Category: 8th grade
Photoshop Basics
Before teaching Lesson Plans using Photoshop, be sure to cover the basics with students:
Open Photoshop. Notice the tool bars at the top. These will change depending upon the tool you choose from the left side. These are the crux of Photoshop. We’ll cover about ten of them in fifth grade. The rest will have to wait. The right-hand tools are used independent of the left-hand tools. They are more project oriented.
- Click the File Browser tool (top right-ish). It shows you the folders on your computer. From here, you can select the picture you’d like to edit (or use File-open) (more…)
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6 Unplugged Hour of Code Activities
Over the next week, I’ll share ideas that will get you ready for your Hour of Code. This includes (links won’t work until the articles are posted):
- An Overview of This Week
- Long list of websites by grade
- 10 Unusual Projects
- 6 Unplugged Hour of Code Activities (today)
***
These unplugged activities go back to the roots of coding. The idea started as a clever way to teach students to think critically and problem-solve. The easiest way was to gamify coding, put students on a digital device they loved, and set them free. One hour, according to Hour of Code, would show them that deep thinking was fun and problem-solving was exhilarating.
I happen to agree. Some of my most gratifying moments are when I accomplish the impossible, unravel a Mobius Strip-like problem, or force myself to do what I’ve never before done. Hour of Code does that every year for oh many students. But here’s my issue: Too often, kids forget that the goal is to practice critical thinking and problem solving, not pursue a career in programming.
Let’s reinforce that goal by stepping away from digital device, recognize that these skills — critical thinking and problem-solving — apply to any part of life, even without a computer, iPad, or smartphone in hand. All kids need is their brain which happily, every child carries with them.
Here are some of my favorite unplugged activities:
Crazy Circuits With Squishy Circuits
I admit, when I first received this kit, I didn’t get the name–Crazy Circuits with Squishy Circuits. I couldn’t get my brain around all those words until I unwrapped the box and pulled the parts out. Then I got it: This had a ton of promise. If you’ve ever made Play Dough at home or in science class and used it as conductors and insulators–that’s the squishy part. When you poke circuits that light up or run motors or a bunch of other stuff into the dough–that’s the crazy part. With this relatively inexpensive kit, a wide age range of students learn about seemingly complicated topics such as insulators, conductors, resistance, and parallel and series circuits.
This is ready to go out of the box which means no soldering required.
How to Use it
The Crazy Circuits With Squishy Circuits kit includes six containers of colored squishy dough–some conductive and some insulating–and a variety of Crazy Circuits Chips. You don’t have to make anything or buy anything else. Detailed directions, project guides, educational resources, and videos can be found online in the Ward’s Science database. Crazy Circuits are compatible with LEGO™ and similar brick building systems.
If you’re wondering how squishy dough can conduct electricity, watch this 4-minute TED Talk. Though the video shows how to make the dough, you don’t have to do that. Ward’s Science sends it as part of the kit. You just attach the circuits, motors, and conductors, and let your creativity flow:
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6 Unplugged Activities for Hour of Code
Hour of Code–December 7th-12, 2020–is a time when teachers show students why they should love-not-fear coding and students find out that these activities — often seen as geeky or impossible — aren’t. They’re actually fun.
Over the next week, I’ll share ideas that will get you ready for your Hour of Code. This includes (links won’t work until the articles are posted):
- Hour of Code? Here’s why you should participate
- Long list of websites by grade
- 10 Unusual Projects
- 6 Unplugged Activities for Hour of Code
***
These suggestions go back to the roots of coding. The idea started as a clever way to teach students to think critically and problem-solve. The easiest way was to gamify coding, put students on a digital device they loved, and set them free. One hour, according to Hour of Code, would show them that deep thinking was fun and problem-solving was exhilarating.
I happen to agree. Some of my most gratifying moments are when I accomplish the impossible, unravel a Mobius Strip-like problem, or force myself to do what I’ve never before done. Hour of Code does that every year for oh many students. But here’s my issue: Too often, kids forget that the goal is to practice critical thinking and problem solving, not pursue a career in programming.
Let’s reinforce that goal by stepping away from digital device, recognize that these skills — critical thinking and problem-solving — apply to any part of life, even without a computer, iPad, or smartphone in hand. All kids need is their brain which happily, every child carries with them.
Here are some of my favorite unplugged activities:
Crazy Circuits With Squishy Circuits
I admit, when I first received this kit, I didn’t get the name–Crazy Circuits with Squishy Circuits. I couldn’t get my brain around all those words until I unwrapped the box and pulled the parts out. Then I got it: This had a ton of promise. If you’ve ever made Play Dough at home or in science class and used it as conductors and insulators–that’s the squishy part. When you poke circuits that light up or run motors or a bunch of other stuff into the dough–that’s the crazy part. With this relatively inexpensive kit, a wide age range of students learn about seemingly complicated topics such as insulators, conductors, resistance, and parallel and series circuits.
