in 2018:

Top 10 Tech Tips

As a working technology teacher, I get hundreds of questions from parents about their home computers, how to do stuff, how to solve problems which I share with you. Here are the Top Ten tech tips from 2018. Between these ten, they had over 174,000 visitors during the year.

  1. 10 Tech Tools for Your Math Class
  2. How to Teach Digital Citizenship in 1st Grade
  3. 169 Tech Tip #146: 18 Ideas for Warm-ups, Exit Tickets
  4. How to Teach Mouse Skills to Pre-Keyboarders
  5. Is Orton-Gillingham Right For Your Students?
  6. Use the SAMR Model to Spearhead Technology in Your Classroom
  7. 5 Ways Teachers Can Stay on Top of Technology
  8. Image Copyright Do’s and Don’ts
  9. What to do When Computers Are Down
  10. 9 Mistakes Teachers Make Using Tech in the Classroom

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My Favorite 5 Tech Tools for Teacher-Authors

Here are five of my favorite tech tools for teacher-authors:

self edit1. A good editing program

Whether you’re self-published or agented, you want your documents as clean as possible. You can edit it yourself, use beta readers, or pray, but one more option to include in your toolkit is a good online editing program. Often, these ask you to copy-paste your text into a dialogue box on their website and they take it from there. Sometimes, you upload your entire manuscript. What they do varies from simply checking your grammar and spelling to analyzing pacing, word choice, and more. I like Grammarly for basics and AutoCrit for more detail.

See my Grammarly review here.

2. A digital deviceipad tips

I know lots of people who write the first draft of their documents with paper-and-pencil but almost always, the next version is completed on some sort of digital device. That might be a Mac, PC, iPad, Chromebook, laptop, or in some cases a dedicated word processor like the Retro Freewrite or Alphasmart. Pick one or more that work for you, doesn’t matter which as long as it’s digital  and allows you to type and edit your manuscript.

See my reviews here for Chromebooks, iPads

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With JotForm, Summer Camp Registration Couldn’t Be Easier

Every school I know offers a summer camp. Sometimes, these are for just their students but often, the community is invited in an effort to provide a safe, fun summer learning environment for all kids.

The biggest problem with summer camp has nothing to do with picking interesting subjects or lining up teachers. It’s organizing enrollees. JotForm has the camp registration solution.

If you’re not familiar with JotForm, it is the gold standard for form creation whether on PCs, Macs, or mobile devices. For your summer camp, it can be used to sign up volunteers, get feedback on events, enroll people into classes, collect payments, and more. Its drag-and-drop interface makes building a form intuitive, and quick. With a wide variety of summer camp-themed templates, it’s easily adaptable to your school or camp colors and logo. Once the form is completed, it can be shared via a link or social media, or integrated into DropBox, Google Docs, and many other popular platforms.

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Here’s a Preview of February

Here’s a preview of what’s coming up on Ask a Tech Teacher in July:

  • February Subscriber Special
  • Questions Parents Ask about Tech in School
  • 20 Valentine Sites For Students
  • How Wearable Technology is Changing Education and Easing Disabilities
  • 15 President’s Day Activities
  • Engineers Week — A Must for High School
  • Best-in-Category Winners
  • Purpose Driven Learning: Myths, Problems, and Education Applications
  • What to do when you lose a digital document
  • How to Make Kindness Part of Your Classes
  • What is Constructivism and How Does it Fit Your Class?
  • Solve 50% of Tech Problems with 16 Simple Solutions
  • Kids Can Create Games That Teach
  • 39 Resources for Read Across America Day
  • Snow Days Stop Learning? Here’s How to Fix That

A note: Occasionally, dates change and the article above doesn’t appear as planned. If you’re curious about that, feel free to send us an email at [email protected]

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How to Celebrate World Read Aloud Day

world read aloud dayOn Feb. 1, 2019, World Read Aloud Day celebrates the pure joy of oral reading with kids of all ages. Created by LitWorld, past years have found over 1 million people in 100 countries joining together to enjoy the power and wonder of reading aloud in groups or individually, at school or home, and discovering what it means to listen to a story told through the voice of another. For many, this is a rare opportunity to hear the passion of a well-told story and fall in love with tales where hearing them reaches listeners on a level nothing else can. Think back to your experiences. You probably sat with an adult, in their lap or curled up in bed. The way they mimicked the voices in the story, built drama, and enthused with you over the story and characters made you want to read more stories like that on your own. This is a favorite activity not just for pre-readers, but beginning and accomplished readers because it’s not about reading the book; it’s about experiencing it through the eyes of a storyteller.

Somehow, as lives for both the adults and children have gotten busier, as digital devices have taken over, as parents turned to TVs or iPads to babysit kids while they do something else, we’ve gotten away from this most companionable of activities. World Read Aloud Day is an opportunity to get back to it.

Importance of reading aloud

There is no more powerful way to develop a love of reading than being read to. Hearing pronunciations, decoding words in context, experiencing the development and completion of a well-plotted story as though you were there are reason enough to read aloud but there’s more. Reading in general and reading aloud specifically is positively correlated to literacy and success in school. It builds foundational learning skills, introduces and reinforces vocabulary, and provides a joyful activity that’s mostly free, cooperative, and often collaborative. Did you know reading aloud:

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Math Games in the Classroom

Math games in the classroom have changed a lot in the last decades. Where they used to be fun ways to drill math concepts (with games like math bingo or math race cars), today’s games focus on higher-order thinking, sharing knowledge about math processes, and understanding concepts.

5 Popular Math Games in the Classroom

And they’re highly effective! Here are five clever approaches to gamifying your math lessons:

Gizmos

A favorite among math games in the classroom is a website called Gizmos. Gizmos offers over 400 math and science Gizmos (like super-charged simulations) that graph, measure, compare, and predict

Math Science Music

The free MathScienceMusic.org teaches STEM through music, using music to show real-world applications of mathematical or scientific concepts. It is designed for kindergarten through college and uses non-traditional methods to help students acquire STEM knowledge and think creatively. Where the content is somewhat limited, it is unique and may be the perfect approach for a diverse group of learners who might not think they like math.

Manga High

Online Manga High is a gamified math-learning ecosystem that teaches and reinforces a wide variety of math fundamentals from counting and number sense to beginning algebra and geometry. Students play the games at their own pace or work on teacher-assigned challenges. Students can earn medals, badges, and rewards, compete against students across the world, and take part in school-wide challenges against other schools. The content is aligned with Common Core Standards and includes not only math games but hundreds of tutorials and quizzes.

Planet Turtle

Planet Turtle teaches math while individualizing content for each student as they play. An advanced algorithm promotes students from one topic to the next as their learning progresses. Students scaffold math learning as the system continually reacts to their performance and provides additional exposure and review on necessary topics. Since the questions are interchangeable in activities, Planet Turtle provides appropriate content while letting students pick their favorite games. It is aligned with many math programs like Everyday Mathematics and Math Connects, as well as national math conventions.

PolyUp

Polyup is a web-based platform (and app) that provides gamified math challenges for all levels of students. With the help of a friendly avatar — Poly — students explore anything from simple operations  to the Fibonacci sequence and the Birthday Problem. As students work, problems get progressively harder while offering a wide range of operations and functions to choose from. Students can even create and submit their own Poly Machines. Included on the website are teacher-oriented guides on how to use Polyup in the classroom.

Summary

These five only scratch the surface of the amazing world of gamified math lessons. What are your favorites?

More Classroom Math

Want more? Try  5 Math Games in the Classroom.


Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.