Year: 2016
8 Reasons Why Students Should Create Videos and 15 Webtools to Do That
For decades, teachers have used videos in the classroom to share information. They communicate a message with audio, visual, motion, color, and spatial details, making videos much more effective than traditional approaches like reading from a text, lecturing, or showing a slideshow. As a result, students retain more information, understand concepts more rapidly, are more enthusiastic about what they are learning, and make new connections between curriculum topics and the world outside the classroom.
So why shouldn’t students create videos when constructing knowledge for formative or summative assessments? Why insist they write a report, participate in a play, or create a poster instead? Here are eight reasons why students should always be offered the option of using flexible learning paths such as videos to leverage their ideas:
Practice writing skills
To tape a video, students must first prepare a storyboard that follows class writing conventions. Before they can turn the camera on, they must draft the script, edit, and rewrite–sound familiar? That’s right out of Common Core writing standards. When preparing for a video, students won’t mind because they’re excited about the goal.
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15 Good Replacements for ScreenChomp
For years, TechSmith’s ScreenChomp app has been my go-to resource for whiteboard drawings, screencasts, and for an uncluttered online art platform for students using iPads. ScreenChomp did a masterful job of making everything needed for each of these activities intuitive even for young users. For older students, ScreenChomp made it easy to provide personalized feedback by writing or recording comments directly onto their digital work and then sharing it back to them.
There are more uses, but none of them matter right now because ScreenChomp has been retired. According to TechSmith, it no longer fits their larger business goals. I’m not here to judge those; what matters for teachers is that we must now fill the hole left by the loss of ScreenChomp. Like Kerpoof, thousands of educators are scrambling to replace a fundamental tool that was to be an integral part of their 2016-17 lesson plans.
Let me help you with that. Here are options for the most common four activities (art, picture annotation, screencast, and whiteboard) you probably used ScreenChomp for. Since it was an iPad app, I’ve limited the replacement options to that platform:
Art
Create a drawing by fingerpainting, adding stamps, and inserting text. You can even connect with a friend to draw together over the Internet. Price: Free
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Happy Thanksgiving Week to All!
I’m taking next week off. I’ll be preparing for my daughter’s holiday visit from her home in DC and my son who’s visiting from El Paso TX. I am so excited to see both of them!
I’ll be back November 28th. Any emergencies–drop me a line at [email protected].
Jacqui Murray has been teaching K-8 technology for 15 years. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, CSG Master Teacher, webmaster for four blogs, an Amazon Vine Voice book reviewer, CAEP reviewer, CSTA presentation reviewer, freelance journalist on tech ed topics, and a weekly contributor to TeachHUB. You can find her resources at Structured Learning.
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10 Projects to Kickstart Hour of Code
Coding–that geeky subject that confounds students and frightens teachers. Yet, kids who can code are better at logical thinking and problem solving, more independent and self-assured, and more likely to find a job when they graduate. In fact, according to Computer Science Education, by 2020, there will be 1.4 million coding jobs and only 400,000 applicants.
December 7-13, Computer Science Education will host the Hour Of Code–a one-hour introduction to coding, programming, and why students should love it. It’s designed to show that anyone can learn the basics to be a maker, a creator, and an innovator.
Here are ten projects (each, about one hour in length) you can use in your classroom to participate in this wildly popular event:
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Hour of Code Website and App Suggestions for K-8
Here are ideas of apps and websites that teachers in my PLN used successfully in the past during Hour of Code:
Kindergarten
Start kindergartners with problem solving. If they love Legos, they’ll love coding
- BotLogic–great for Kindergarten and youngers
- Code–learn to code, for students
- How to train your robot–a lesson plan from Dr. Techniko
- Kodable--great for youngers–learn to code before you can read
- Primo–a wooden game, for ages 4-7
- Program a human robot (unplugged)
- Scratch Jr.
1st Grade
- Code–learn to code, for students
- Espresso Coding–for youngers
- Foos–app or desktop; K-1
- Hopscotch–programming on the iPad
- Primo–a wooden game, for ages 4-7
- Scratch Jr.
- Tynker
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Hour of Code–What is it?
Coding–that mystical geeky subject that confounds students and teachers alike. Confess, when you think of coding, you see:
…when you should see
December 5-11, Computer Science Education will host the Hour Of Code–a one-hour introduction to coding, programming, and why students should love it. It’s designed to demystify “code” and show that anyone can learn the basics to be a maker, a creator, and an innovator.
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Hour of Code–Is it the right choice?
I took a Classroom 2.0 Live webinar last year on rolling out the Hour of Code in the classroom. There were so many great things about that webinar, but one I’ll share today is why teachers DON’T participate in Hour of Code. Here are what the webinar participants said:
How about you? Why are you NOT doing Hour of Code?
Stay tuned for these Hour of Code articles on how to present coding in your classroom:
- Hour of Code: What is it? (November 15th)
- Hour of Code Suggestions by Grade Level (November 16th)
- 10 Projects to Kickstart Hour of Code (November 17th)
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World Typeathon Starts Monday–Join in!
There’s something exciting going on over at Typing Tournament Online: The World Typeathon.
This is a free event and allows students to pit their skills against typists from around the planet. Here are the details:
When?
Round 2 starts Monday Nov 14th 2016 and ends Sunday Dec 18th 2016.
For the full-time table click here.
Everyone can participate at any time
From as little as one week to the full 5 weeks and from 1 class to the whole school – all may participate in the World Typeathon. Students can type from school or home on any device, including iPads. It’s open to any class from any school in the world.
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Today we Honor Veterans
In the USA, Veterans Day annually falls on November 11. This day is the anniversary of the signing of the armistice, which ended the World War I hostilities between the Allied nations and Germany in 1918. Veterans are thanked for their services to the United States on Veterans Day.
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18 Thanksgiving Sites and Apps and 4 Projects for the Holiday
Need a few websites and apps to fill in sponge time? Here are Thanksgiving websites that will keep students busy and still teach them:
- Canadian Thanksgiving
- Online/Offline Thanksgiving activities
- Plimoth Plantation–a field trip of a Pilgrim’s life. Included on this real-life site is a video of the Pilgrim’s crossing to the New World.
- Starfall–Silly Turkey
- Thanksgiving edu-websites–CybraryMan
- Thanksgiving Games
- Thanksgiving games and puzzles
- Thanksgiving games–Quia
- Thanksgiving information–history, more
- Thanksgiving Jigsaw
- Thanksgiving Jigsaw II
- Thanksgiving Lesson Plans
- Thanksgiving Tic-tac-toe
- Thanksgiving video–Brainpop
- Thanksgiving Wordsearch
- The First Thanksgiving