Category: 5th Grade
Dear Otto: How do I prevent printer pandemonium?
Do you have a tech question?[/caption]
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.
Here’s a great question I got from Cheryl in Indiana:
It seems that my well-structured primary tech classrooms fall apart when it is time to print. Some students just keep pushing Print & end up printing multiple copies, 25 students scramble to the printer to collect their printouts. Total chaos! Any ideas?
I have a two-step solution to that:
- Teach students how to print. I take lesson time to show them the print box, the varied spots where things can be changed, and how to do it right. After that, I know it’s not lack of knowledge causing problems
- I don’t let them go to the printer. First, it gets to be the lab water cooler–everyone hanging out back there, chatting, while they wait for the stuff to print. That’s no good. Second, I’ can’t monitor that everything printed is appropriate if they’re taking papers from the printer. Third, if they print more than one, I want to chat with them about it.
- Consistent offenders aren’t allowed to print. I’ll email it to parents/teacher, but they lose the privilege
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12 Great Simulations to Gamify Your Class
Here are 15 websites I’ve found that do an excellent job of using games to promote critical thinking, problem solving skills, and learning:
- Bridge Builder—learn how to design and test bridges
- Coffee Shop—run a coffee shop business
- iCivics—experience what it means to be part of a democracy
- Lemonade Stand—run a lemonade stand business
- Making History: The Great War—WWI strategy game
- Minecraft (links to MinecraftEdu—fee required)
- Mission US––students role play the American Revolution or the Civil War
- Past/Present—life as an American immigrant in the early 1900’s
- Science simulations—lots of choices at 7th grade level
- Second Life—simulates just about anything if you can find it
- SimTower—learn how to run a skyscraper as a business
Suggestions for using Bridge Builder:
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Weekend Website #125: Starfall Math
Every week, I share a website that inspired my students. Here’s one you may have missed. Starfall is a lot more than reading…
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Dear Otto: Any Ideas for Tech Ed Benchmark Assessments?
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.
Here’s a great question I got from Lisa and Tamma:
My district is asking us to create assessments. I was wondering what you have included in them and how/when you administer them. Thanks!
Hi Lisa and Tamma
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Dear Otto: How Can Students Keep Track of Passwords?
Do you have a tech question?[/caption]
Dear Otto is an occasional column where I answer questions I get from readers about teaching tech. If you have a question, please complete the form below and I’ll answer it here. For your privacy, I use only first names.
Here’s a great question I got from Kaylene in Ohio:
How do you teach students to keep track of the many usernames and passwords they will need when using all of the great web 2.0 tools? I personally use an encrypted Excel file, but what do you suggest for students in K-8?
Hi Kaylene
Great question. Here’s what I do for K-5: I have a binder by each station in the computer lab with a template for recording UN and PW for all accounts. This isn’t private (anyone could look in the binders), but most accounts don’t require any degree of security. The process is to get students used to tracking log-ins, that they have a source to check when they need a log-in. I do ask that each UN and PW be different so they acclimate to that and figure out a logic to accomplishing that which works for them. For example, they might come up with a sentence where they use the first letter of each word as the PW with some combination of number/symbol appended to the front or back.
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Great Websites–Stories
Check out our latest addition of great websites–Stories. There are 45 websites for grades K-5, everything from audio to international to write your own. Enjoy!
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5 Favorite Websites for K-5
One of the biggest problems I face as a technology teacher is the wealth of information out there for teachers, parents, students. I try to stay on top of it (as you who subscribe to my
Weekend Websites know), but there is so much more than I can cover with one-a-week.
So, this week, I’m giving you 5. You will love these. I find myself sharing them with colleagues in answer to their tech ed needs so decided it was time to share them with you also:
BrainPop offers a great group of games for science, math, social studies, and health–all easy to maneuver, age-appropriate and fun learning. The gamification of education is alive and well at BrainPop
This is a gorgeous eight-minute tour across America via biplane. It took my classes by storm.
Filled with Free video tutorials and interactive materials for your students. This is a website and an app with tutorials, over 10,000 lessons, ‘knowledge maps’ for chemistry and biology, even a how-to for creating video lessons.
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Tech Tip #110: Sound Doesn’t Work?
As a working technology teacher, I get hundreds of questions from parents about their home computers, how to do stuff, how to solve problems. Each Tuesday, I’ll share one of those with you. They’re always brief and always focused. Enjoy!
Q: Headphones are so difficult. There’s always someone who can’t get theirs to work. I’ve tried the usual solutions, and still, we have problems. I know the sound works. What else can I do?
A: Another solution to the no-sound problem is to switch where headphones are plugged in. Sometimes, the front port on a CPU degrades and doesn’t work well anymore. Pick your reason–little kids jiggling jacks, overuse, leprechauns. The reason doesn’t matter. What matters is students can’t hear what’s going on.
Switch headphones to a different jack. In my case, since I always use the front jack so students can independently plug them in, I switch to the rear jack. Problem’s over. (more…)
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Now Available: K-8 Digital Citizenship Curriculum
Digital Citizenship Curriculum for K-8 (print or digital)
Why do teachers need to teach Digital Citizenship?
Education has changed. No longer is it contained within four classroom walls or the physical site of a school building. Students aren’t confined by the eight hours between the school bell’s chimes or the struggling budget of an underfunded program.
Now, education can be found anywhere, by collaborating with students in Kenya or Skyping with an author in Sweden or chatting with an astrophysicist on the International Space Station. Students can use Google Earth to take a virtual tour of a zoo or a blog to collaborate on a class project. Learning has no temporal or geographic borders, available 24/7 from wherever students and teachers find an internet connection.
This vast landscape of resources is available digitally, freely, and equitably, but before children begin the cerebral trek through the online world, they must learn to do it safely, securely, and responsibly. This conversation used to focus on limiting access to the internet, blocking websites, and layering rules upon rules hoping (vainly) that students would be discouraged from using this infinite and fascinating resource.
It didn’t work.
Best practices now suggest that instead of protecting students, we teach them to be good digital citizens, confident and competent in the use of the internet.
What’s included in K-8 Digital Citizenship Curriculum?
This 70-page text is your guide to what our children must know at what age to thrive in the community called the internet. It’s a roadmap for blending all the pieces into a cohesive, effective student-directed cyber-learning experience that accomplishes ISTE’s general goals to:
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How to Thrive as a Digital Citizen
Thanks to the pervasiveness of easy-to-use technology and the accessibility of the internet, teachers are no longer lecturing from a dais as the purveyor of knowledge. Now, students are expected to take ownership of their education, participate actively in the learning process, and transfer knowledge learned in the classroom to their lives.
In days past, technology was used to find information (via the internet) and display it (often via PowerPoint). No longer. Now, if you ask a fifth grade student to write a report on space exploration, here’s how s/he will proceed:
Understand ‘Digital Citizenship’
Before the engines of research can start, every student must understand what it means to be a citizen of the world wide web. Why? Most inquiry includes a foray into the unknown vastness of the www. Students learn early (I start kindergartners with an age-appropriate introduction) how to thrive in that virtual world. It is a pleasant surprise that digital citizenship has much the same rules as their home town:
Don’t talk to bad guys, look both ways before crossing the (virtual) street, don’t go places you know nothing about, play fair, pick carefully who you trust, don’t get distracted by bling, and sometimes stop everything and take a nap.
In internet-speak, students learn to follow good netiquette, not to plagiarize the work of others, avoid scams, stay on the website they choose, not to be a cyber-bully, and avoid the virtual ‘bad guys’. Current best practices are not to hide students from any of these, but to teach them how to manage these experiences.









































