Search Results for: Digital Citizenship

digital literacy

120+ Digital Citizenship Links on 22 Topics

digital citizenshipHere’s a long list of websites to address Digital Citizenship topics you teach in your classroom:

Avatars

to promote digital privacy

  1. Avatar 1–a monster
  2. Avatar 2–Lego you
  3. Avatar 3–animal
  4. Tellagami–a video avatar
  5. Vokis
  6. With comics, via Pixton — fee-based

Copyrights and Digital Law

  1. Copyrights–BrainPop video
  2. Copyright and Fair Use–Common Sense Media video
  3. Copyright Law Explained (fun video, informative, thorough)
  4. Copyright law curriculum
  5. Creative Commons
  6. Take the mystery out of copyrights–by the Library of Congress
  7. Videos on licensing, copyrights, more (from Creative Commons)

digital image of laptop with human hands and eyesCurriculum

  1. Common Sense media
  2. Ask a Tech Teacher

Cyberbullying

  1. Bullying—Watch this (videos)
  2. Cyberbullying video
  3. Cyber-bullying–5th grade
  4. Cyber-bullying—BrainPop
  5. Cyberbullying—what is it
  6. Think Time: How Does Cyberbullying Affect You

DigCit (General)

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19 Topics to Teach in Digital Citizenship–and How

digcit-bloggersimgRecently, Common Sense Media named Ask a Tech Teacher as one of the 2014 blogs to watch on the topic of Digital Citizenship. It reminded me what a massive topic this is! To my count, it includes at least 19 topics (check here for updated links):

  1. Cyberbullying–Harassment that happens on the Internet
  2. Digital citizenship–Live in the digital world safely, responsibly, and ethically
  3. Digital commerce–Electronic buying and selling of goods
  4. Digital communications–Electronic transmission of information including email, IM, SMS, chatrooms, forums, and multi-player games
  5. Digital footprint–Trail left in cyberspace by the use of digital communication
  6. Digital law–Legal rights and restrictions governing technology use
  7. Digital privacy–Protection of citizen information, reputation, and rights   while using digital mediums
  8. Digital rights/ responsibilities–Privileges and freedoms extended to all digital users and behavioral expectations that come with them. (Ribble & Bailey, 2007)
  9. Digital search and research–Search and research that relies on online sources
  10. Effective Passwords–Make these easy to remember but hard to guess
  11. Fair use–Legal use of copyrighted materials without permission of the owner provided the use is fair and reasonable, does not impair the value of materials, and does not curtail profits expected by owner
  12. Image copyright–Exclusive legal right to reproduce, publish, sell, or distribute the matter and form of an image
  13. Internet safety–Security of people and their information when using the Internet
  14. Netiquette–Electronic ‘etiquette’ on the net
  15. Online Plagiarism–Wrongful appropriation of another author’s “language, thoughts, ideas, or expressions”
  16. Online presence–An individual’s collective existence online including any activity that takes place on the internet
  17. Public domain–The realm embracing rights to online material that belong to the community at large, are unprotected by copyright or patent, and can be appropriated by anyone
  18. Social media–Online platforms like Facebook and Twitter by which individuals and communities create and share content
  19. Stranger Danger–Perceived danger by strangers

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minecraft in education

Teach Digital Citizenship with … Minecraft

minecraftThe hottest topic in my elementary school tech classroom is Minecraft–and has been for several years. So I was thrilled when efriend, Josh Ward, offered to write an article for Ask a Tech Teacher connecting Minecraft and the most important topic in my classroom–Digital Citizenship.

Josh is the Director of Sales and Marketing for green hosting provider, A Small Orange. He is originally from Southeast Texas, but has called Austin home for almost 20 years. He enjoys writing about his passion for all things Internet related as well as sharing his expertise in the web hosting industry and education.

I think you’ll enjoy this article:

Teaching Digital Citizenship with Minecraft

A “digital citizen” is generally defined as “those who use the Internet regularly and effectively.” With children and teenagers moving more and more toward the Internet and away from television for their recreational and informational needs (95% of all teens from ages 12 to 17 are online, and 80% of those use social media regularly), the next generation of digital citizens isn’t just arriving, they’re already here.

Advertisers and corporations have known this for some time, and have begun targeting the youth demographic that will drive the country’s economic future, making responsible and informed “digital citizenship” that much more important.

The Internet has come to play a huge part in not only our daily lives, but our educational future, and these formative years are a perfect time to stress the importance of a free and open Internet, as well as developing a strong sense of civic identity, cooperation, and participation.

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How to Instill Digital Citizenship in Students

digital neighborhood copyWhat is a parent’s greatest fear that first day they drop their precious child at kindergarten? You might think it’s whether they’ll get along with new friends or handle academic pressures. Or even that their eyes will be opened to the vastness of the Universe and no longer see their parents as the Answer to Everything.

