Category: Games/Simulations

12 Online Resources About Puzzles

 

National Puzzle Day is celebrated on January 29th each year. It’s a day dedicated to enjoying and solving puzzles of all kinds, including jigsaw puzzles, crosswords, Sudoku, and various other brain teasers. Puzzle enthusiasts often use this day to engage in their favorite puzzle-solving activities and share their passion with others. Whether it’s a solo endeavor or a group activity, National Puzzle Day encourages people to exercise their minds and have fun with the challenges that puzzles present. If you have any specific questions or if there’s anything else you’d like to know about National Puzzle Day, feel free to ask!

Puzzles are also a great way to practice keyboarding skills like drag-drop, click, and select.

Here are popular puzzles resources teachers are using to teach mouse skills, critical thinking, and more (for updates on this Puzzles list, click here): (more…)

The Supreme Court in America

When you think of the Supreme Court, you think of old people in black robes that dispassionately determine the fate of the country’s laws. That’s all true, but there’s more to maintaining law and order than a podium and a gavel. The Supreme Court is the apex of one of three branches in the American government:

  • The Legislative (the House and the Senate) passes laws
  • The Executive (the President) executes the laws
  • The Judicial (all courts in the United States) judges whether laws abide by the Constitution

The Supreme Court consists of nine individuals who are nominated by the President and voted in by the Senate. Once approved, they serve for life, the hope being that this allows them to judge apolitically, based on the merits of the case rather than political leaning. These guidelines are not without controversy but are critical to a healthy, democratic environment.

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11 Online Resources About Puzzles

Here are popular puzzles resources teachers are using to teach mouse skills, critical thinking, and more. There are a few for the upcoming St. Patrick’s Day:

  1. Digipuzzles–great puzzles for geography, nature, and holidays
  2. I’m a Puzzle–create your own puzzles
  3. Jigsaw Explorer–make your own
  4. Jigsaw Planet–create your own picture jigsaw
  5. Jigsaw puzzles
  6. Jigzone–puzzles
  7. Jigsaw Puzzles–JS
  8. Kindergarten puzzles
  9. Puzzle—St. Pat’s Puzzle
  10. Puzzle—drag-and-drop puzzle
  11. Puzzle—St. Pat’s slide puzzle

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Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.

Simulations as a Teaching Strategy

Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. They are fun for students, keep them engaged, and teach the foundational pieces of a lesson. I

I’ve talked about gamifying elements here and here (and under this tag). One of our Ask a Tech Teacher contributors goes into depth about simulations–what these are and how to use them. The article’s about 1000 words and well worth the read:

Simulations as a Teaching Strategy – Everything You Need to Know

In the diverse and ever-evolving world of simulation, there’s no doubt that tactics such as gamification continue to have a positive impact across a broad range of industries and activities. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work. What’s more, employees experience an average 48% engagement increase through gamification, highlighting its ability to impart potentially complex subject matter to individuals.

This is why gamification and wider simulation strategies hold huge value in educational facilities across the globe. But what are the key considerations when leveraging simulation as a viable teaching strategy?

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How Minecraft Teaches Reading, Writing and Problem Solving

A while ago, Scientific American declared “…“not only is Minecraft immersive and creative, but it is an excellent platform for making almost any subject area more engaging.” A nod from a top science magazine to the game many parents wish their kids had never heard of should catch the attention of teachers. This follows Common Sense Media’s seal of approval.  On the surface, it’s not so surprising. Something like 80% of five-to-eight year-olds play games and 97% of teens. Early simulations like Reader Rabbit are still used in classrooms to drill reading and math skills.

But Minecraft, a blocky retro role-playing simulation that’s more Lego than svelte hi-tech wizardry, isn’t just the game du jour. Kids would skip dinner to play it if parents allowed. Minecraft is role playing and so much more.

Let me back up a moment. Most simulation games–where players role-play life in a pretend world–aren’t so much Make Your Own Adventure as See If You Survive Ours. Players are a passenger in a hero’s journey, solving riddles, advancing through levels and unlocking prizes. That’s not Minecraft. Here, they create the world. Nothing happens without their decision–not surroundings or characters or buildings rising or holes being dug. There isn’t a right or wrong answer. There’s merely what You decide and where those decisions land You. Players have one goal: To survive. Prevail. They solve problems or cease to exist. If the teacher wants to use games to learn history, Minecraft won’t throw students into a fully fleshed simulation of the American Revolution. It’ll start with a plot of land and students will write the story, cast the characters, create the entire 1776 world. Again, think Legos.

My students hang my picture in the Teacher Hall of Fame every time I let them play Minecraft–which I do regularly. Of course, I provide guidelines. Which they love. It’s fascinating that today’s game playing youth want a set of rules they must beat, parameters they must meet, levels (read: standards) they must achieve, and a Big Goal (think: graduation) they can only reach after a lot of hard work, intense thinking, and mountains of problems. Look into the eyes of a fifth grader who just solved the unsolvable–something most adults s/he knows can’t do. You’ll remember why you’re a teacher.

A note: Any time students use the internet, start with a discussion on how to use it safely. This is especially important with multi-player games like Minecraft (you will close the system at school, but that may not be the case in the student’s home). It is fairly easy for students to create their own servers (requires no hardware, just a bit of coding) and invite friends into their Minecraft world. Encourage this rather than entering an unknown server-world.

In case you must ‘sell’ this idea to your administration, here are three great reasons why students should use Minecraft in school: Reading, Writing, and Problem Solving.

