Category: 8th grade
Tech Ed Resources–K-8 Tech Curriculum
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found, are well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
K-8 Technology Curriculum
Overview
The K-8 Technology Curriculum is Common Core and ISTE aligned, and outlines what technology should be taught when so students have the necessary scaffolding to use tech in the pursuit of grade level state standards and school curriculum.
Each book is between 212 and 252 pages and includes lesson plans, assessments, domain-specific vocabulary, problem-solving tips, Big Idea, Essential Question, options if primary tech tools not available, posters, reproducibles, samples, tips, enrichments, entry and exit tickets, and teacher preparation. Lessons build on each other, kindergarten through 5th grade. For Middle School, they are designed for the grading period time frame typical of those grade levels, with topics like programming, robotics, and community service with tech.
Most (all?) grade levels include base topics of keyboarding, digital citizenship, problem solving, digital tools for the classroom, and coding.
Included are optional student workbooks (sold separately) that allow students to be self-paced, responsible for their own learning. They include required weblinks, rubrics, exemplars, weekly lessons, full-color images, and more.
The curriculum is used worldwide by public and private schools and homeschoolers.
Who needs this
Tech teachers, tech coordinators, library media specialists, curriculum specialists
Classroom grade level teachers if your tech teacher doesn’t cover basic tech skills.
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4 Innovative Ways to Co-Author a Book
Everyone wants to write a book — right? Studies show that 74% of people think they have a book in them. Teens are no exception. With the ease in which that can be done, thanks to word processors like Word and Docs, online editors like Grammarly, and automated publishers like Kindle, there’s no reason why teens can’t do just that. Look at this list of kids who wrote successful books in their teens — or in one case, before:
- Alexandra Adornetto — published The Shadow Thief at age 14 and Halo at 18.
- Christopher Paolini — published Eragon at age 16 (he is now over 30)
- Steph Bowe — published Girl Saves Boy at age 16.
- Cayla Kluver — published Legacy at age 16
- Alec Greven — published How to Talk to Girls at age 9
As a teacher, I recognize that writing a book ticks off a range of student writing skills by providing organic practice in many required standards such as descriptive detail, well-structured event sequences, precision in words and phrases, dialogue, pacing, character development, transition words, a conclusion that follows what came before, research, and production/distribution of the finished product. I’ve tried novel-writing activities with students several times to varied results. Everyone starts out fully committed and enthusiastically engaged but by the end of the project, only the outliers on the Bell Curve finish. The rest have too much trouble balancing the demands inherent to writing a 70,000-word book (or even its shorter cousin, the novella). That I understand, as a teacher-author struggling with the same problems. As a result, usually I settle for less-impassioned but easier-accomplished pieces like short stories or essays.
Then I discovered co-authoring, a way to get all of the good achieved from writing a book without the intimidating bad. Many famous books have been co-authored, most recently, Bill Clinton and James Patterson’s The President is Missing but there’s also Neil Gaiman and Terry Pratchett’s Good Omens, Stephen King and Peter Straub’s The Talisman, and Preston and Child’s Special Agent Pendergast series. Done right, co-authoring encourages not just the writing skills we talked about earlier but perspective-taking, collaboration, and the teamwork skills that have become de rigueur in education.
The most common approach to co-authoring a book is to have students write alternate chapters but this doesn’t work for everyone. Today, I want to talk about four alternative co-authoring approaches that allow students to differentiate for their unique needs:
- vignettes
- multiple POV
- themed collections
- comics
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MS Career Planning: Moving in the Right Direction
I really like the recent trend away from presenting college as the goal for all graduating seniors, opening that up to include a wide variety of careers. Our job as educators is to encourage students in whatever their choice of post-school employment is, be it more education, a technical school, or a job. If we try to force students into a future not of their own choice, they disengage from learning. Ask a Tech Teacher contributor, Bryce Welker, has some ideas on that I think you’ll find interesting:
As an educator, you want to help your students excel now and in the future. This means you have to do everything possible to prepare them for their careers.
One way school districts are ensuring this is by introducing career topics and studies to middle school students. According to the Association for Career and Technical Education, middle school is the time when students are the most likely to become disengaged from learning.
This is in part due to them going through puberty, trying to form their own personal identity, and overcoming other challenges that come with navigating new environments. So this is a vital time to introduce courses that teach students about various career opportunities.
Let’s take a look at how educators around the country are helping middle school students plan and direct their future careers.
