Tagged With: STEM
STEAM–Science, Technology, Engineering, Arts, and Math–is education’s new STEM. By adding the creativity and problem-solving skills that are part and parcel to Anything Art, students have permission to use colors, images, and outside-the-lines thinking to address Big Ideas and Essential Questions.
I’ve written before on ways to use STEM every day in classwork. Here are twelve of my favorite STEAM projects where artistic thinking becomes the engine for unpacking solutions. I think you’ll like them.
1st-2nd grade; free
Use Classroom Architect as the canvas to redesign the classroom layout by dragging-and-dropping chairs, shelves, tables, computers, and more within a virtual classroom. A text tool allows students to label parts, add their name, and append notes that explain what they created. When done, students can take a screenshot and save/share/print.
With this project, students learn spatial layout, rudimentary engineering, and the importance of a proper room arrangement in their learning and class experiences.
One of the hottest topics in schools and an area of greatest need is STEM resources. Earth Networks has developed creative and compelling STEM curricula on a variety of weather topics. Any school with a weather unit or an onsite weather station will appreciate this site. I asked them to drop in and explain their education programs to the AATT community:
Why Teach STEM?
In the world of education, only a few things remain constant. The weather is not one of them. But people’s desire to learn and understand the factors that shape weather, and the desire to accurately predict it, certainly is a constant. Nearly every business in every industry is profoundly affected by the weather, and knowing how to read and understand the data that is presented to business leaders via WeatherSTEM platforms and weather data visualization software is invaluable. Making weather a part of your student’s curriculum will invariably help them throughout their lives, regardless of the paths they choose.
STEM is the acronym for Science, Technology, Engineering, and Mathematics. These four topics cover every aspect of our life. Science is our natural world, from the land we live on to the oceans and space we aspire to visit. It’s the weather that changes our picnic plans to the natural disaster that destroyed a town in our own state. Technology includes the iPads toddlers play on, the smartphones we use to guide our days, the apps that turn our lights on and off–or start our car. Engineering is why traffic flows smoothly on crowded roads and why bridges survive despite massive loads of trucks, and is the foundation for much research into global warming and alternative energy. Mathematics happens everywhere–at the grocery store, the bank, the family budget, the affirmative nod from parents to update a child’s computer to their agreement to add apps from the app store.
Every corner of every life includes STEM, which explains the increasing interest in STEM-educated students to fill the nation’s jobs. According to the U. S. Department of Commerce, STEM occupations are growing at 17%, while other occupations are growing at 9.8%. According to the Bureau of Labor and Management:
… jobs in computing and mathematics are projected to grow by 20 percent.
Significantly, STEM degree holders have a higher income even in non-STEM careers. The reason: Students trained in STEM subjects think critically, develop creative solutions, solve problems rather than look to others for solutions, and create logical processes that can be duplicated in all parts of their life. STEM-trained students understand how to look at the forest and find the particular tree.
A topic I don’t cover enough is 3D printing. It’s relatively new on the education landscape and I have yet to reach a comfort level with it. Thankfully, Ask a Tech Teacher contributor, Lisa Michaels, has lots of knowledge and experience on this topic. Here are her thoughts on the importance of 3D printing in education:
The range of possibilities which 3D printing provides is almost limitless. As the technology evolves, 3D printers are being used to create everything from simple plastic toys to automobile bodies, prosthetic limbs, replacement parts, and even gourmet dishes.
One area where 3D printing has yet to make a difference despite the potential of fulfilling many needs is within the educational systems. Elementary schools, high schools, universities and even vocational training courses are ideal places to incorporate 3D printing as part of the curriculum.
A Revolutionized Classroom
The ability to produce almost any object in 3D is poised to revolutionize learning. Instead of using linear, two-dimensional teaching methods to transfer knowledge and teach concepts, you can facilitate the learning experience by providing hands-on three-dimensional models. Concepts that have been historically difficult to grasp can be directly demonstrated with 3D printed visual aids that help students learn and retain ideas more easily.
