Dear Otto: How do I Make Keyboarding Collaborative?

tech questions

Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please contact me at askatechteacher at gmail dot com and I’ll answer it here. For your privacy, I use only first names.

Here’s a great question I got from a reader:

I am student teaching in a high school in Louisiana. I teach 5 hours of IBCA a day. The students use KCA, this coming week they will be learning P and Y. I’ve had my first evaluation. My supervisor would like to see some group activity, students asking each other questions, and students creating their own assessment rubrics. I am at a loss. I need to keep with the curriculum, and the students do not know how to type words yet. I cannot think of anything that will be good for my next evaluation. Got any ideas?

One of my favorite collaborative keyboarding exercises is a Keyboard Challenge. It tests students on their knowledge of all things keyboarding. This includes key placement, shortkeys, care of the keyboard, and anything else you want to include. Students divide into groups with a list of the types of questions you will ask. They select a spokesperson (the only one who can answer questions) and study them as a group, maybe assign certain group members to be experts on each category. When you play the game, you ask the first group one of the questions, give them 2 seconds to answer (only the spokesperson can answer). Why only 2 seconds? Because keyboarding is about speed, automatic finger movement. They shouldn’t have to think, just react. As a result, I accept visual answers, such as:

Q:    What finger do you use to type T

A:    Student raises the left pointer

Each right answer gets a point. The winner gets a prize that works for your group. Here’s an example of the list of questions:

 keyboarding challenge
Another good teamwork option for youngers is Brown Bear Typing done in teams. Move students into groups in the classroom, each with their own digital device. Open Brown Bear Typing (or any program that focuses on key placement, not keyboarding habits). Studnets will have 30 seconds to type as many keys as possible. At the end of the time, add the scores for all members in the group. The group with the highest cumulative score wins.
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It doesn’t matter how knowledgeable students are for this game–even beginners are fine. It’s about encouraging enthusiasm for keyboarding.

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Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.

Author: Jacqui
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, an Amazon Vine Voice, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.

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