Author: Jacqui

Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, an Amazon Vine Voice, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.
Kiddom Planner

Kiddom Planner: A Highly-effective Tool for your Classes

As a teacher, I spend a lot of time preparing lesson plans. Most don’t survive the first five minutes in front of my students but still I go through this preparatory exercise. Over the decades, I’ve come to realize that the product (a completed lesson plan) is less important than the process of organizing my thoughts, thinking about the needs of the students, searching for the right resources, and figuring out the best way to help students achieve goals. Scholastic has eight questions to help teachers plan their lessons:

  1. Students: What are the academic, social, physical, personal, and emotional needs of students?
  2. Strategies: Which teaching strategies will best facilitate student learning?
  3. Grouping: Should I group heterogeneously or homogeneously? What size should groups be?
  4. Timing: When is the best time to do this lesson? Are there prerequisites students should master?
  5. Materials: What materials do I need for the lesson to be successful?
  6. Success: Was the lesson successful? Were students interested? Did students learn? What didn’t work? What will I do differently next time?
  7. Sequence: What can I do next to build upon this lesson? How can I make it flow?
  8. Rationale: What is the reason for doing this? What objectives will be accomplished?

What lesson planning normally looks like

That’s a lot to prepare! Normally, I’d create a template or use one provided by my Principal that included these characteristics as well as school-specific ones like Standards Met, Time required, Steps Required, and Collaborations with Colleagues. I’d take a few hours (per lesson) to collect what I needed, visit with co-teachers, update the lesson plan from prior years, and then think how to make it relevant to the learning style of each child I will be teaching. Often — too often — I wouldn’t be able to find the resources I’d carefully stored last year or I would belatedly remember that the plan didn’t work well last year and needed a complete rework. More often than I want to admit, I would run out of time before getting to the part where I differentiate for each student’s needs (I can do that on the fly, can’t I?).

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Is Whole Brain Teaching Right for Me?

If you have challenging students in your classes, there’s a good chance someone has suggested that you look into Whole Brain Teaching (WBT). Whole Brain Teaching is an active teaching method designed to maximize student engagement in lessons, positive interactions with classmates, and educational fun. Instruction includes vocal directions mixed with hand gestures, inflections, full body movement, head motions,  and chants. Studies show that this multi-sensory approach is how the brain is intended to learn and will result in a much greater probability of reaching teaching goals.

Where it might have originally been intended for challenging classes — much like Orton-Gillingham started as a multi-sensory learning system for dyslexics — WBT has matured into a strategy that works for lots of learners, even the quiet ones. It uses “model and repeat” as ways to join the right and left sides of the brain (such as the hippocampus, the prefrontal cortex,  and the motor cortex) in student learning with the idea that if the entire brain is engaged in learning, there is nothing left over for misbehavior or distraction. For many K-12 teachers, WBT has become their primary teaching strategy.

WBT is based on four core components (called Core Four — part of a longer list of techniques):

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Moodle: The Unsung Hero of LMS Options

moodleA Learning Management System (what is often called an LMS) has become foundational to blending technology into education experiences. Without its one-stop curation of class management activities such as attendance, homework, grading, discussions, resources, and more, each with their own separate website, login, and password, technology use in education would be defined by chaos. There are many LMSs to choose from, but none as flexible, scalable, feature-rich, and affordable as the open source ecosystem of Moodle.

Moodle got its start years ago as a method to organize blended learning and online classes. Now, it provides over 90 million educators, administrators, and learners in over 200 countries with a single robust, secure and integrated system to create personalized learning environments. Besides thousands of K-12 schools, users include the State University of New York, Microsoft and the Open University, and the London School of Economics. Because it’s Open Source and platform-agnostic, it has few limitations, but this flexibility and scalability comes with a price. Setup and use are reputed to be more challenging than other LMSs. In fact, I can attest to that from experience.

There is help, though. Following “How to get started” (the next section), I’ll share an easy way to unpack Moodle in your school.

