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Tagged With: virtual reality

New Ways to Gamify Learning

The first thing most teachers think about when discussing gamified learning is the online math games kids play. Maybe Vocabulary.com and its spelling games come to mind next. But those webtools exemplify where the gamification of education started. Their approach is good but way down the SAMR pyramid to what can be done today, easily, in classrooms.

Let me step back a moment to explain the SAMR Model as it applies to the use of technology in education. It is used to discuss the implementation of technology in the classroom by organizing tech-in-education tools into four categories or types of usage:

  • Substitution: Technology is a direct replacement for something, e.g. ebooks in place of print books or online math drills in place of worksheets.
  • Augmentation: Technology not only replaces a traditional tool but adds functionality, e.g. using Google Earth to explore the setting of a story rather than a map
  • Modification: Technology allows for a significant change, e.g. using screencasts to explain a process.
  • Redefinition: Technology allows for the creation of completely new ways of learning that were previously not possible. e.g. using virtual meeting tools (like Google Hangouts) to include housebound students in a class.

The SAMR Model directly relates to the evolution of games in education, from simply substituting online drills for worksheets to creating new ways to learn that students love. The gamification of learning became popular at first because students exhibited great aptitude and tolerance for learning new material when gameplaying, but the reason that popularity lasted is even more simple: Applying the characteristics of gameplaying to learning works! The most well-known example is the viral popularity of Minecraft and the way it has been applied to every academic corner of learning.

Here are some general ideas of how you can gamify learning in your class, on a budget and without extensive retraining:

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Categories: Classroom management, Games/Simulations | Tags: , , | Leave a comment

Make your LMS a social learning platform

Vivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform.  He has some great thoughts on breakout rooms, discussion forums, virtual reality, and gamifying lessons. I know you’ll enjoy their thoughts:

Earliest forms of learning, dating back to the stone-age, involved storyboarding one’s experiences on rocks. These photo-stories would prove as a valuable resource for generations to come. Education, thus, has its roots in the earliest social interactions. One of the fundamental qualities that ensured our survival is collaboration through knowledge sharing, imitation and behavior modeling.

Little has changed in today’s space-age. We inadvertently learn from our daily social interactions, with most of our informal learning happens through online sources of information. For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre. This way of learning is attributed to the advent of the internet which has impacted the adoption of online learning software to facilitate formal education. LMSs are now being accepted as one of the ways to learn smartly.  Taking note of the importance of social learning, some LMSs have begun to add features to promote social learning, for those students who are studying online. Learning Management System features that support social interactions amongst students, enhance the learning outcomes for any given online module or course.

What makes your LMS a social learning platform?

Features and activities that enable collaboration among learners could be implemented in the form of chat-boxes, discussion forums, live interactive sessions supporting real-time data sharing capabilities, and many more. Here are some critical features that can essentially leverage an LMS to become social in the true sense.

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Categories: Games/Simulations, Social media | Tags: , , | 1 Comment

Virtual Reality in the Classroom: It’s Easy to Get Started

virtual realityEvery teacher I know has virtual reality on their radar. It’s one of those short-listed disruptive technologies that kids want to be involved in and will change teaching for the better. I was thrilled when Amanda Ronan over at Teach.com suggested that she write a how-to for teachers on getting virtual reality started in their classrooms.  I think you’ll enjoy her thoughts:

Suddenly, virtual reality is everywhere. The technology lets you experience worlds you’ve never dreamed of visiting. You’ve seen people drop their phones into what look like small cardboard boxes and suddenly they’re transported back in time or to the moon.

As an educator, you probably look at those devices and wonder if you need a degree in computer science to figure out how to use them, let alone how to incorporate the tech into your classroom. But, we’re excited to let you in on the secret: VR is super easy to get started with.

Get Started with VR

Just follow these simple steps and you’ll be the hippest teacher around. Not to mention, your students will be totally engaged in the world, both real and virtual, around them. Set an example, and you might even get the whole school on board. Talk about leadership material.

1. Pick Your Equipment.

To use virtual reality in the classroom, all you need is a smartphone capable of downloading the VR apps or videos (more on those in a second) and a headset. The VR headset provides different screens, and therefore different images, for each eye. They also include sound and motion-sensors, so when you move your head, the image moves, too.

If your school has a BYOD (bring your own device) policy, you can ask for student volunteers willing to download the apps or videos onto their phones. You’ll only need enough phones with the apps as you have headsets. Teachers just getting started with VR usually start out by having groups share a headset.

One of the best ways to start out is with the Google Cardboard headset. There are a bunch of different options, but they start are $7.00 each. This keeps the tech affordable. If you order a few for your classroom and find yourself using VR more than you thought you would, order a few more. Or, if your students love the experience, you can possibly convince your district to invest in an account with Nearpod, an educational company that offers everything you need to do VR right, from the headsets, to standards-aligned lesson plans, to the opportunity to make and produce VR lessons yourself. Being a tech ambassador is a great way to influence change in your school on an organizational level so get excited and let your enthusiasm be contagious!

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Categories: Education reform, Guest post, Tech tips | Tags: | 6 Comments

3 Augmented Reality Apps to Take Your Lessons to the Next Level

Ask a Tech Teacher guest blogger, Steven Wesley, has some great suggestions for using augmented reality:

augmented realityDay by day, technology is becoming more and more present in our lives. As the time goes by, we tend to rely on technology more and more. A good example would be the kids nowadays. They are becoming tech-savvy from a very young age. Twenty years ago, kids were outside playing games from football to hide-and-seek, today’s kids are becoming too attached to their gadgets. They spend their time playing video games rather than hanging out with their friends.

Technology can be either a curse or a blessing, depending on how we use it. In good hands, it can be directed to the achievement of great purposes. Even so, if we use it in an unfavorable way, it can have a lot of malicious side effects.

Augmented reality is a technology that is gaining more and more popularity. Just remember what a huge hit Pokemon Go was this summer. Even though it’s a new technology, it doesn’t mean that it has to be very expensive. You don’t have to buy expensive glasses, you can just use your smartphone or a tablet for educational purposes.

Let’s take a look at three helpful reality apps. They can make your lessons exciting and beneficial for your students.

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Categories: Education reform, Guest post | Tags: | 2 Comments