Category: 2nd

keyboarding

Dear Otto: How do I Teach Keyboarding in My Limited Class Time?

keyboardingHere’s Melanie’s question about teaching keyboarding effectively:

My problem is that I only see each group of students (PK – 4th grade) once a week for 30min.  I see 1st and 2nd grade two times a week. How do I successfully teach keyboarding AND my regular tech curriculum with next to no time to do both? I’ve thought about doing keyboarding for the first half of the year and then my curriculum the next half.. but I’m just not sure.

I often get a version of this question–how can students learn to keyboard when there’s so little time allotted to teaching it? Surprisingly, it’s not as difficult as it sounds when you use a scaffolded approach. Start with pre-keyboarding in Kindergarten and first grade, move to good keyboarding habits that encourage speed and accuracy, and then blend it all into grade-level inquiry.

Here’s my answer:

PK, K, 1 are all about pre-keyboarding skills. Students need to understand the purpose of a keyboard, the mouse, tools and toolbars, basic digital citizenship safety, rudimentary problem solving. That can be done within the timeframe you’ve indicated. In fact, I lay it out in the K-1 curriculum that I publish. It’s easier than it sounds: Know what grade-level inquiry you can support and weave the tech skills into those.

2nd grade: This year is quite similar to the approach you use in PK-1 but you address more specific keyboarding goals–like using more fingers. It can still be easily done in your available time frame.

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savings

6 Sites + 12 + 6 About Coin Counting

Second graders (sometimes first graders) learn about money. The only way to really ‘get it’ is repetition. Here’s a list of websites to provide redundancy for each type of learner:

  1. Coin Counting
  2. Counting Money
  3. Money—counting
  4. Piggy Bank
  5. H.I.P. Pocket Change
  6. Cash Out

For a longer list that includes concepts like ‘economics’, try these:

Coins and Counting Money

  1. Brain Pop Learn about Money
  2. Cashtivity
  3. Coin games—from US Mint
  4. Count Money
  5. Face on money
  6. Face on money–from Lunapic; lots of options
  7. Make change
  8. Money—counting
  9. Moneyville
  10. Money Flashcards–APlus Math
  11. Mr. Bouncy’s Money collection–lots of websites
  12. US Mint virtual tour (a slideshow)

Economics–for youngers

  1. Brain Pop Learn about Money
  2. Coffee Shop Game
  3. Rich Kid Smart Kid
  4. Spent–living at minimum wage: the game
  5. Three Jars–kids learn to use money wisely
  6. Tykoon Kid–earning with a purpose

Do you have any to add to this list? These are mostly for youngers–I’d love some for older age groups. (more…)

3 Apps That Encourage Students to Read

readingReading is defined as “the action or skill of absorbing written or printed matter silently or aloud.” Sounds dry, maybe even boring, but once a child learns to read, they get much more than an understanding of words, sentences, paragraphs, grammar, syntax, and vocabulary. It has been credited with providing an escape from reality, exercising the mind, saving lives, bringing people together, answering problems, and predicting success in school. It alleviates boredom in the bits of free time that pop up between soccer and dinner and it can be done alone or in a group.

“Books are the quietest and most constant of friends…”
― Charles William Eliot

According to Early Moments, reading is associated with the following traits:

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