Category: 3rd Grade
#72: Check Your Math in Excel
This is one of the most popular lessons I teach to Excel beginners. It is relevant, instantly usable and makes sense from the beginning. Click the images below to enlarge them for viewing.
[gallery columns="2" ids="45219,45218"]–from 55 Technology Projects for the Digital Classroom
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Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
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Know Computer Hardware
Learning computers starts in kindergarten with understanding hardware. This lesson plan (#103 in the lesson plan book noted below) includes three pages. Introduce less with K, more each year until by sixth grade, students are good hardware problem solvers because they understand the basics.
Page 2 is an assessment you can either print out and have students fill in or push out to students to be completed online.
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How to Keep a Timecard in Excel
This project (#70 in the collection of #110) hides a spreadsheet’s power behind a template you create and students fill out at home. If they’re older and more familiar with spreadsheets, involve them in creating the template. If the lesson plans are blurry, click on them for a full size alternative.
Note: The example uses Excel, but it works just as well with Google Spreadsheets.
–from 55 Technology Projects for the Digital Classroom
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6 Unplugged Hour of Code Activities
Over the next week, I’ll share ideas that will get you ready for your Hour of Code. This includes (links won’t work until the articles are posted):
- An Overview of This Week
- Long list of websites by grade
- 10 Unusual Projects
- 6 Unplugged Hour of Code Activities (today)
***
These unplugged activities go back to the roots of coding. The idea started as a clever way to teach students to think critically and problem-solve. The easiest way was to gamify coding, put students on a digital device they loved, and set them free. One hour, according to Hour of Code, would show them that deep thinking was fun and problem-solving was exhilarating.
I happen to agree. Some of my most gratifying moments are when I accomplish the impossible, unravel a Mobius Strip-like problem, or force myself to do what I’ve never before done. Hour of Code does that every year for oh many students. But here’s my issue: Too often, kids forget that the goal is to practice critical thinking and problem solving, not pursue a career in programming.
Let’s reinforce that goal by stepping away from digital device, recognize that these skills — critical thinking and problem-solving — apply to any part of life, even without a computer, iPad, or smartphone in hand. All kids need is their brain which happily, every child carries with them.
Here are some of my favorite unplugged activities:
Crazy Circuits With Squishy Circuits
I admit, when I first received this kit, I didn’t get the name–Crazy Circuits with Squishy Circuits. I couldn’t get my brain around all those words until I unwrapped the box and pulled the parts out. Then I got it: This had a ton of promise. If you’ve ever made Play Dough at home or in science class and used it as conductors and insulators–that’s the squishy part. When you poke circuits that light up or run motors or a bunch of other stuff into the dough–that’s the crazy part. With this relatively inexpensive kit, a wide age range of students learn about seemingly complicated topics such as insulators, conductors, resistance, and parallel and series circuits.
This is ready to go out of the box which means no soldering required.
How to Use it
The Crazy Circuits With Squishy Circuits kit includes six containers of colored squishy dough–some conductive and some insulating–and a variety of Crazy Circuits Chips. You don’t have to make anything or buy anything else. Detailed directions, project guides, educational resources, and videos can be found online in the Ward’s Science database. Crazy Circuits are compatible with LEGO™ and similar brick building systems.
If you’re wondering how squishy dough can conduct electricity, watch this 4-minute TED Talk. Though the video shows how to make the dough, you don’t have to do that. Ward’s Science sends it as part of the kit. You just attach the circuits, motors, and conductors, and let your creativity flow:
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10 Ways Any Teacher Can (and Should) Use Technology
New technologies have broadened and expanded the role that speaking and listening play in acquiring and sharing knowledge and have tightened their link to other forms of communication. Digital texts confront students with the potential for continually updated content and dynamically changing combinations of words, graphics, images, hyperlinks, and embedded video and audio.
The underlying theme can’t be ignored by teachers any longer: A 21st Century learner requires technologic proficiency. Proof enough is that Common Core summative assessments will be completed online—only possible if students use technology as comfortably as paper and pencil to demonstrate knowledge.
But how do you do that if you aren’t a ‘techie’ or a ‘geek’, if you barely use a Smartphone much less the myriad of online tools. I have ten strategies that will make your teaching life easier, bump up your effectiveness with students, and save time complying with Common Core standards. Try these ten tech uses. Watch what a difference they make:
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Tech Ed Resources for your Class–K-8 Keyboard Curriculum
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
Today: K-8 Keyboard Curriculum
Overview
K-8 Keyboard Curriculum (four options plus one)–teacher handbook, student workbooks, companion videos, and help for homeschoolers
2-Volume Ultimate Guide to Keyboarding
K-5 (237 pages) and Middle School (80 pages), 100 images, 7 assessments
K-5–print/digital; Middle School–digital delivery only
Aligned with Student workbooks and student videos (free with licensed set of student workbooks)
Student workbooks sold separately
__________________________________________________________________________
1-Volume Essential Guide to K-8 Keyboarding
120 pages, dozens of images, 6 assessments
Great value!
Delivered print or digital
Doesn’t include: Student workbooks
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9 Great Websites to Inspire 3rd Graders
Here’s a great list of age-appropriate, safe websites that will inspire third graders whether they’re in your classroom or at home (check here for updates):
- Riding the Wind with Kalani
- Weather Websites
- Wild Weather Adventure
- All About America
- USA Puzzle
- 360o views from around the world
- Computer lab favorites
- How stuff works
- Quick quizzes—how much do you know?