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Using VR in Schools

Augmented Reality (AR) and Virtual Reality (VR) are buzzwords that every educator wants to know more about. They are two distinct functions. Kathy Schrock, columnist for Discovery Education explains:

Augmented reality layers computer-generated enhancements on top of an existing reality to make it more meaningful through the ability to interact with it.

Virtual reality is a computer-generated simulation of real life… It immerses users by making them feel they are experiencing the simulated reality firsthand.

The differences are actually pretty simple. Virtual means experiencing a world that doesn’t exist. Augmented means adding something virtual to the physical world.

  1. 900 VR Expeditions — requires the Expeditions app
  2. Class VR
  3. CoSpaces
  4. InMind VR–a sicientific VR game
  5. Jurassic VR–Aptosaurus VR experience to experience a dinosaur up close
  6. NearPod VR
  7. Tour Creator–make a VR tour in Google
  8. Timelooper. This one will take you back to important moments in history from all around the world.
  9. Titans of Space app will take your students to the moon.
  10. Trench Experience VR will take you into the trenches in WWI.
  11. UnimersiveVR–learn with VR
  12. VR tours of museums

Ways to use VR

  • VR field trips
  • for students with Special Needs — The Jackson School in Victoria, Australia has been using the Oculus Rift to help students with special needs and the Silesian University of Technology in Silesia Poland is doing therapeutic exercises with autistic students using virtual reality technology.
  • experience careers first hand
  • time travel to historic events
  • explore the human body
  • feed curiosity

Watch this student exploring xxx with VR:

More on VR

Virtual Reality in the Classroom: It’s Easy to Get Started

The Impact of VR on Student Education

The Impact of VR on Student Education


Jacqui Murray has been teaching K-18 technology for 30 years. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum, K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. She is an adjunct professor in tech ed, Master Teacher, webmaster for four blogs, an Amazon Vine Voice, CSTA presentation reviewer, freelance journalist on tech ed topics, contributor to NEA Today, and author of the tech thrillers, To Hunt a Sub and Twenty-four Days. You can find her resources at Structured Learning.

5 Ways Ed-tech Can Enhance Social Studies Lessons

As is my habit, I spend a lot of time exploring new ways to teach old subjects. Lately, I’ve concentrated on social studies. I chatted with my PLN, browsed forums where I knew efriends hung out, and taught a slew of online grad school classes to teachers who always are willing the discuss their newest favorite social studies tech tool. I picked everyone’s brains and came up with a list of five webtools you definitely must look at:

Classcraft

Some call Classcraft a classroom management tool but really, it’s more about injecting excitement in your teaching and touching on the important social-emotional learning that sometimes gets forgotten. Here’s a great quote I heard in a sponsored video:

“It might sound crazy to you and me but the kids love it.” — Sarah Murphy

The more I dug into Classcraft, the more I understood why Sarah Murphy said what she did. It’s pretty simple. Kids have a passion for learning and playing games. You incorporate that into your passion for teaching by gamifying your middle- or high school classroom. When students and teachers work together, toward the same goals, everyone wins.

The free (fee for Premium) Classcraft doesn’t teach standards or curricula for academic subjects. Instead, it focuses on core SEL (social-emotional learning) skills fundamental to the fullness of the education journey. That means it’s easy to apply to your social studies class. It uses tools already popular in your school — Google Classroom or MS Office 365, a browser, and an app (iOS or Android). You set up different tasks and customize rules to fit class needs.  Students work individually or in teams, becoming accountable for their behavior to themselves and their teams. When they achieve goals and/or abide by rules, they earn stuff they want (that you’ve organized beforehand). You can blend Classcraft activities into your existing lesson plans or use those available on the website. Robust analytics (included in the Premium package) allow you to track student behavior over time and compare it with the class average.

Also available: a timer, a class volume meter, and parent features — great basic tools for every class.

ClassroomScreen

ClassroomScreen is probably one of the most robust, versatile, and useful classroom tools to cross education’s “free” landscape in a long time. It will make your social studies lessons run smoother, make them more responsive to needs, and keep students focused on the lesson. When you click on ClassroomScreen.com, it opens a blank screen that is a digital board ready to be displayed on your class smart screen. You personalize it with the most popular tools desired in classroom, all lined up at the bottom of the screen. These include preferred language (you pick from about a hundred languages), customized background, sound level, QR code (for the classroom screen; students scan it in and it displays on any mobile device — isn’t that cool?), a whiteboard, a text tool, a start-stop traffic light, a timer, a clock, a random name picker (for teams), an exit poll, Work Symbols (four options for collaborative student work — work together, ask a neighbor, whisper, and silence), and more.  There’s no download, no login, no registration. Simply click the link and get started.

Commonsense Media calls it:

“…the Swiss Army Knife of the classroom…”

I agree. Here’s a video that decodes this already-simple class tool.

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Math Word Problems

Looking for a more interesting way to teach math in these unusual times? Here are a variety of sites that share Math Word Problems–the real-world way to teach what some see as a daunting subject:

  1. Expii Solve–math word problems and puzzles, lots of them
  2. IXL Word Problems–by grade
  3. Math and Logic Problems
  4. Math Pickle–puzzles, games, and mini competitions
  5. Prodigy Math Word Problems–about 120
  6. Thinking Blocks–free (app)
  7. Word problems–type them in, Wolfram/Alpha provides the answer and the how-to. Amazing.
  8. Word Problems from Math Playground
  9. Would You Rather–more like a justification for decisions using math

Click for more online math resources.

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