How to get started

With a reminder that Moodle is Open Source, which means the basic framework can be augmented with just about any addition conceivable (as you’ll see in the section, “23 Ways to use Moodle”), here’s how to start:

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Sown To Grow: Easily Blend Goal-setting and Reflection into Classwork

Many of the existential guides for teaching (such as Habits of Mind, the Socrative Method, and Mindfulness) promote a student-driven growth mindset as fundamental to successful learning. This means students take an active part in achieving education and personal goals. The problem is how to persuade students to voluntarily reflect on their progress, rethink goals, and make the required adjustments to achieve success? There’s also the problem of assessing this sort of non-metric thinking. Students and teachers are accustomed to checklists and grading scales. Few have the background to include subjective traits.

I found a solution: Sown To Grow. It is an online student-driven performance tracker that uses the metrics of goal-setting and reflection to assess progress. The expectation is that students learn how to learn by assessing their own educational experiences as a way to determine their best strategies to become lifelong learners. Students set their goals, track their progress, and ultimately see what worked and what didn’t. Because this is entirely student-driven, students care more about their work and doing their best. For example, if notetaking worked well as a method of achieving goals in one instance, they can transfer that successful experience to other academic endeavors.

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2017 Teachers Pay Teachers Conference: Notes from Sessions

One of the largest online marketplace for teachers is Teachers Pay Teachers. If you haven’t heard of this store, you are either new to teaching or long since retired. This vibrant educator community hosts teacher-authors who wish to sell their original lessons and ideas to other teachers, homeschoolers, and unschoolers. Since its start in 2006 by a former teacher, it’s grown to over 3.4 million teachers buying or selling over 2.7 million education-oriented Pre-K through High School lesson plans, curricula, videos, classroom activities, assessments, books, bulletin board ideas, classroom decorations, interactive notebooks, task cards, Common Core resources, and more. Teacher-authors have earned more than $330 million since TpT opened its doors with about a dozen making over $1 million dollars and nearly 300 earning more than $100,000. There’s no set-up charge, no cost to join, and no annual fee unless you choose to become what’s called a Premium seller.

My general observations and To Do list from the conference can be found here (if the link doesn’t work, that means it’s not live yet. Check back later!). I didn’t want to overwhelm you-all by including my thoughts on the sessions I attended so I saved them for this post. I start with a schedule of seminars for the three days (only those I attended). Then, I post my notes and screenshots from the sessions. These aren’t exhaustive by any means, just an idea of what was included. For the real thing, you’ll have to attend next year’s event!

Copyrights

One of TpT’s attorneys talked about the importance of using only media that you have permission to use or created yourself.

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microsoft sway

What is Microsoft Sway?

Lately, when I join technology education forums, one of the most talked-about webtools is Microsoft Sway. Though fairly new, Sway has taken over classroom production of visual presentations because the result is visually appealing while minimizing the amount of time students spend formatting a project, giving them lots more time to research and write.

What is Sway

Sway is part of Office 365 Education and is the newest alternative to its popular PowerPoint slideshow program. Using the Sway canvas, students select a theme and then add their notes and research. Sway organizes the content, suggests images and even data, and then helps students to quickly arrange everything into a comprehensive and fully-fleshed project. If the selected theme doesn’t work, students simply click “remix” and get a different look. More advanced users can edit the pieces to fit particular colors and interests. When everything’s perfect, it can be shared, embedded, and published.

Sway accepts almost any file format, including videos, PDFs, text, audio, images, native camera pictures, charts, audio clips, audio recordings, and links. A completed project can be embedded into any Office app (such as Excel, PowerPoint, or Word) and automatically updates with the original. Sway works in Windows, on iPads, iPhones, and desktops.

It is best-suited for Middle School and older, though I’ve seen lots of youngers successfully create engaging presentations.