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Hour of Code Lesson Plans by Grade
This December will again host the Hour of Code, a one-hour introduction to programming designed to demystify the subject and show that anyone can be a maker, a creator, and an innovator. Last year, almost 300,000 students (age 4-104) participated from over 180 countries and wrote almost 20 billion lines of code. The 200,000+ teachers involved came away believing that, of all their education tools, coding was the best at teaching children to think. It’s easy to see why when you look at fundamental programming concepts:
- abstraction and symbolism – variables are common in math, but also in education. Tools, toolbars, icons, images all represent something bigger
- creativity – think outside the box
- if-then thinking – actions have consequences
- debugging – write-edit-rewrite; try, fail, try again. When you make a mistake, don’t give up or call an expert. Fix it.
- logic – go through a problem from A to Z
- sequencing – know what happens when
If you’re planning to participate in Hour of Code, here are activities by grade that will kickstart your effort. They can be done individually or in small groups.
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Hour of Code: Minecraft Review
Every week, I share a website that inspired my students. This one is perfect for Hour of Code. Make yourself a hero for an hour:
Age:
Grades 3-8 (or younger, or older)
Topic:
Problem-solving, critical thinking, building
Address:
Review:
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Teach Financial Literacy with Banzai
When kids read that America’s $18 trillion+ debt is accepted by many experts as ‘business as usual’, I wonder how that news will affect their own personal finance decisions. Do they understand the consequences of unbalanced budgets? The quandary of infinite wants vs. finite dollars? Or do they think money grows on some fiscal tree that always blooms? The good news is: Half of the nation’s schools require a financial literacy course. The bad new is: Only half require a financial literacy course.
Banzai is a personal finance curriculum that teaches high school and middle school students how to prioritize spending decisions through real-life scenarios and choose-your-own adventure (kind of) role playing. Students start the course with a pre-test to determine a baseline for their financial literacy. They then engage in 32 life-based interactive scenarios covering everything from balancing a budget to adjusting for unexpected bills like car trouble or health problems. Once they’ve completed these exercises, they are dropped into a scenario where they have just graduated from high school, have a job, and must save $2,000 to start college. They are constantly tempted to mis-spend their income and then face the consequences of those actions, basing their decisions on what they learned in the 32 scenarios. Along the way, students learn to handle rent, gas, groceries, taxes, car payments, and life’s ever-present emergencies. When they finish, they take a post-test to measure improvement in their financial literacy.
Teachers register as many classes as necessary. Their dashboard lists all students in each class and a summary of which activities they have finished. Student work is graded by the website and updated on the teacher dashboard.
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24 Economics Websites for Middle School
Wide variety from formative to summative, from quizzes to games. See what works for you:
- 60-seconds Adventures in Economics–videos from Open University
- Basic Economic Terms
- Basic Economics Jumbled
- Be Your Own Boss
- BrainPop—money movie
- Business and Profit Millionaire Game
- Coffeeshop Game
- Economic Concepts
- Economics in Plain English–from Atlantic Monthly–videos
- Economic Systems
- Economic Terms
- Economic Terms Mini-Quiz
- Economics Flashcards
- Economics Flashcards
- Economy Terms
- Hands on Banking for Kids
- It’s My Life:PBS Kids – Click on Money
- Lemonade Stand
- Making Money
- NASDAQ
- New York Stock Exchange
- Stock Market Game
- US Economy
- You are here—sim of the consumer world
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Hour of Code: Minecraft
Every week, I share a website that inspired my students. This one is perfect for Hour of Code. Make yourself a hero for an hour:
Age:
Grades 3-8 (or younger, or older)
Topic:
Problem-solving, critical thinking, building
Address:
Review:
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38 Art Websites for K-8
If your children are eager to be creative this summer, but addicted to computers, try these wonderful art-oriented websites. For your youngers, start any visit to the internet with a conversation about safety, privacy, and good digital citizenship. Soon, they’ll know the rules and you won’t have to keep chatting about it:
You can find updates for this page here.
Lots of art websites for K-8
- Art Online
- ASCII art picture generator–instant
- ASCII Art Text Generator
- BigHuge Labs
- Image edit exposure tool
- Image Edited? Check here
- PhotoCube
Avatars
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Common Core Writing–Digital Quick Writes
Here’s a free lesson plan from the newest Ask a Tech Teacher book, How to Achieve Common Core with Tech–the Writing Strand. This covers K-8, 208 Standards, and has 28 projects.
BTW, the lines at the front of each step are to track progress in case you don’t complete it in one class period. Feel free to print out for classroom use:
Essential Question
How does writing often and briefly improve skills?
Summary
Students use digital Quick Writes to integrate writing and critical thinking practice into any discipline. They use a variety of age-appropriate digital tools to prepare their work. Through these short, fun writings, students develop fluency, build the habit of reflection, and informally assess thinking.
Big Ideas
Writing routinely for short periods of time, for a range of tasks, purposes, and audiences, makes students better writers.
Materials
Internet, drawing program, quick write links