Those are frightening, and might be ranked in the top ten–or even five–but today, the biggest concern is how to protect an innocent from the pernicious onslaught of the technology that grows like mold over every part of the education landscape. Will that trusting child be cyberbullied? Will they see stuff they shouldn’t on school websites? Will a predator find them from a naive contact online? And what about classmates–will they share bad websites found by older siblings?

It may surprise you that this scenario also keeps teachers awake at night, especially new teachers. What if they fail to protect their charges from this violent, dark online world? I remember second grade life cycle reports. I taught students how to search online images for pictures of each stage in a bug’s development, save them to student network folders, and then proudly insert them in the report. Students would find authentic and exciting pictures of ‘ladybugs’ and ‘pupae’ and ‘preying mantis larvae’ and ‘chicks’–

Chicks! That turned out to be a lousy search term. I’d warn students to search ‘baby chickens’ instead, but always, for one child each year, it wouldn’t work and–according to their parents–were permanently damaged by the pictures that popped up. They’d have nightmares. Their personalities would forever tilt to the dark side because of that picture–at least.

Truth, all stakeholders do their best, but stuff happens. If not in the classroom, at a friend’s house whose parents aren’t as vigilant as they could be, or on an iPad during library time. Educational best practices used to insist on protecting children from those eventualities, minimize exposure by unplugging kids as much as possible. That’s not the case any more. Even if we unplug them at the school house door, they plug right back in the moment they are away from the classroom. Our job as educators is to stare into the abyss of the unknown and educate: Teach these digital natives how to not just survive but thrive in the digital world.

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Book Review: K-8 Digital Citizenship Curriculum

Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between the school bell’s chimes or the struggling budget of an underfunded program.

Now, education can be found anywhere, by collaborating with students in Kenya or Skyping with an author in Sweden or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on a class project. Learning has no temporal or geographic borders, available 24/7 from wherever students and teachers find an internet connection.

This vast landscape of resources is available digitally, freely, and equitably, but before children begin the cerebral trek through the online world, they must learn to do it safely, securely, and responsibly. This conversation used to focus on limiting access to the internet, blocking websites, and layering rules upon rules hoping (vainly) that students would be discouraged from using this infinite and fascinating resource.

It didn’t work.

Best practices now suggest that instead of protecting students, we teach them to be good digital citizens, confident and competent in the use of the internet.

This 70-page text (click for a peek inside) is your guide to what our children must know at what age to thrive in the community called the internet. It’s a roadmap for blending all the pieces into a cohesive, effective student-directed cyber-learning experience that accomplishes ISTE’s general goals to:

    • Advocate and practice safe, legal, and responsible use of information and technology
    • Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
    • Demonstrate personal responsibility for lifelong learning
    • Exhibit leadership for digital citizenship

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Now Available: K-8 Digital Citizenship Curriculum

Digital Citizenship Curriculum for K-8 (print or digital)

Why do teachers need to teach Digital Citizenship?

Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between the school bell’s chimes or the struggling budget of an underfunded program.

Now, education can be found anywhere, by collaborating with students in Kenya or Skyping with an author in Sweden or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on a class project. Learning has no temporal or geographic borders, available 24/7 from wherever students and teachers find an internet connection.

This vast landscape of resources is available digitally, freely, and equitably, but before children begin the cerebral trek through the online world, they must learn to do it safely, securely, and responsibly. This conversation used to focus on limiting access to the internet, blocking websites, and layering rules upon rules hoping (vainly) that students would be discouraged from using this infinite and fascinating resource.

It didn’t work.

Best practices now suggest that instead of protecting students, we teach them to be good digital citizens, confident and competent in the use of the internet.

What’s included in K-8 Digital Citizenship Curriculum?

This 70-page text is your guide to what our children must know at what age to thrive in the community called the internet. It’s a roadmap for blending all the pieces into a cohesive, effective student-directed cyber-learning experience that accomplishes ISTE’s general goals to:

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17 Topics to Teach K-8 About Digital Citizenship

Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between the school bell’s chimes or the struggling budget of an underfunded program.

Now, education can be found anywhere, by teaming up with students in Kenya or Skyping with an author in Sweden or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on class research. Learning has no temporal or geographic borders, available wherever students and teachers find an internet connection.

This vast landscape of resources is offered digitally (more and more), freely (often), and equitably (hopefully), but to take that cerebral trek through the online world, children must know how to do it safely, securely, and responsibly. This used to mean limiting access to the internet, blocking websites, and layering rules upon rules hoping (vainly) that students would be discouraged from using an infinite and fascinating resource.

It didn’t work.

Best practices now suggest that instead of cocooning students, we teach them to be good digital citizens, confident and competent in 17 areas:

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