Author: Jacqui

Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, an Amazon Vine Voice, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
minecraft plane

8 Ways to Use Minecraft in Your Classroom (Now That it’s Freemium)

minecraft in educationMulti-award-winning Minecraft is a game of survival. You don’t ‘level up’; you build, explore, and survive whatever comes at you by placing blocks and going on adventures, either alone or with classmates. As you do, you explore, gather resources, craft, and fight for your survival.

At the core of every action is problem-solving: Minecraft encourages kids to tinker.

“You’re not complaining to get the corporate overlord to fix it — you just have to fix it yourself.”

It can be played on Linux, Mac, Windows, XBox, PlayStation, Wii, iOS, Android, Raspberry Pi, Kindle Fire, and probably a few more digital devices. It can run in a variety of modes. The default one — called ‘traditional’ mode– — includes six options:

  • Survival mode–players gather includes resources (such as wood and stone) found in the environment to craft survival items. Depending on the difficulty, monsters spawn in areas outside a certain radius of the character, requiring the player to build a shelter at night.
  • Hardcore mode–a variant of survival mode that differs primarily in that it is locked into the hardest gameplay setting. When a player dies on a server set to hardcore mode, the player is banned from that server.
  • Creative mode–players have access to all of the resources and items in the game through the inventory menu, and can place or remove them instantly. In this mode, players focus on building and creating large projects.
  • Adventure mode–designed specifically so that players can experience user-crafted custom maps and adventures.
  • Spectator mode–players can teleport to other players in the world.
  • Multiplayer–uses player-hosted and business-hosted servers and enables multiple players to interact and communicate with each other on a single world

“Never dig straight down.”

It can also be run in Story Mode (a narrative-driven adventure developed by Telltale Games where the decisions made by players influence adventures) or Realms (a simple way to enjoy an online Minecraft world with an approved set of friends–the owner of a Realm needs to pay a fee). Also available is Code.org’s Hour of Code Minecraft adventure.

“One does not simply play Minecraft for half an hour.”

There are over 100 million registered Minecraft players and it’s the third-best-­selling video game in history, after Tetris and Wii Sports. The great news, just out this summer: Now it’s freemium (free at first with stipulations), courtesy of Microsoft.  Minecraft Education Edition is designed specifically for classroom use and gives teachers the tools they need to use Minecraft in their lessons.

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tech tips

169 Tech Tips #160–14 Assessment Strategies

tech tipsIn these 169 tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to daily tech-infused education.

Today’s tip: #160–14 Assessment Strategies

Category: ASSESSMENTS

Sub-category: NA

These fourteen strategies are well-suited to formative assessment:

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3d printing

The Importance of 3D Printing in Education

3d printerA topic I don’t cover enough is 3D printing. It’s relatively new on the education landscape and I have yet to reach a comfort level with it. Thankfully, Ask a Tech Teacher contributor, Lisa Michaels, has lots of knowledge and experience on this topic. Here are her thoughts on the importance of 3D printing in education:

The range of possibilities which 3D printing provides is almost limitless. As the technology evolves, 3D printers are being used to create everything from simple plastic toys to automobile bodies, prosthetic limbs, replacement parts, and even gourmet dishes.

One area where 3D printing has yet to make a difference despite the potential of fulfilling many needs is within the educational systems. Elementary schools, high schools, universities and even vocational training courses are ideal places to incorporate 3D printing as part of the curriculum. 

A Revolutionized Classroom

The ability to produce almost any object in 3D is poised to revolutionize learning. Instead of using linear, two-dimensional teaching methods to transfer knowledge and teach concepts, you can facilitate the learning experience by providing hands-on three-dimensional models. Concepts that have been historically difficult to grasp can be directly demonstrated with 3D printed visual aids that help students learn and retain ideas more easily.

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social media in education

10 Ways to Use Twitter in Class

twitter in educationFor anyone who missed the April announcement, Twitter switched its app category from ‘social media’ (where it consistently ranked in the top ten with Facebook, Instagram, Messenger, WhatsApp, and Pinterest) to ‘news’ (now ranked #1, ahead of apps like CNN, Fox News, and Reddit). It makes sense; tweets and twitter streams have been part of hard-core news reports for years as an effective way for leaders and politicians to reach their constituents and pollsters to gauge what interests people. A good example is this series of tweets explaining the Brexit vote.

As an educator, I am thrilled. Twitter’s gossipy reputation among administrators and most parents negates its dynamic applications in the classroom. With the not-so-recent addition of audio and video files (easily embedded from sites like Instagram and Periscope), educators can easily use it as a student-friendly approach to everything from assessment to sharing notes.