This is ready to go out of the box which means no soldering required.
How to Use it
The Crazy Circuits With Squishy Circuits kit includes six containers of colored squishy dough–some conductive and some insulating–and a variety of Crazy Circuits Chips. You don’t have to make anything or buy anything else. Detailed directions, project guides, educational resources, and videos can be found online in the Ward’s Science database. Crazy Circuits are compatible with LEGO™ and similar brick building systems.
If you’re wondering how squishy dough can conduct electricity, watch this 4-minute TED Talk. Though the video shows how to make the dough, you don’t have to do that. Ward’s Science sends it as part of the kit. You just attach the circuits, motors, and conductors, and let your creativity flow:
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Tech Ed Resources for your Class–K-12 Tech Curriculum
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found, are well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
Today: K-12 Technology Curriculum
Overview
The K-12 Technology Curriculum is Common Core and ISTE aligned, and outlines what should be taught when so students have the necessary scaffolding to use tech in the pursuit of grade level state standards and school curriculum.
Each book is between 212 and 252 pages and includes lesson plans, assessments, domain-specific vocabulary, problem-solving tips, Big Idea, Essential Question, options if primary tech tools not available, posters, reproducibles, samples, tips, enrichments, entry and exit tickets, and teacher preparation. Lessons build on each other kindergarten through 5th grade. Middle School and High School are designed for the grading period time frame typical of those grade levels with topics like programming, robotics, writing an ebook, and community service with tech.
Most (all?) grade levels include base topics of keyboarding, digital citizenship, problem solving, digital tools for the classroom, and coding.
Included are optional student workbooks (sold separately) that allow students to be self-paced, responsible for their own learning. They include required rubrics, exemplars, weekly lessons, full-color images, and more.
The curriculum is used worldwide by public and private schools and homeschoolers.
Who needs this
Tech teachers, tech coordinators, library media specialists, curriculum specialists
Classroom grade level teachers if your tech teacher doesn’t cover basic tech skills.
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Tech Ed Resources–K-8 Tech Curriculum
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found, are well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
K-8 Technology Curriculum
Overview
The K-8 Technology Curriculum is Common Core and ISTE aligned, and outlines what technology should be taught when so students have the necessary scaffolding to use tech in the pursuit of grade level state standards and school curriculum.
Each book is between 212 and 252 pages and includes lesson plans, assessments, domain-specific vocabulary, problem-solving tips, Big Idea, Essential Question, options if primary tech tools not available, posters, reproducibles, samples, tips, enrichments, entry and exit tickets, and teacher preparation. Lessons build on each other, kindergarten through 5th grade. For Middle School, they are designed for the grading period time frame typical of those grade levels, with topics like programming, robotics, and community service with tech.
Most (all?) grade levels include base topics of keyboarding, digital citizenship, problem solving, digital tools for the classroom, and coding.
Included are optional student workbooks (sold separately) that allow students to be self-paced, responsible for their own learning. They include required weblinks, rubrics, exemplars, weekly lessons, full-color images, and more.
The curriculum is used worldwide by public and private schools and homeschoolers.
Who needs this
Tech teachers, tech coordinators, library media specialists, curriculum specialists
Classroom grade level teachers if your tech teacher doesn’t cover basic tech skills.
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4 Innovative Ways to Co-Author a Book
Everyone wants to write a book — right? Studies show that 74% of people think they have a book in them. Teens are no exception. With the ease in which that can be done, thanks to word processors like Word and Docs, online editors like Grammarly, and automated publishers like Kindle, there’s no reason why teens can’t do just that. Look at this list of kids who wrote successful books in their teens — or in one case, before:
- Alexandra Adornetto — published The Shadow Thief at age 14 and Halo at 18.
- Christopher Paolini — published Eragon at age 16 (he is now over 30)
- Steph Bowe — published Girl Saves Boy at age 16.
- Cayla Kluver — published Legacy at age 16
- Alec Greven — published How to Talk to Girls at age 9
As a teacher, I recognize that writing a book ticks off a range of student writing skills by providing organic practice in many required standards such as descriptive detail, well-structured event sequences, precision in words and phrases, dialogue, pacing, character development, transition words, a conclusion that follows what came before, research, and production/distribution of the finished product. I’ve tried novel-writing activities with students several times to varied results. Everyone starts out fully committed and enthusiastically engaged but by the end of the project, only the outliers on the Bell Curve finish. The rest have too much trouble balancing the demands inherent to writing a 70,000-word book (or even its shorter cousin, the novella). That I understand, as a teacher-author struggling with the same problems. As a result, usually I settle for less-impassioned but easier-accomplished pieces like short stories or essays.