I’ve written about Nepris before–a transformative cloud-based platform that connects STEAM subject experts with teachers and classes. This month, they’re offering a great group of back-to-school tools that will help you organize your expert presentations and share out the details:
Share an update in your activity feed right from your teacher dashboard by typing it into the box at the top of your screen.
Filter videos and sessions by career cluster and grade level, so you don’t waste any time finding what you’re looking for!
Get immediate guidance navigating the new website by logging in and clicking on “Take a Tour” on the bottom right of your dashboard. For more support, access Help Videos on every page.
Here are a few of the expert chats Nepris has available for the new school year:
C-STEM Studio is a California A-G approved curriculum and turn-key solution for teaching science, technology, engineering and mathematics through computing and robotics. This web-based scalable program is available for elementary through high school students and can last anywhere from four weeks to a year. As Professor Harry Cheng, Director of the UC Davis Center for Computing and STEM Education who offers this program, states simply: “Our goal is to get kids interested in math and robotics through hands-on computing and robotics.” In fact, the C-STEM Studio algebra curriculum is fully aligned with Common Core state standards in mathematics.
- Linkbot–students write a simple program to complete a function that is then uploaded to a robot–in this case, a Linkbot. One feature I found in this program which I rarely saw in others: It’ll point out syntax errors in programming. This is well-suited to younger students.
- RoboSim–students program a virtual robot of their choice (by picking from among Lego Mindstorm and others) in a virtual environment.
- RoboBlockly–a web-based robot simulation using a drag-and-drop interface to program virtual Linkbot and Lego robots. The RoboBlockly curriculum includes a student self-guided Hour of Code activity as well as teacher-led math activities that meet Common Core state standards for fourth to ninth grade.
- ChArduino–students use Ch programming (kind of a simplified, easier-to-learn C+) and an Arduino board.
To assist teachers, UC Davis offers professional development that lasts between two days and a week on how to roll out the lessons and/or curriculum in their classrooms as well as a C-STEM Conference to share ideas and stories with other educators. For students, there are CSTEM camps and competitions to showcase the robot wizardry of programmers from elementary through high school.
To evaluate C-STEM Studio, let’s look at three questions:
- so what
- who cares
- why bother
One of the most pressing and timely issues facing the education community nationally is how we can address teaching math, science, and engineering concepts to the K-12 population. C-STEM Studio does that with a compelling and thorough software program which trains both students and teachers to use robotics as a superior vehicle for learning math.
Statistically, almost half of school dropouts do so because they don’t see the relevance. Teachers have long-known the positive effect industry experts have on students, but the complications of finding the speaker, arranging the event, and preparing the class have made this a daunting task. Nepris, a cloud-based platform that connects STEAM subject experts (science, technology, engineering, arts, and math) with teachers and classes, wants to turn that around. Its intuitive options, step-by-step guidance, and commitment to making the experience positive for both teachers and students helps to not only bridge the gap between classroom and career as students meet those who have applied school knowledge authentically to their jobs, it levels the education playing field across rural and urban landscapes, between schools with vast resource budgets and those who struggle to stay out of the red year-to-year.
Here’s how it works:
I’ve had a lot of questions in the last few months about STEM (Science-Technology-Engineering-Math) in the classroom. Ask a Tech Teacher contributor, Sara Stringer, has a great article that will help demystify this topic:
STEM is the acronym for Science, Technology, Engineering, and Mathematics, and covers an immense range of subject areas. Across the nation, STEM is of the greatest significance due to the function these particular topic areas perform along with the extraordinary influence they possess at many levels of society.
Scientific research thrives off the exploration of chemistry and biology, in addition to climatic initiatives such as sustainable and nuclear power. It is hard to come across an area of contemporary society not connected to these themes in some way.
