Category: 3rd Grade

5 Unplugged Hour of Code Activities

Over the next weeks, I’ll share ideas that will get you ready for Hour of Code. This includes (links are live on publication day):

  1. An Overview of This Week — Dec. 5, 2023
  2. Long list of websites by grade — Dec. 6, 2023
  3. 9 Unusual Projects— Dec. 7, 2023
  4. 5 Unplugged Hour of Code Activities — (this post) Dec. 8, 2023

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These unplugged activities go back to the roots of coding. The idea started as a clever way to teach students to think critically and problem-solve, show them that deep thinking was fun and problem-solving exhilarating.

I happen to agree. Some of my most gratifying moments are when I accomplish the impossible, unravel a Mobius Strip-like problem, or force myself to do what I’ve never before done. Hour of Code does that every year for oh-so-many students. But here’s my issue: Too often, kids forget that the goal is to practice critical thinking and problem solving, not pursue a career in programming.

Let’s reinforce that goal by stepping away from the digital device, recognize that critical thinking and problem-solving apply to any part of life, even without a computer, iPad, or smartphone in hand. All kids need is their brain which happily, every child carries with them.

Here are some of my favorite unplugged activities:

Crazy Circuits With Squishy Circuits

Ages: MS

I admit, when I first received this kit, I didn’t get the name–Crazy Circuits with Squishy Circuits. I couldn’t get my brain around all those words until I unwrapped the box and pulled the parts out. Then I got it: This had a ton of promise. If you’ve ever made Play Dough at home or in science class and used it as conductors and insulators–that’s the squishy part. When you poke circuits that light up or run motors or a bunch of other stuff into the dough–that’s the crazy part. With this relatively inexpensive kit, a wide age range of students learn about seemingly complicated topics such as insulators, conductors, resistance, and parallel and series circuits.

This is ready to go out of the box which means no soldering required.

The Crazy Circuits With Squishy Circuits kit includes six containers of colored squishy dough–some conductive and some insulating–and a variety of Crazy Circuits Chips. You don’t have to make anything or buy anything else. Detailed directions, project guides, educational resources, and videos can be found online in the Ward’s Science database. Crazy Circuits are compatible with LEGO™ and similar brick building systems.

If you’re wondering how squishy dough can conduct electricity, watch this 4-minute TED Talk. Though the video shows how to make the dough, you don’t have to do that. Ward’s Science sends it as part of the kit. You just attach the circuits, motors, and conductors, and let your creativity flow:

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Tech Tip #57: How to Create a Chart Really Fast

As a working technology teacher, I get hundreds of questions from parents about their home computers, how to do stuff, how to solve problems. Each Tuesday, I’ll share one of those with you. They’re always brief and always focused. Enjoy!

Q: What’s the easiest way to introduce 3rd graders to Excel charts?

A: When students have gone through the spreadsheet basics and feel like that scary interface (with the blank boxes and letters and numbers) isn’t so scary, you’re ready to create a chart. Collect class data. Highlight the labels and data and push F11.

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When is Typing Faster Than Handwriting?

Most elementary-age students struggle with typing. This doesn’t surprise me. They’ve been handwriting since kindergarten. They’re proud of their new cursive skills. It’s easy to grab a pencil. Typing requires setting up their posture, hand position, trying to remember where all those pesky keys are (why aren’t they just alphabetized? Discuss that with students).

In third grade, we chat about why they learn to keyboard when they can already handwrite–faster. The discussion eventually ends up with a comparison of handwriting and keyboarding:scientific method

  • Discuss whether students handwrite faster/slower than they type. You are likely to get opinions on both sides of this discussion. If not, prod students with logic for both.
  • When it’s clear the class is divided on this subject (or not–that’s fine too), run an experiment to see which is faster—handwriting or typing.
  • Circle back to science class and engage in a discussion on the Scientific Method. Develop a hypothesis for this class research, something like: Third grade students in Mr. X’s class can handwrite faster than they type (this is the most common opinion in my classes).
  • Have students hand-copy the typing quiz they took earlier in the trimester for 3 minutes.
  • Analyze the results: Compare their handwriting speed to their typing speed. I encourage an individual comparison as well as a class average comparison to help with understanding the conclusion.
  • Discuss results: Why do students think some students typed faster and others typed slower? (In my classes, third graders typed approx. 10 wpm and handwrote approx. 15 wpm. Discussion was heated and enthusiastic on reasons. Especially valuable were the thoughts of those rare students who typed faster).
  • Students will offer lots of reasons for slower typing (they’re new to typing, don’t do it much in class, their hands got off on the keyboard). In truth, the logistics of typing make it the hands-down winner once key placement is secured. Fingers on a keyboard are significantly faster than the moving pencil.
  • One reason students suggest is that they don’t usually type from copy. Key in on this reason (quite valid, I think—don’t you?) and revise the experiment to have students type and handwrite from a prompt.
  • What is the final conclusion?
  • If possible, share results from 4-8th. What grade level do students consistently type faster than they handwrite? Why? Are students surprised by the answer?
  • Post a list on the wall of students who type faster than they handwrite. This surprises everyone.

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Tech Tip #34: My Program Froze

As a working technology teacher, I get hundreds of questions from parents about their home computers, how to do stuff, how to solve problems. Each Tuesday, I’ll share one of those with you. They’re always brief and always focused. Enjoy!

Q: I’m writing a very (very) important paper and all of a sudden, the screen froze. I can’t save it, or anything else. What do I do?

A: Programs do freeze for no reason sometimes, but not often (I’m assuming you take care of your computer–don’t download with abandon, update it occasionally). Before you declare a dog-ate-my-homework sort of catastrophe, try this: (more…)

#32: How to Use Art to Teach Grammar

Here’s a great lesson that uses every child’s innate love of color to learn grammar. All you need is MS Word or Google Docs), a quick introduction to the toolbars and tools, and about 25 minutes to complete. If you’re the tech lab teacher, this gives you a chance to reinforce the grammar lesson the classroom is teaching and teach tech skills students need (click to enlarge):

[caption id="attachment_1026" align="aligncenter" width="450"]COLOR1 From Structured Learning’s Tech Lab Toolkit Volume I[/caption]

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#72: Check Your Math in Excel

This is one of the most popular lessons I teach to Excel beginners. It is relevant, instantly usable and makes sense from the beginning. Click the images below to enlarge them for viewing.

[gallery columns="2" ids="45219,45218"]

–from 55 Technology Projects for the Digital Classroom

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Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.

Know Computer Hardware

Learning computers starts in kindergarten with understanding hardware. This lesson plan (#103 in the lesson plan book noted below) includes three pages. Introduce less with K, more each year until by sixth grade, students are good hardware problem solvers because they understand the basics.

Page 2 is an assessment you can either print out and have students fill in or push out to students to be completed online.

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