Then I discovered co-authoring, a way to get all of the good achieved from writing a book without the intimidating bad. Many famous books have been co-authored, most recently, Bill Clinton and James Patterson’s The President is Missing but there’s also Neil Gaiman and Terry Pratchett’s Good Omens, Stephen King and Peter Straub’s The Talisman, and Preston and Child’s Special Agent Pendergast series. Done right, co-authoring encourages not just the writing skills we talked about earlier but perspective-taking, collaboration, and the teamwork skills that have become de rigueur in education.
The most common approach to co-authoring a book is to have students write alternate chapters but this doesn’t work for everyone. Today, I want to talk about four alternative co-authoring approaches that allow students to differentiate for their unique needs:
- vignettes
- multiple POV
- themed collections
- comics
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MS Career Planning: Moving in the Right Direction
I really like the recent trend away from presenting college as the goal for all graduating seniors, opening that up to include a wide variety of careers. Our job as educators is to encourage students in whatever their choice of post-school employment is, be it more education, a technical school, or a job. If we try to force students into a future not of their own choice, they disengage from learning. Ask a Tech Teacher contributor, Bryce Welker, has some ideas on that I think you’ll find interesting:
As an educator, you want to help your students excel now and in the future. This means you have to do everything possible to prepare them for their careers.
One way school districts are ensuring this is by introducing career topics and studies to middle school students. According to the Association for Career and Technical Education, middle school is the time when students are the most likely to become disengaged from learning.
This is in part due to them going through puberty, trying to form their own personal identity, and overcoming other challenges that come with navigating new environments. So this is a vital time to introduce courses that teach students about various career opportunities.
Let’s take a look at how educators around the country are helping middle school students plan and direct their future careers.
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Hour of Code Lesson Plans by Grade
This December will again host the Hour of Code, a one-hour introduction to programming designed to demystify the subject and show that anyone can be a maker, a creator, and an innovator. Last year, almost 300,000 students (age 4-104) participated from over 180 countries and wrote almost 20 billion lines of code. The 200,000+ teachers involved came away believing that, of all their education tools, coding was the best at teaching children to think. It’s easy to see why when you look at fundamental programming concepts:
- abstraction and symbolism – variables are common in math, but also in education. Tools, toolbars, icons, images all represent something bigger
- creativity – think outside the box
- if-then thinking – actions have consequences
- debugging – write-edit-rewrite; try, fail, try again. When you make a mistake, don’t give up or call an expert. Fix it.
- logic – go through a problem from A to Z
- sequencing – know what happens when
If you’re planning to participate in Hour of Code, here are activities by grade that will kickstart your effort. They can be done individually or in small groups.
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Hour of Code: Minecraft Review
Every week, I share a website that inspired my students. This one is perfect for Hour of Code. Make yourself a hero for an hour:
Age:
Grades 3-8 (or younger, or older)
Topic:
Problem-solving, critical thinking, building
Address:
Review:
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Teach Financial Literacy with Banzai
When kids read that America’s $18 trillion+ debt is accepted by many experts as ‘business as usual’, I wonder how that news will affect their own personal finance decisions. Do they understand the consequences of unbalanced budgets? The quandary of infinite wants vs. finite dollars? Or do they think money grows on some fiscal tree that always blooms? The good news is: Half of the nation’s schools require a financial literacy course. The bad new is: Only half require a financial literacy course.
Banzai is a personal finance curriculum that teaches high school and middle school students how to prioritize spending decisions through real-life scenarios and choose-your-own adventure (kind of) role playing. Students start the course with a pre-test to determine a baseline for their financial literacy. They then engage in 32 life-based interactive scenarios covering everything from balancing a budget to adjusting for unexpected bills like car trouble or health problems. Once they’ve completed these exercises, they are dropped into a scenario where they have just graduated from high school, have a job, and must save $2,000 to start college. They are constantly tempted to mis-spend their income and then face the consequences of those actions, basing their decisions on what they learned in the 32 scenarios. Along the way, students learn to handle rent, gas, groceries, taxes, car payments, and life’s ever-present emergencies. When they finish, they take a post-test to measure improvement in their financial literacy.
Teachers register as many classes as necessary. Their dashboard lists all students in each class and a summary of which activities they have finished. Student work is graded by the website and updated on the teacher dashboard.