Labs Lost to Educational Rigidity
Businesses such as Pacific BioStorage specialize in providing support to pharmaceutical companies, universities, federal research labs, and hospitals across the nation. The niche has grown in response to the needs of the laboratory industry.
Redefining the lab tasks that high schoolers conduct can be a significantly helpful response to the lack of interest in science in some schools. Revamping lab work can raise the affinity for scientific investigation and learning.
High school lab studies typically concentrate on solely the scientific method. A scientific, logical progression of procedures brings the student to the findings and engages them. Illustrating the complexities and logistics of science and research is a stronger approach to bringing students into the scientific community.
Given that a great many of these STEM business sectors link themselves to our federal and state governments to some degree, it is safe to assert that our country depends on them to keep running. Schools across the nation are making an effort to develop a more robust curriculum based in these subject areas.
Convincing students–and teachers–of the importance of keyboarding can be daunting. Youngers find it painful (trying to find those 26 alphabet keys) and olders think their hunt-and-peck approach is just fine. Explaining why keyboarding is critical to their long-range goals is often an exercise in futility if they haven’t yet experienced it authentically so I’ve resorted to showing–let them see for themselves why they want to become fast and accurate typists. To do this, I rely on a system they already know (or will be learning): the Scientific Method.
Let me stop here and point out that there are many versions of the scientific method. Use the one popular at your school. The upcoming steps easily adapt to the pedagogy your science teacher recommends.
I start with a general discussion of this well-accepted approach to decision making and problem-solving. If students have discussed it in class, I have them share their thoughts. We will use it to address the question:
Is handwriting or keyboarding faster?
I post each step on the Smartscreen or whiteboard and show students how our experiment will work:
- Ask a question: Is handwriting or keyboarding faster?
- Do background research: Discuss why students think they handwrite faster/slower than they type. Curious students might even research the topic by Googling, Is keyboarding faster than handwriting?
- Construct a hypothesis: Following the research, student states her/his informed conclusion: i.e.: Fifth graders in Mr. X’s class handwrite faster than they type.
- Test hypothesis: Do an experiment to see if handwriting or typing is faster. Pass out a printed page from a book students are reading in class. Have them 1) handwrite it for three minutes, and then 2) type it for the same length of time. Each time, calculate the speed in words-per-minute.
- Analyze data: Compare student personal handwriting speed to their typing speed. Which is faster? Discuss data. Why do some students type faster than they write and others slower? Or the reverse? What problems were faced in handwriting for three-five minutes:
- pencil lead broke
- eraser was missing
- hand got tired
- it got boring
Each student compares their results to classmates and to other grade levels. What was different? Or the same?
- Draw conclusions: Each student determines what can be decided based on their personal test results. Did they type faster or slower? Did this change from last year’s results? Did some classmates type faster than they handwrote? Did most students by a certain grade level type faster than they write?
- Communicate results: Share results with other classes and other grade levels. At what grade level do students consistently type faster than they handwrite? In my classes, fourth graders write and type at about the same speed (22-28 wpm) and fifth graders generally type faster than they write. Are students surprised by the answer?
Eduporium‘s Andy Larmand is the newest contributor to Ask a Tech Teacher. He graduated from Suffolk University with a Bachelor’s degree in Print Journalism. His knowledge of and interest in both the EdTech world and the importance of a STEM education highlight the importance of inquiry-based education, DIY cultures and technology for enhanced learning as crucial 21st century activities. Here are his thoughts on ‘the Maker Movement’:
With so much of the emphasis in today’s education world focusing on the need for education reform, it can be easy to forget just what this means. True, it has long since been time to transform the classroom from a boring place of black and white textbooks to a virtual experience filled with 21st century tools and projects. Education used to be thought of as the 8-2 in a child’s day with maybe an hour or so of homework. Now, because of modern educational technology and the emergence of afterschool clubs and supplemental activities, the demand for acquiring a full-circle education is able to be met for students everywhere.