Before unpacking Twitter in your classroom, here are a few guidelines:

  • Clear its use with your administration. Be prepared to educate them on why what seems to be social media is actually educational.
  • Inform parents that their children will be using Twitter to collaborate, share information, study for tests, and other uses specific to your program. Again, as with your administration, be prepared to explain the benefits of a Twitter-powered class.
  • Twitter doesn’t have a lower age limit, but does reference ‘thirteen’ as a suggested minimum age. You decide what fits your group. You may also decide that setting the Twitter stream as private (called ‘protected Tweets’) is a good educational decision.
  • Demonstrate how to use Twitter and what the symbols mean (tie this into a class discussion on math symbols).
  • Establish rules for Twitter use. Remind students it is for educational uses only; chatting and socializing must be done through other means. Then enforce it by suspending privileges, warning abusers, or whatever works best in your classroom climate.
  • Check out the Twitter streams of other educators before starting. Here’s one for a first-grade class to get you started. The visual of how they use it to enhance education is powerful.

Here are my ten favorite uses of Twitter in my classroom:

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tech tips

169 Tech Tip #151: 8 Popular Year-long Assessments

tech tipsIn these 169 tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to daily tech-infused education.

Today’s tip: #151–8 Popular Year-long Assessments

Category: ASSESSMENTS

Sub-category: Classroom management

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education apps

Mindsnacks–Learning in Bite-sized Pieces

Mindsnacks is a series of education apps on topics like geography, vocabulary, languages, and SAT. With colorful graphics and cute characters, it’s a cross between flashcards and multiple choice with lots of visual thrown in. Though these are game-based learning, there’s no plot as you might find simulated games. Think Number Munchers rather than Minecraft. Each app includes personalized learning, an enhanced review mode, and additional challenges to keep students motivated.

To start, download the app and log in. If you have several Mindsnacks apps, you can log into a central profile and track your progress on all of them. Here are three of my favorites:

mindsnacksU.S. Geography

Fee

Mindsnacks’ U.S. Geography includes eight games for beginner and intermediate students with over 40 hours of interactive content, more than 600 hand-drawn graphics, and 1,000-plus questions on borders, shapes, landmarks, history, state culture, flags, mottos, capitals, and major cities. Initially, only four of the eight games are available; users unlock others by successfully navigating a virtual road trip across the country. A tutorial is provided for each state so kids can review basic information prior to beginning play. To keep learning interactive, the app includes features such as a dart players use to mark the spot on the map where a certain U.S. landform or landmark exists. Post-quiz reports show how close users are to mastering each state’s information and what skills they developed during the game.

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tech tips

169 Tech Tip #146: 18 Ideas for Warm-ups, Exit Tickets

tech tipsIn these 169 tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to daily tech-infused education.

Today’s tip: #146–18 Ideas for Warm-ups, Exit Tickets

Category: ASSESSMENTS

Sub-category: Classroom Management, Writing, Differentiation

Here are eighteen ideas for class warm-up and exit tickets:

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edtech books

8 Essential Books Every Tech-Minded Teacher Should Read

I edtech bookslove reading, but there are so many books out there, it’s challenging to pick the right one for my education needs. Ask a Tech Teacher contributor, Karen Dikson, came to the rescue. She curated a great list of essential tech-minded books for today’s teachers. Here are her suggestions:

***

We live in an extremely stimulating and dynamic era, and it’s hard to predict what is going to happen tomorrow, let alone in the next few years.

Modern teachers and educators need to adapt and keep up with the trends because that’s what their students are doing. In order to be able to reach them better, teachers not only have to be up to date with the latest strategies and teaching methodologies, but also with modern technology and new ways of connecting with their students and engaging them, both inside and outside the classroom.

Fortunately, there are plenty of resources they can turn to. I recommend the following eight books which were written with tech-minded teachers in mind.

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tech tips

169 Tips That Easily and Quickly Integrate Tech into Your Class

tech tipsA decade ago, in an effort to buttress technology prowess in my classes and with colleagues, I started tracking how often I got the same tech questions from students, teachers, and even parents. Turns out, 70% of the time, it was the same finite group of problems.

That was a relief because—as you probably know–using technology in the classroom can be frightening, whether you’re a grade-level teacher or in charge of the lab. What if there’s a problem you don’t know how to solve, or a question you can’t answer? What if the computers break? What if they all break at once?  The truth that all of us who use tech in class know is: You only have to know the big stuff. The rest you can learn with students.

The result was my popular 98 Tech Tips and my weekly tech tip column from that book. I won’t share the link because I’ve retired that book.

Why? Here’s what’s happened to technology in education in the past decade. It’s no longer enough for teachers to know how to keep the hardware working. Now, they need to understand using tech as a tool, where and how to integrate it. Tech-in-ed has grown from a tool that substitutes technology for paper and pencil. Now, it’s about using tech to redesign and modify tasks.  It has as much to do with the underlying pedagogy as the overarching skills.

Turns out–while that sounds complicated, it’s not. That’s what’s in 169 Tech TipsIn these tech-centric situations, you get an overview of pedagogy—the tech topics most important to your teaching—as well as practical strategies to address most classroom tech situations, how to scaffold these to learning, and where they provide the subtext to so many daily tech-infused education. For example: Often, the solution to a problem is either

reboot, restart …

… close-reopen …

or

Google it!

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