- Thinking Skills–Riddles
- USA Puzzle
- Water Cycle–very visual; good tool for lower grades
- Water cycle–interactive
- Water cycle—label diagram
More resources for third graders
33 Resources for Read Across America Day
Hour of Code Lesson Plans by Grade
Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
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6 Unplugged Activities for Hour of Code
Hour of Code–December 7th-12, 2020–is a time when teachers show students why they should love-not-fear coding and students find out that these activities — often seen as geeky or impossible — aren’t. They’re actually fun.
Over the next week, I’ll share ideas that will get you ready for your Hour of Code. This includes (links won’t work until the articles are posted):
- Hour of Code? Here’s why you should participate
- Long list of websites by grade
- 10 Unusual Projects
- 6 Unplugged Activities for Hour of Code
***
These suggestions go back to the roots of coding. The idea started as a clever way to teach students to think critically and problem-solve. The easiest way was to gamify coding, put students on a digital device they loved, and set them free. One hour, according to Hour of Code, would show them that deep thinking was fun and problem-solving was exhilarating.
I happen to agree. Some of my most gratifying moments are when I accomplish the impossible, unravel a Mobius Strip-like problem, or force myself to do what I’ve never before done. Hour of Code does that every year for oh many students. But here’s my issue: Too often, kids forget that the goal is to practice critical thinking and problem solving, not pursue a career in programming.
Let’s reinforce that goal by stepping away from digital device, recognize that these skills — critical thinking and problem-solving — apply to any part of life, even without a computer, iPad, or smartphone in hand. All kids need is their brain which happily, every child carries with them.
Here are some of my favorite unplugged activities:
Crazy Circuits With Squishy Circuits
I admit, when I first received this kit, I didn’t get the name–Crazy Circuits with Squishy Circuits. I couldn’t get my brain around all those words until I unwrapped the box and pulled the parts out. Then I got it: This had a ton of promise. If you’ve ever made Play Dough at home or in science class and used it as conductors and insulators–that’s the squishy part. When you poke circuits that light up or run motors or a bunch of other stuff into the dough–that’s the crazy part. With this relatively inexpensive kit, a wide age range of students learn about seemingly complicated topics such as insulators, conductors, resistance, and parallel and series circuits.
This is ready to go out of the box which means no soldering required.
How to Use it
The Crazy Circuits With Squishy Circuits kit includes six containers of colored squishy dough–some conductive and some insulating–and a variety of Crazy Circuits Chips. You don’t have to make anything or buy anything else. Detailed directions, project guides, educational resources, and videos can be found online in the Ward’s Science database. Crazy Circuits are compatible with LEGO™ and similar brick building systems.
If you’re wondering how squishy dough can conduct electricity, watch this 4-minute TED Talk. Though the video shows how to make the dough, you don’t have to do that. Ward’s Science sends it as part of the kit. You just attach the circuits, motors, and conductors, and let your creativity flow:
Share this:
Tech Ed Resources for your Class–K-12 Tech Curriculum
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found, are well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
Today: K-12 Technology Curriculum
Overview
The K-12 Technology Curriculum is Common Core and ISTE aligned, and outlines what should be taught when so students have the necessary scaffolding to use tech in the pursuit of grade level state standards and school curriculum.
Each book is between 212 and 252 pages and includes lesson plans, assessments, domain-specific vocabulary, problem-solving tips, Big Idea, Essential Question, options if primary tech tools not available, posters, reproducibles, samples, tips, enrichments, entry and exit tickets, and teacher preparation. Lessons build on each other kindergarten through 5th grade. Middle School and High School are designed for the grading period time frame typical of those grade levels with topics like programming, robotics, writing an ebook, and community service with tech.
Most (all?) grade levels include base topics of keyboarding, digital citizenship, problem solving, digital tools for the classroom, and coding.
Included are optional student workbooks (sold separately) that allow students to be self-paced, responsible for their own learning. They include required rubrics, exemplars, weekly lessons, full-color images, and more.
The curriculum is used worldwide by public and private schools and homeschoolers.
Who needs this
Tech teachers, tech coordinators, library media specialists, curriculum specialists
Classroom grade level teachers if your tech teacher doesn’t cover basic tech skills.
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Tech Ed Resources–K-8 Keyboard Curriculum
I get a lot of questions from readers about what tech ed resources I use in my classroom so I’m going to take a few days this summer to review them with you. Some are edited and/or written by members of the Ask a Tech Teacher crew. Others, by tech teachers who work with the same publisher I do. All of them, I’ve found well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular.
Today: K-8 Keyboard Curriculum
Overview
K-8 Keyboard Curriculum (four options plus one)–teacher handbook, student workbooks, companion videos, and help for homeschoolers
2-Volume Ultimate Guide to Keyboarding
K-5 (237 pages) and Middle School (80 pages), 100 images, 7 assessments
K-5–print/digital; Middle School–digital delivery only
Aligned with Student workbooks and student videos (free with licensed set of student workbooks)
Student workbooks and videos sold separately
__________________________________________________________________________
1-Volume Essential Guide to K-8 Keyboarding
120 pages, dozens of images, 6 assessments
Great value!
Delivered print or digital
Doesn’t include: Student workbooks or videos