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STEAM lessons

12 Projects for your STEAM program

Office MixSTEAM–Science, Technology, Engineering, Arts, and Math–is education’s new STEM. By adding the creativity and problem-solving skills that are part and parcel to Anything Art, students have permission to use colors, images, and outside-the-lines thinking to address Big Ideas and Essential Questions.

I’ve written before on ways to use STEM every day in classwork. Here are twelve of my favorite STEAM projects where artistic thinking becomes the engine for unpacking solutions. I think you’ll like them.

Classroom Architect

1st-2nd grade; free

Use Classroom Architect as the canvas to redesign the classroom layout by dragging-and-dropping chairs, shelves, tables, computers, and more within a virtual classroom. A text tool allows students to label parts, add their name, and append notes that explain what they created. When done, students can take a screenshot and save/share/print.

With this project, students learn spatial layout, rudimentary engineering, and the importance of a proper room arrangement in their learning and class experiences.

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Is Orton-Gillingham Right For Your Students?

Orton-Gillingham started over seventy years ago as an instructional approach intended for those with difficulty reading, spelling, and writing, like what children experience in dyslexia. Sometimes, teachers recognized the special needs of a reading-challenged student, but just as often, it was blamed on disinterest or lack of effort, leaving the child to conclude s/he “just wasn’t good at reading.” When those same children were taught to read using the Orton-Gillingham (O-G) approach, many felt like that child who puts glasses on for the first time and his/her entire world comes into focus.

Since then, the Orton-Gillingham Method has enabled thousands of children to access worlds opened to them by reading, something they never thought would happen. In fact, it has been so successful, O-G is being mainstreamed into the general education classroom, as a way to unlock the power of reading for more students.

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orton-gillingham

13 Websites That Provide Lots of Digital Books for Summer Reading

online readingAt the beginning of the 21st century, the definition of digital equity revolved around the provision of a digital device to every student. Usually, that meant desktop computers, iPads, and laptops, either in small groups or 1:1. As digital equity discussions matured and hyperbole became reality, educators found that those loudly-touted digital devices often became paperweights. The reasons were varied (teacher training, infrastructure, and professional support to name a few), but one of the most prominent was money. Good intentions to give all students access to the world’s knowledge were derailed by the cost of the websites and webtools that made that happen. Turns out — and not really a surprise — the cost of the digital devices was minor compared to the cost of the websites and webtools required to meet goals.

There is one bright spot in this story: Online books. Thanks to the efforts of many devoted professionals and the financial support of more, there are a wide variety of free/inexpensive sources for books that students can use for classroom activities as well as pleasure.

FREE

Here are eight sites that offer free books for kids to adults:

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Zap Zap Kindergarten Math–Clever, Engaging Early Math Lessons

Zapzapmath is a free gamified way to teach K-8 math skills that are tied to many national standards (like Common Core).  Its format is colorful and engaging, the music lively, and the space-themed layout exactly right for the age group. The over 150 games are fast-paced and interactive and cover over 180 math topics. Students direct their learning with an avatar (called a ‘mathling’) that identifies their work and keeps them engaged. Read my full review of Zapzapmath here.

Zap Zap Kindergarten Math, geared for ages 3-6, is the newest member of the Zapzapmath family. It includes 160+ visually-stimulating math games that make learning fun and engaging while students develop math and thinking skills. It covers foundation skills like addition, subtraction, place value, and measurement and data, and is aligned with international math standards such as the US’s Common Core. Each game is preceded by quick audio directions and ongoing gameplay is narrated so all levels of readers can understand. Analytics track and evaluate progress.

Players learn to:

  • Develop number sense.
  • Count to 100 by ones and tens.
  • Count forward and backward from a given number.
  • Compare 2 numbers as greater than, less than, or equal.
  • Understand mathematical equality.
  • Solve simple addition and subtraction equations up to 20.
  • Differentiate two objects in terms of physical attributes; i.e. size and height.
  • Identify shapes as two-dimensional or three-dimensional.
  • Compose larger shapes out of smaller shapes.

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