Category: Education reform
11 Things I Love About Common Core
America’s first public school opened in the mid-1600’s to only a handful of hungry students. Most colonists agreed education should be done at home, not in a one-size-fits-all schoolhouse. Even in the late 1700’s after John Adams famously pronounced, “There should not be a district … without a school in it, not founded by a charitable individual, but maintained at the public expense …”, it took until 1918 before all children were mandated to attend public schools.
Even though no one agreed on what students would be taught, a condition that continues to this very day. To misquote William Butler Yeats, often it was more about filling the pail than lighting the candle.
Today, over 3 million teachers and 99.000 public schools educate the almost 50 million schoolage American children at a cost to the taxpayer of over $590 million–but here’s the kicker: lessons are delivered in accordance with 50 separate state education standards. No wonder we struggle to be even ‘average’ on the world academic stage.
The National Board of Governors changed all that when 45 states supported their Common Core State Standards. Adopted in 2010, it immediately found a busload of detractors, engendered fierce arguments, but perseveres in its effort to reform how America prepares its children for college and career. I’m not going to debate these guidelines today. Instead, let me share the top eleven things I love about the new Standards that are now the law of the land all over the country:
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Weekend Website: Hunger Games
I’d like to welcome Michelle Mano as my guest blogger today. As a former classroom teacher who understands the importance of creasting a community of 21st century learners, Michelle is a strong advocate of technology in the classroom She has a great lesson plan and activities to share with you-all today, based on The Hunger Games:
The Hunger Games: Catching Fire opened in theaters on November 22 and has taken the world by storm, already grossing almost $600 million internationally. This adaptation of the bestselling young adult series by Suzanne Collins has captivated middle and high school students with its story of a futuristic government that rules through fear, subjecting its people to a deadly annual tournament. With equal parts adventure, suspense and romance, it’s clear why this trilogy has achieved such widespread appeal.
But what about its educational potential? Is it possible to use such a popular work of fiction in the classroom to generate excitement for learning?
Teach.com and Hunger Games Lessons have recently released “Sparking Their Interest: Engaging Students with The Hunger Games: Catching Fire“, an exciting guide that examines the role of popular culture in education and offers great ideas for incorporating The Hunger Games into your everyday lessons. Hunger Games Lessons was started by Tracee Orman, a high school English teacher who recognized the series educational value. Teach.com is an educational resource dedicated to discovering, discussing and encouraging great teaching around the world. They work closely with USC Rossier Online, a top-ranked teacher preparation program delivered online from the University of Southern California, to foster innovation and creativity in teachers. Both share a vision of empowering educators to prepare students for 21st century learning, particularly when it comes to getting young students excited about school. According to the Hunger Games guide, “keeping your curriculum relevant is the key to student motivation…when placed in the context of 21st century skills, utilizing popular movies, television and literature allows students to become technologically adept, culturally aware and motivated to learn.”
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The Tablet’s ‘Killer App’
Kids love tablets (spelled I-P-A-D). It doesn’t matter that they won’t run most software, don’t have USB ports, have no flash, allow very little storage, and can’t print (with ease) because kids aren’t using them for that. In fact, according to a report from the UK’s MailOnline, most kids use tablets to play games, watch videos, and access the internet.
Which is different from how students (as a subset of ‘kids’) use tablets. When querying children about the education use of tablets, here’s what Nielsen found:
[from Nielsen’s quarterly “Connected Devices Report” and similar to the Ofcom Children and Parents: Media Usage and Attitudes Report though the MUAR finds 97% of children use tablets for school.]
As a tech teacher, I was surprised at the high email ranking. Conventional wisdom says kids don’t email, preferring texting, yet here, it’s the #2 most popular use. At the very least, I would have put it behind ‘reading books’, an activity probably at the cusp of why kids received the tablet: Parents want to encourage reading.
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Dear Otto: What do I do with students who ‘get’ tech really fast?
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.
Here’s a great question I got from Linda:
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How Has the Internet Changed Education
Sure, we all know that as a subjective, gut-level judgment, but is there data to prove it?
Oh yeah. Look at this infographic from Cool Infographics:
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Common Core Reading–What if Students Don’t Like Reading
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Reading Strand. This covers K-8, 315 Standards, and has 14 projects.
BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:
Essential Question
How can games help me learn reading skills?
Summary
Students play an online game (i.e., Samorost) to hone reading and math skills. By end of unit, 5th through Middle School will review up to 7 math anchor standards, 8 reading anchor standards, 6 RST standards, 4 reading informational standards, and 1 reading foundational standard.
Big Idea
Games encourage students to read closely, determine and analyze central ideas, interpret meaning, assess point of view/purpose, differentiate between arguments, and understand sometimes complex material.
Materials
Internet, class Twitter account, student blogs, digital citizenship links
Teacher Preparation
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Why We Differentiate
We all have that student who just doesn’t get what we’re saying. We want to blame him/her–may even start that direction–but then, many of us, we pause to listen. What’s s/he saying–something about not understanding the problem? What’s s/he mean? What if we [fill in the blank with something outside the box]?
Here’s a 12-year old who happily and successfully sees the world as no one else does. And the world is a better place because he does. His message:
Stop learning and start thinking.
Solve problems your own way.
[youtube=http://www.youtube.com/watch?v=Uq-FOOQ1TpE&w=560&h=315]Share this:
20 Programming Websites for K-8
December 9-15, Computer Science Education will host the Hour Of Code–a one hour introduction to students on coding, programming, and why they should love it. It’s a one-hour introduction to computer science, designed to demystify “code” and show that anyone can learn the basics to be a maker, a creator, an innovator. They’ll include a variety of self-guided tutorials that anybody can do, on a browser, tablet, or smartphone. No experience needed. Watch this “how to” video for more information.
http://youtu.be/hfZrX5YDltU
http://youtu.be/nKIu9yen5nc
In honor of the upcoming Hour of Code, here are a list of websites to practice everything from basics to advanced:
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What is the Flipped Classroom
When I was editing the 8th grade tech curriculum, I got wowed by ‘infographics’–a visual approach to communicating information. Yes, I have known for a long time about ‘infographics’, but haven’t really paused to considered their strength. This dove-tailed nicely when I started getting questions from readers like, “What is a ‘flipped classroom’?”
Here–take a look at this one from Cool Infographics (and click the link–they have some great visual stuff over there):
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Common Core Breathes Life into Keyboarding
As you read the 100+ pages of Common Core’s ELA and Math standards, you realized that technology is woven throughout as one of the tools students use to prepare for college and career. It is mentioned at least a dozen times (I’ve truncated the bullet list for convenience, but the gist is the same)–
- Expect students to demonstrate sufficient command of keyboarding to type a minimum of one page [two by fifth grade, three by sixth] in a single sitting
- Expect students to evaluate different media (e.g., print or digital …)
- Expect students to gather relevant information from print and digital sources
- Expect students to integrate and evaluate information presented in diverse media and formats
- Expect students to interpret information presented visually, orally, or quantitatively (e.g., … interactive elements on Web pages)
- Expect students to make strategic use of digital media
- Expect students to use glossaries or dictionaries, both print and digital …
- Expect students to use information from illustrations and words in print or digital text
- Expect students to use a variety of media in communicating ideas
- Expect students to use technology and digital media strategically and capably
- Expect students to use text features and search tools (e.g., key words, sidebars, hyperlinks) to locate information
Use of technology differentiates for student learning styles by providing an alternative method of achieving conceptual understanding, procedural skill and fluency, and applying this knowledge to authentic circumstances.
New technologies have broadened and expanded the role that speaking and listening play in acquiring and sharing knowledge and have tightened their link to other forms of communication. Digital texts confront students with the potential for continually updated content and dynamically changing combinations of words, graphics, images, hyperlinks, and embedded video and audio.
The first bullet point–Expect students to demonstrate sufficient command of keyboarding to type a minimum of one page [two by fifth grade, three by sixth] in a single sitting–has garnered a lot of attention from not just tech specialists, but all educators because it quantifies keyboarding skill, something not done in the ISTE national standards or many of the disparate state standards.
Last week, Washington Post writer Lindsey Layton wrote a front page article (of the Sunday Education section) on this topic and asked several teachers about their experiences with keyboarding in the classroom. I was thrilled to be included in that list and wanted to share the article with you. I know you’ll enjoy it:










































